/external/syslinux/gpxe/src/drivers/net/ |
wd.c | 1 /* ISA memory-mapped NS8390-based cards, including WD80x3 */
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ne.c | 1 /* ISA I/O mapped NS8390-based cards, including NE2000 */
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/external/autotest/frontend/client/test/autotest/moblab/wizard/ |
ConfigWizardTest.java | 10 WizardCard[] cards = new WizardCard[] { new WizardCard.DummyCard(), new WizardCard.DummyCard()}; local 11 wizard.setCards(cards);
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/external/autotest/frontend/client/src/autotest/moblab/wizard/ |
ConfigViewMode.java | 25 WizardCard[] cards = wizard.getCards(); local 26 cardContainers = new CaptionPanel[cards.length]; 27 for (int count = 0; count < cards.length; count++) { 29 pnlCard.setCaptionText(cards[count].getViewTitle()); 43 WizardCard[] cards = wizard.getCards(); local 44 for (int count = 0; count < cards.length; count++) { 45 cardContainers[count].setContentWidget(cards[count].switchToMode(ConfigWizard.Mode.View));
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ConfigWizard.java | 27 * a list of cards. Each card is responsible for the configuration of one 31 // All the wizard cards. 32 private WizardCard[] cards; field in class:ConfigWizard 54 cards = new WizardCard[] {}; 143 return cards; 146 public void setCards(WizardCard[] cards) { 147 if (cards != null) { 148 this.cards = cards; 150 this.cards = new WizardCard[] {} [all...] |
/external/autotest/frontend/client/src/autotest/moblab/ |
ConfigWizardView.java | 21 WizardCard[] cards = new WizardCard[] { local 25 wizard.setCards(cards);
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/frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/models/ |
CardRow.java | 22 * This class represents a row of cards. In a real world application you might want to store more 27 // default is a list of cards 35 // Used to determine whether the row shall use shadows when displaying its cards or not. 38 @SerializedName("cards") private List<Card> mCards;
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/external/python/cpython2/Demo/tkinter/guido/ |
solitaire.py | 7 - No cute graphical images for the playing cards faces or backs. 10 - No option to turn 3 cards at a time. 41 # Constants determining the size and lay-out of cards and stacks. We 45 # face down cards in the row stacks. 88 # cards. ALLVALUES is a list of all card values. 219 """A generic stack of cards. 235 The default position() method places all cards at the stack's 245 usermovehandler(cards) -- called to complete a subpile move 247 The default user move handler moves all moved cards back to 276 self.cards = [ [all...] |
/frameworks/base/libs/hwui/tests/common/scenes/ |
PartialDamageAnimation.cpp | 31 std::vector< sp<RenderNode> > cards; member in class:PartialDamageAnimation 51 cards.push_back(card); 57 cards[0]->mutateStagingProperties().setTranslationX(curFrame); 58 cards[0]->mutateStagingProperties().setTranslationY(curFrame); 59 cards[0]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); 61 TestUtils::recordNode(*cards[0], [curFrame](Canvas& canvas) {
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ShadowGrid2Animation.cpp | 30 std::vector< sp<RenderNode> > cards; member in class:ShadowGrid2Animation 39 cards.push_back(card); 47 for (size_t ci = 0; ci < cards.size(); ci++) { 48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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ShadowGridAnimation.cpp | 30 std::vector< sp<RenderNode> > cards; member in class:ShadowGridAnimation 39 cards.push_back(card); 47 for (size_t ci = 0; ci < cards.size(); ci++) { 48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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ShadowShaderAnimation.cpp | 30 std::vector< sp<RenderNode> > cards; member in class:ShadowShaderAnimation 40 cards.push_back(card); 47 for (size_t ci = 0; ci < cards.size(); ci++) { 48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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SimpleGradientAnimation.cpp | 32 std::vector< sp<RenderNode> > cards; member in class:SimpleGradientAnimation 38 cards.push_back(card); 42 for (size_t ci = 0; ci < cards.size(); ci++) { 43 cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 44 cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 45 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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SimpleColorMatrixAnimation.cpp | 33 std::vector< sp<RenderNode> > cards; member in class:SimpleColorMatrixAnimation 39 cards.push_back(card); 43 for (size_t ci = 0; ci < cards.size(); ci++) { 44 cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 45 cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 46 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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/frameworks/opt/telephony/src/java/com/android/internal/telephony/uicc/ |
UiccStateChangedLauncher.java | 31 * This class launches its logic on Uicc cards state changes to / from a 68 UiccCard[] cards = mUiccController.getUiccCards(); local 69 for (int i = 0; cards != null && i < cards.length; ++i) { 71 if ((cards[i] == null 72 || cards[i].getCardState() != CardState.CARDSTATE_RESTRICTED)
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/cts/apps/CameraITS/tests/inprog/scene2/ |
README | 3 Specific charts may also be required, for example grey cards, color
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/development/samples/browseable/CardReader/ |
_index.jd | 8 This sample demonstrates how to implement a low-level NFC card reader, for reading cards
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/art/runtime/gc/accounting/ |
mod_union_table.h | 47 // The mod-union table is the union of modified cards. It is used to allow the card table to be 48 // cleared between GC phases, reducing the number of dirty cards that need to be scanned. 65 // Process cards for a memory range of a space. This doesn't immediately update the mod-union 70 // Set all the cards. 84 // Verification, sanity checks that we don't have clean cards which conflict with out cached data 85 // for said cards. Exclusive lock is required since verify sometimes uses 94 // Filter out cards that don't need to be marked. Automatically done with UpdateAndMarkReferences. 126 // Clear and store cards for a space. 129 // Update table based on cleared cards and mark all references to the other spaces. 159 // Maps from dirty cards to their corresponding alloc space references [all...] |
/development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/ |
CardFlip.java | 34 * This application creates 2 stacks of playing cards. Using fling events, 35 * these cards can be flipped from one stack to another where each flip comes with 36 * an associated animation. The cards can be flipped horizontally from left to right 39 * This application demonstrates an animation where a stack of cards can either be 41 * Rotate out: Down fling on stack of cards 42 * Rotate in: Up fling on stack of cards 43 * Full rotation: Tap on stack of cards 46 * only one card can be flipped at a time. When the cards are in a rotated-out 47 * state, no new cards can be rotated to or from that stack. These changes were made to 246 ArrayList <CardView> cards = mStackCards.get(stack) local 277 ArrayList <CardView> cards = mStackCards.get(stack); local [all...] |
/frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/cards/presenters/ |
IconCardPresenter.java | 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters; 26 * This Presenter will display cards which consists of a single icon which will be highlighted by a 27 * surrounding circle when the card is focused. AndroidTV uses these cards for entering settings
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CharacterCardPresenter.java | 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters; 18 import android.support.v17.leanback.supportleanbackshowcase.cards.CharacterCardView;
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TextCardPresenter.java | 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters; 18 import android.support.v17.leanback.supportleanbackshowcase.cards.TextCardView;
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/developers/build/prebuilts/gradle/BatchStepSensor/Application/src/main/java/com/example/android/batchstepsensor/cardstream/ |
CardStreamFragment.java | 34 * A Fragment that handles a stream of cards. 35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see 46 // Set the listener to handle dismissed cards by moving them to the hidden cards map. 229 // restore hidden cards 238 //restore shown cards 264 private Card[] cloneCards(Collection<Card> cards) { 265 Card[] cardArray = new Card[cards.size()]; 267 for (Card c : cards) {
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/developers/build/templates/CardStream/_MODULE_/src/template/java/_PACKAGE_/cardstream/ |
CardStreamFragment.java.ftl | 34 * A Fragment that handles a stream of cards. 35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see 46 // Set the listener to handle dismissed cards by moving them to the hidden cards map. 229 // restore hidden cards 238 //restore shown cards 264 private Card[] cloneCards(Collection<Card> cards) { 265 Card[] cardArray = new Card[cards.size()]; 267 for (Card c : cards) {
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/development/samples/browseable/BatchStepSensor/src/com.example.android.batchstepsensor/cardstream/ |
CardStreamFragment.java | 34 * A Fragment that handles a stream of cards. 35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see 46 // Set the listener to handle dismissed cards by moving them to the hidden cards map. 229 // restore hidden cards 238 //restore shown cards 264 private Card[] cloneCards(Collection<Card> cards) { 265 Card[] cardArray = new Card[cards.size()]; 267 for (Card c : cards) {
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