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  /external/eigen/bench/
sparse_setter.cpp 47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals);
48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals);
49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals);
50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals);
51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals);
52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals);
53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals);
54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals);
55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals);
56 EIGEN_DONT_INLINE Scalar* setrand_ublas_coord(const Coordinates& coords, const Values& vals)
68 Coordinates coords; local
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  /external/mesa3d/src/mesa/main/
drawtex.c 65 _mesa_DrawTexfvOES(const GLfloat *coords)
68 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
82 _mesa_DrawTexivOES(const GLint *coords)
85 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
86 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4])
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drawtex.h 35 _mesa_DrawTexfvOES(const GLfloat *coords);
41 _mesa_DrawTexivOES(const GLint *coords);
47 _mesa_DrawTexsvOES(const GLshort *coords);
53 _mesa_DrawTexxv(const GLfixed *coords);
  /frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/util/
CachedPathIteratorFactory.java 36 * Coordinates or coords arrays store segment coordinates. They use the same format as
128 private static void quadCurveSegment(float[] coords, float t0, float t1) {
132 float mx = mu * mu * coords[0] + 2 * mu * mt * coords[2] + mt * mt * coords[4];
133 float my = mu * mu * coords[1] + 2 * mu * mt * coords[3] + mt * mt * coords[5];
138 // coords at t0
139 coords[0] = coords[0] * u0 * u0 + coords[2] * 2 * t0 * u0 + coords[4] * t0 * t0
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderSwitchTests.cpp 92 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
93 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
96 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
98 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break;
99 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break;
100 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break;
101 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break;
102 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break;
141 op << " highp vec4 coords = " << (isVertex ? "a_coords" : "v_coords") << ";\n";
148 type == SWITCHTYPE_DYNAMIC ? "int(floor(coords.z*1.5 + 2.0))" : "???"
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vktShaderRenderReturnTests.cpp 50 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
51 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); }
52 inline void evalReturnDynamic (ShaderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,2) : c.coords.swizzle(3,2,1); }
142 "layout(location = ${COORDLOC}) in ${COORDPREC} vec4 ${COORDS};\n"
147 " return vec4(${COORDS}.xyz, 1.0);\n"
148 " return vec4(${COORDS}.wzy, 1.0);\n"
156 const char* coords = isVertex ? "a_coords" : "v_coords" local
211 const char* coords = isVertex ? "a_coords" : "v_coords"; local
257 const char* coords = isVertex ? "a_coords" : "v_coords"; local
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vktShaderRenderIndexingTests.cpp 97 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); }
98 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); }
99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); }
100 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; }
295 vtx << " ${PRECISION} ${VAR_TYPE} coords = ${VAR_TYPE}(a_coords);\n";
298 vtx << " var[i] = ${VAR_TYPE}(coords);\n";
299 vtx << " coords = coords * 0.5;\n";
305 vtx << " ${PRECISION} ${VAR_TYPE} coords = ${VAR_TYPE}(a_coords);\n";
308 vtx << " var[i] = ${VAR_TYPE}(coords);\n"
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  /external/deqp/modules/gles3/functional/
es3fShaderSwitchTests.cpp 75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
81 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break;
82 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break;
83 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break;
84 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break;
85 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break;
124 op << " highp vec4 coords = " << (isVertex ? "a_coords" : "v_coords") << ";\n";
131 type == SWITCHTYPE_DYNAMIC ? "int(floor(coords.z*1.5 + 2.0))" : "???"
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es3fShaderStructTests.cpp 148 spParams["COORDS"] = "a_coords";
158 spParams["COORDS"] = "v_coords";
206 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
207 << " s.b = ${COORDS}.yzw;"
212 c.color.xyz() = c.coords.swizzle(0,1,2);
233 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
234 << " s.b = T(ui_zero, ${COORDS}.yz);"
239 c.color.xyz() = c.coords.swizzle(0,1,2);
256 << " s.a = ${COORDS}.w;"
258 << " s.b[0] = ${COORDS}.z;
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es3fShaderReturnTests.cpp 58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); }
60 inline void evalReturnDynamic (ShaderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,2) : c.coords.swizzle(3,2,1); }
131 "in ${COORDPREC} vec4 ${COORDS};\n"
136 " return vec4(${COORDS}.xyz, 1.0);\n"
137 " return vec4(${COORDS}.wzy, 1.0);\n"
145 const char* coords = isVertex ? "a_coords" : "v_coords" local
201 const char* coords = isVertex ? "a_coords" : "v_coords"; local
247 const char* coords = isVertex ? "a_coords" : "v_coords"; local
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es3fShaderIndexingTests.cpp 101 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); }
102 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); }
103 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); }
104 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; }
252 vtx << " ${PRECISION} ${VAR_TYPE} coords = ${VAR_TYPE}(a_coords);\n";
255 vtx << " var[i] = ${VAR_TYPE}(coords);\n";
256 vtx << " coords = coords * 0.5;\n";
262 vtx << " ${PRECISION} ${VAR_TYPE} coords = ${VAR_TYPE}(a_coords);\n";
265 vtx << " var[i] = ${VAR_TYPE}(coords);\n"
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  /packages/inputmethods/LatinIME/common/src/com/android/inputmethod/latin/common/
CoordinateUtils.java 35 public static int x(@Nonnull final int[] coords) {
36 return coords[INDEX_X];
39 public static int y(@Nonnull final int[] coords) {
40 return coords[INDEX_Y];
43 public static void set(@Nonnull final int[] coords, final int x, final int y) {
44 coords[INDEX_X] = x;
45 coords[INDEX_Y] = y;
78 final int[] coords = newInstance(); local
79 set(coords, xFromArray(coordsArray, index), yFromArray(coordsArray, index));
80 return coords;
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  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.1ext 3 void glDrawTexfvOES ( const GLfloat *coords )
5 void glDrawTexivOES ( const GLint *coords )
7 void glDrawTexsvOES ( const GLshort *coords )
9 void glDrawTexxvOES ( const GLfixed *coords )
  /external/freetype/src/base/
ftmm.c 153 FT_Long* coords )
161 if ( !coords )
169 error = service->set_mm_design( face, num_coords, coords );
188 FT_Fixed* coords )
197 if ( !coords )
205 error = service_mm->set_var_design( face, num_coords, coords );
233 FT_Fixed* coords )
241 if ( !coords )
249 error = service->get_var_design( face, num_coords, coords );
261 FT_Fixed* coords )
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  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 177 spParams["COORDS"] = "a_coords";
184 spParams["COORDS"] = "v_coords";
232 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
233 << " s.b = ${COORDS}.yzw;"
238 c.color.xyz() = c.coords.swizzle(0,1,2);
259 << " S s = S(${COORDS}.x, T(0, vec2(0.0)), ui_one);"
260 << " s.b = T(ui_zero, ${COORDS}.yz);"
265 c.color.xyz() = c.coords.swizzle(0,1,2);
282 << " s.a = ${COORDS}.w;"
284 << " s.b[0] = ${COORDS}.z;
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es2fShaderReturnTests.cpp 63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); }
65 inline void evalReturnDynamic (ShaderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,2) : c.coords.swizzle(3,2,1); }
157 "${COORDSTORAGE} ${COORDPREC} vec4 ${COORDS};\n"
162 " return vec4(${COORDS}.xyz, 1.0);\n"
163 " return vec4(${COORDS}.wzy, 1.0);\n"
171 const char* coords = isVertex ? "a_coords" : "v_coords" local
226 const char* coords = isVertex ? "a_coords" : "v_coords"; local
271 const char* coords = isVertex ? "a_coords" : "v_coords"; local
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  /external/pdfium/third_party/freetype/src/base/
ftmm.c 124 FT_Long* coords )
132 if ( !coords )
140 error = service->set_mm_design( face, num_coords, coords );
152 FT_Fixed* coords )
160 if ( !coords )
168 error = service->set_var_design( face, num_coords, coords );
180 FT_Fixed* coords )
188 if ( !coords )
196 error = service->set_mm_blend( face, num_coords, coords );
211 FT_Fixed* coords )
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  /external/freetype/include/freetype/internal/services/
svmm.h 49 FT_Long* coords );
54 FT_Fixed* coords );
59 FT_Long* coords );
64 FT_Fixed* coords );
69 FT_Long* coords );
74 FT_Fixed* *coords,
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11Ext.java 55 float[] coords,
60 java.nio.FloatBuffer coords
72 int[] coords,
77 java.nio.IntBuffer coords
89 short[] coords,
94 java.nio.ShortBuffer coords
106 int[] coords,
111 java.nio.IntBuffer coords
  /external/mesa3d/src/mapi/glapi/gen/
ARB_vertex_type_2_10_10_10_rev.xml 42 <param name="coords" type="GLuint"/>
47 <param name="coords" type="GLuint"/>
52 <param name="coords" type="GLuint"/>
57 <param name="coords" type="GLuint"/>
62 <param name="coords" type="const GLuint *"/>
67 <param name="coords" type="const GLuint *"/>
72 <param name="coords" type="const GLuint *"/>
77 <param name="coords" type="const GLuint *"/>
83 <param name="coords" type="GLuint"/>
89 <param name="coords" type="GLuint"/
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  /frameworks/native/libs/input/tests/
InputEvent_test.cpp 37 PointerCoords coords; local
38 coords.clear();
40 ASSERT_EQ(0ULL, coords.bits);
45 PointerCoords coords; local
46 coords.clear();
49 ASSERT_EQ(0, coords.getAxisValue(0))
51 ASSERT_EQ(0, coords.getAxisValue(1))
55 ASSERT_EQ(OK, coords.setAxisValue(1, 5));
56 ASSERT_EQ(5, coords.values[0]);
57 ASSERT_EQ(0x4000000000000000ULL, coords.bits)
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  /device/generic/goldfish-opengl/system/egl/
ClientAPIExts.in 188 (const GLshort *coords),
189 (coords))
192 (const GLint *coords),
193 (coords))
196 (const GLfloat *coords),
197 (coords))
200 (const GLfixed *coords),
201 (coords))
  /external/proguard/docs/
screenshots.html 32 <area shape="rect" coords="2,7,46,16" alt="ProGuard" href="screenshot_gui1.gif" target="other">
33 <area shape="rect" coords="2,17,46,27" alt="Input/Output" href="screenshot_gui2.gif" target="other">
34 <area shape="rect" coords="2,28,46,37" alt="Shrinking" href="screenshot_gui3.gif" target="other">
35 <area shape="rect" coords="2,38,46,48" alt="Optimization" href="screenshot_gui4.gif" target="other">
36 <area shape="rect" coords="2,49,46,58" alt="Obfuscation" href="screenshot_gui5.gif" target="other">
37 <area shape="rect" coords="2,59,46,69" alt="Information" href="screenshot_gui6.gif" target="other">
38 <area shape="rect" coords="2,70,46,79" alt="Process" href="screenshot_gui7.gif" target="other">
39 <area shape="rect" coords="2,80,46,90" alt="ReTrace" href="screenshot_gui8.gif" target="other">
  /prebuilts/tools/common/proguard/proguard4.7/docs/
screenshots.html 30 <area shape="rect" coords="2,7,46,16" alt="ProGuard" href="screenshot_gui1.gif" target="other">
31 <area shape="rect" coords="2,17,46,27" alt="Input/Output" href="screenshot_gui2.gif" target="other">
32 <area shape="rect" coords="2,28,46,37" alt="Shrinking" href="screenshot_gui3.gif" target="other">
33 <area shape="rect" coords="2,38,46,48" alt="Optimization" href="screenshot_gui4.gif" target="other">
34 <area shape="rect" coords="2,49,46,58" alt="Obfuscation" href="screenshot_gui5.gif" target="other">
35 <area shape="rect" coords="2,59,46,69" alt="Information" href="screenshot_gui6.gif" target="other">
36 <area shape="rect" coords="2,70,46,79" alt="Process" href="screenshot_gui7.gif" target="other">
37 <area shape="rect" coords="2,80,46,90" alt="ReTrace" href="screenshot_gui8.gif" target="other">
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/ui/
LayoutManager.java 96 PointF coords = widget.getElementCoordinates(elementHeight, local
99 //RectF widgetRect = new RectF(coords.x, coords.y, coords.x + elementWidth, coords.y + elementHeight);
131 Widget.getAnchorCoordinates(coords.x, coords.y, elementWidth,
160 protected void drawAnchor(Canvas canvas, PointF coords) {
162 canvas.drawRect(coords.x-anchorSize, coords.y-anchorSize, coords.x+anchorSize, coords.y+anchorSize, anchorPaint);
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