HomeSort by relevance Sort by last modified time
    Searched full:cards (Results 1 - 25 of 614) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/syslinux/gpxe/src/drivers/net/
wd.c 1 /* ISA memory-mapped NS8390-based cards, including WD80x3 */
ne.c 1 /* ISA I/O mapped NS8390-based cards, including NE2000 */
  /external/autotest/frontend/client/test/autotest/moblab/wizard/
ConfigWizardTest.java 10 WizardCard[] cards = new WizardCard[] { new WizardCard.DummyCard(), new WizardCard.DummyCard()}; local
11 wizard.setCards(cards);
  /external/autotest/frontend/client/src/autotest/moblab/wizard/
ConfigViewMode.java 25 WizardCard[] cards = wizard.getCards(); local
26 cardContainers = new CaptionPanel[cards.length];
27 for (int count = 0; count < cards.length; count++) {
29 pnlCard.setCaptionText(cards[count].getViewTitle());
43 WizardCard[] cards = wizard.getCards(); local
44 for (int count = 0; count < cards.length; count++) {
45 cardContainers[count].setContentWidget(cards[count].switchToMode(ConfigWizard.Mode.View));
ConfigWizard.java 27 * a list of cards. Each card is responsible for the configuration of one
31 // All the wizard cards.
32 private WizardCard[] cards; field in class:ConfigWizard
54 cards = new WizardCard[] {};
143 return cards;
146 public void setCards(WizardCard[] cards) {
147 if (cards != null) {
148 this.cards = cards;
150 this.cards = new WizardCard[] {}
    [all...]
  /external/autotest/frontend/client/src/autotest/moblab/
ConfigWizardView.java 21 WizardCard[] cards = new WizardCard[] { local
25 wizard.setCards(cards);
  /frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/models/
CardRow.java 22 * This class represents a row of cards. In a real world application you might want to store more
27 // default is a list of cards
35 // Used to determine whether the row shall use shadows when displaying its cards or not.
38 @SerializedName("cards") private List<Card> mCards;
  /external/python/cpython2/Demo/tkinter/guido/
solitaire.py 7 - No cute graphical images for the playing cards faces or backs.
10 - No option to turn 3 cards at a time.
41 # Constants determining the size and lay-out of cards and stacks. We
45 # face down cards in the row stacks.
88 # cards. ALLVALUES is a list of all card values.
219 """A generic stack of cards.
235 The default position() method places all cards at the stack's
245 usermovehandler(cards) -- called to complete a subpile move
247 The default user move handler moves all moved cards back to
276 self.cards = [
    [all...]
  /frameworks/base/libs/hwui/tests/common/scenes/
PartialDamageAnimation.cpp 31 std::vector< sp<RenderNode> > cards; member in class:PartialDamageAnimation
51 cards.push_back(card);
57 cards[0]->mutateStagingProperties().setTranslationX(curFrame);
58 cards[0]->mutateStagingProperties().setTranslationY(curFrame);
59 cards[0]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
61 TestUtils::recordNode(*cards[0], [curFrame](Canvas& canvas) {
ShadowGrid2Animation.cpp 30 std::vector< sp<RenderNode> > cards; member in class:ShadowGrid2Animation
39 cards.push_back(card);
47 for (size_t ci = 0; ci < cards.size(); ci++) {
48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
ShadowGridAnimation.cpp 30 std::vector< sp<RenderNode> > cards; member in class:ShadowGridAnimation
39 cards.push_back(card);
47 for (size_t ci = 0; ci < cards.size(); ci++) {
48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
ShadowShaderAnimation.cpp 30 std::vector< sp<RenderNode> > cards; member in class:ShadowShaderAnimation
40 cards.push_back(card);
47 for (size_t ci = 0; ci < cards.size(); ci++) {
48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
SimpleGradientAnimation.cpp 32 std::vector< sp<RenderNode> > cards; member in class:SimpleGradientAnimation
38 cards.push_back(card);
42 for (size_t ci = 0; ci < cards.size(); ci++) {
43 cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
44 cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
45 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
SimpleColorMatrixAnimation.cpp 33 std::vector< sp<RenderNode> > cards; member in class:SimpleColorMatrixAnimation
39 cards.push_back(card);
43 for (size_t ci = 0; ci < cards.size(); ci++) {
44 cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
45 cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
46 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/uicc/
UiccStateChangedLauncher.java 31 * This class launches its logic on Uicc cards state changes to / from a
68 UiccCard[] cards = mUiccController.getUiccCards(); local
69 for (int i = 0; cards != null && i < cards.length; ++i) {
71 if ((cards[i] == null
72 || cards[i].getCardState() != CardState.CARDSTATE_RESTRICTED)
  /cts/apps/CameraITS/tests/inprog/scene2/
README 3 Specific charts may also be required, for example grey cards, color
  /development/samples/browseable/CardReader/
_index.jd 8 This sample demonstrates how to implement a low-level NFC card reader, for reading cards
  /art/runtime/gc/accounting/
mod_union_table.h 47 // The mod-union table is the union of modified cards. It is used to allow the card table to be
48 // cleared between GC phases, reducing the number of dirty cards that need to be scanned.
65 // Process cards for a memory range of a space. This doesn't immediately update the mod-union
70 // Set all the cards.
84 // Verification, sanity checks that we don't have clean cards which conflict with out cached data
85 // for said cards. Exclusive lock is required since verify sometimes uses
94 // Filter out cards that don't need to be marked. Automatically done with UpdateAndMarkReferences.
126 // Clear and store cards for a space.
129 // Update table based on cleared cards and mark all references to the other spaces.
159 // Maps from dirty cards to their corresponding alloc space references
    [all...]
  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardFlip.java 34 * This application creates 2 stacks of playing cards. Using fling events,
35 * these cards can be flipped from one stack to another where each flip comes with
36 * an associated animation. The cards can be flipped horizontally from left to right
39 * This application demonstrates an animation where a stack of cards can either be
41 * Rotate out: Down fling on stack of cards
42 * Rotate in: Up fling on stack of cards
43 * Full rotation: Tap on stack of cards
46 * only one card can be flipped at a time. When the cards are in a rotated-out
47 * state, no new cards can be rotated to or from that stack. These changes were made to
246 ArrayList <CardView> cards = mStackCards.get(stack) local
277 ArrayList <CardView> cards = mStackCards.get(stack); local
    [all...]
  /frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/cards/presenters/
IconCardPresenter.java 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters;
26 * This Presenter will display cards which consists of a single icon which will be highlighted by a
27 * surrounding circle when the card is focused. AndroidTV uses these cards for entering settings
CharacterCardPresenter.java 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters;
18 import android.support.v17.leanback.supportleanbackshowcase.cards.CharacterCardView;
TextCardPresenter.java 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters;
18 import android.support.v17.leanback.supportleanbackshowcase.cards.TextCardView;
  /developers/build/prebuilts/gradle/BatchStepSensor/Application/src/main/java/com/example/android/batchstepsensor/cardstream/
CardStreamFragment.java 34 * A Fragment that handles a stream of cards.
35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see
46 // Set the listener to handle dismissed cards by moving them to the hidden cards map.
229 // restore hidden cards
238 //restore shown cards
264 private Card[] cloneCards(Collection<Card> cards) {
265 Card[] cardArray = new Card[cards.size()];
267 for (Card c : cards) {
  /developers/build/templates/CardStream/_MODULE_/src/template/java/_PACKAGE_/cardstream/
CardStreamFragment.java.ftl 34 * A Fragment that handles a stream of cards.
35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see
46 // Set the listener to handle dismissed cards by moving them to the hidden cards map.
229 // restore hidden cards
238 //restore shown cards
264 private Card[] cloneCards(Collection<Card> cards) {
265 Card[] cardArray = new Card[cards.size()];
267 for (Card c : cards) {
  /development/samples/browseable/BatchStepSensor/src/com.example.android.batchstepsensor/cardstream/
CardStreamFragment.java 34 * A Fragment that handles a stream of cards.
35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see
46 // Set the listener to handle dismissed cards by moving them to the hidden cards map.
229 // restore hidden cards
238 //restore shown cards
264 private Card[] cloneCards(Collection<Card> cards) {
265 Card[] cardArray = new Card[cards.size()];
267 for (Card c : cards) {

Completed in 527 milliseconds

1 2 3 4 5 6 7 8 91011>>