HomeSort by relevance Sort by last modified time
    Searched full:blended (Results 1 - 25 of 120) sorted by null

1 2 3 4 5

  /external/skia/src/gpu/effects/
GrXfermodeFragmentProcessor.h 28 to both src and dst. The outputs of a src and dst are blended using mode and the original
29 input's alpha is applied to the blended color to produce a premul output. */
  /external/pdfium/core/fxge/dib/
fx_dib_composite.cpp 788 int blended = bNonseparableBlend local
791 blended = FXDIB_ALPHA_MERGE(*src_scan, blended, back_alpha);
792 *dest_scan = FXDIB_ALPHA_MERGE(*dest_scan, blended, alpha_ratio);
840 int blended = bNonseparableBlend local
843 blended = FXDIB_ALPHA_MERGE(*src_scan, blended, back_alpha);
844 *dest_scan = FXDIB_ALPHA_MERGE(*dest_scan, blended, alpha_ratio);
896 int blended = bNonseparableBlend local
899 blended = FXDIB_ALPHA_MERGE(*src_scan, blended, back_alpha)
949 int blended = bNonseparableBlend local
992 int blended = bNonseparableBlend local
1021 int blended = bNonseparableBlend local
1071 int blended = bNonseparableBlend local
1107 int blended = bNonseparableBlend local
1245 int blended = bNonseparableBlend local
1272 int blended = bNonseparableBlend local
1368 int blended = bNonseparableBlend local
1404 int blended = bNonseparableBlend local
1534 int blended = bNonseparableBlend local
1697 int blended = bNonseparableBlend local
2529 int blended = Blend(blend_type, *dest_scan, src_b); local
2600 int blended = Blend(blend_type, *dest_scan, src_b); local
2656 int blended = Blend(blend_type, *dest_scan, src_b); local
2805 int blended = Blend(blend_type, *dest_scan, src_b); local
2876 int blended = Blend(blend_type, *dest_scan, src_b); local
3033 int blended = bNonseparableBlend local
3082 int blended = bNonseparableBlend local
3123 int blended = bNonseparableBlend local
3171 int blended = bNonseparableBlend local
3270 int blended = bNonseparableBlend local
3311 int blended = bNonseparableBlend local
3595 int blended = Blend(blend_type, dest_scan[2], src_b); local
3648 int blended = Blend(blend_type, dest_scan[2], src_b); local
3718 int blended = Blend(blend_type, dest_scan[2], src_b); local
3788 int blended = Blend(blend_type, back_color, src_b); local
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
AlphaBlendFilter.java 44 super(name, new String[] { "source", "overlay", "mask" }, "blended", "weight");
BlendFilter.java 44 super(name, new String[] { "left", "right" }, "blended", "blend");
  /frameworks/base/tests/Internal/src/com/android/internal/graphics/
ColorUtilsTest.java 38 assertTrue("Blended color should satisfy contrast", contrast >= 4.5);
  /external/autotest/client/site_tests/graphics_GLBench/
control 37 - blended
control.bvt 45 - blended
control.hwqual 41 - blended
  /frameworks/base/packages/SystemUI/res/values/
attrs.xml 87 Contract: Pixel with fillColor blended over backgroundColor blended over translucent should
88 equal to singleToneColor blended over translucent. -->
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/
blend_jit.h 81 SWR_FORMAT format; // format of render target being blended
  /external/mesa3d/src/gallium/docs/source/cso/
sampler.rst 58 linearly weighted and blended together.
70 those two images are blended together with linear interpolation.
  /tools/tradefederation/core/prod-tests/src/com/android/graphics/tests/
OpenGlPerformanceTest.java 89 mPatternMap.put("BlendedSingleTexture", "Fill screen 10x blended singletexture, " +
91 mPatternMap.put("BlendedMultiTexture", "Fill screen 10x blended 3tex multitexture, " +
94 "Fill screen 3x modulate blended singletexture, (\\d+.\\d+),");
96 "Fill screen 1x modulate blended singletexture, (\\d+.\\d+),");
371 "Fill screen 10x blended singletexture, 18.389112,",
372 "Fill screen 10x blended 3tex multitexture, 5.4448433,",
373 "Fill screen 3x modulate blended singletexture, 27.754648,",
374 "Fill screen 1x modulate blended singletexture, 58.207214,",
  /frameworks/base/libs/hwui/tests/unit/
SkiaPipelineTests.cpp 177 // 1 Overdraw, should be blue blended onto white.
183 // 2 Overdraw, should be green blended onto white
189 // 3 Overdraw, should be pink blended onto white.
195 // 4 Overdraw, should be red blended onto white.
201 // 5 Overdraw, should be red blended onto white.
  /external/freetype/include/freetype/internal/
t1types.h 85 * Note these can't be blended with multiple-masters.
  /external/pdfium/third_party/freetype/include/freetype/internal/
t1types.h 84 * Note these can't be blended with multiple-masters.
  /external/replicaisland/src/com/replica/replicaisland/
Interpolator.java 59 // position. Instead, the position offset is returned so that it can be blended.
  /external/skia/src/codec/
SkFrameHolder.h 47 * blended with the frame behind it.
  /external/skia/src/core/
SkModeColorFilter.cpp 115 // With a solid color input this should always be able to compute the blended color
  /external/webp/include/webp/
mux_types.h 51 // current frame are blended with those of the previous canvas.
  /external/webp/src/webp/
mux_types.h 51 // current frame are blended with those of the previous canvas.
  /packages/apps/QuickSearchBox/src/com/android/quicksearchbox/
Source.java 106 * Whether this source should be included in the blended All mode. The source must
  /external/mesa3d/src/intel/blorp/
blorp_priv.h 101 * Grid needed for blended and scaled blits of integer formats, see
271 /* True if all source samples should be blended together to produce each
  /prebuilts/misc/windows/sdl2/test/
testrendertarget.c 117 SDL_Log("Blended pixel: 0x%8.8X\n", P);
131 This is solid black so when the sprite is copied to it, any per-pixel alpha will be blended through.
  /external/libdrm/man/
drm-kms.xml 85 can be blended with or overlayed on top of a CRTC during the
88 scale it to a destination size. The result is then blended
227 a very small buffer with an image that is blended over the CRTC
  /external/freetype/src/truetype/
ttdriver.c 235 /* no fast retrieval for blended MM fonts without VVAR table */
255 /* no fast retrieval for blended MM fonts without HVAR table */

Completed in 984 milliseconds

1 2 3 4 5