/external/skia/src/pathops/ |
SkPathOpsCurve.cpp | 66 SkDRect dRect; 67 dRect.setBounds(dCurve, fConic, tStart, tEnd); 68 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), 69 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); 76 SkDRect dRect; 77 dRect.setBounds(dCurve, fCubic, tStart, tEnd); 78 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop) [all...] |
/external/swiftshader/src/Renderer/ |
Blitter.hpp | 78 void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); 79 void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil = false); 83 bool fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); 92 void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options); 93 bool blitReactor(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options);
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Blitter.cpp | 33 void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) 35 if(fastClear(pixel, format, dest, dRect, rgbaMask)) 42 SliceRect sRect(dRect); 44 blit(color, sRect, dest, dRect, clearOptions); 48 bool Blitter::fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) 103 uint8_t *d = (uint8_t*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); 108 for(int i = dRect.y0; i < dRect.y1; i++ [all...] |
Renderer.hpp | 330 void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil = false);
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Renderer.cpp | 686 void Renderer::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil) 688 blitter->blit(source, sRect, dest, dRect, filter, isStencil); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 541 SliceRect dRect; 567 dRect = *destRect; 569 if(dRect.x0 > dRect.x1) 571 swap(dRect.x0, dRect.x1); 574 if(dRect.y0 > dRect.y1) 576 swap(dRect.y0, dRect.y1) [all...] |
Context.h | 673 void blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) override;
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Context.cpp | [all...] |
/external/swiftshader/src/Main/ |
FrameBufferDD.cpp | 293 RECT dRect; 297 dRect.bottom = bounds.top + destRect->y1; 298 dRect.left = bounds.left + destRect->x0; 299 dRect.right = bounds.left + destRect->x1; 300 dRect.top = bounds.top + destRect->y0; 304 dRect.bottom = bounds.top + height; 305 dRect.left = bounds.left + 0; 306 dRect.right = bounds.left + width; 307 dRect.top = bounds.top + 0; 312 long result = frontBuffer->Blt(&dRect, backBuffer, (LPRECT)sourceRect, DDBLT_WAIT, 0) [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 395 SliceRect dRect; 411 dRect = *destRect; 415 dRect.y0 = 0; 416 dRect.x0 = 0; 417 dRect.y1 = dHeight; 418 dRect.x1 = dWidth; 421 bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0) [all...] |
Context.h | 496 void blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) override;
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Context.cpp | [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DSwapChain8.cpp | 95 sw::Rect dRect(0, 0, 0, 0); 107 dRect.x0 = destRect->left; 108 dRect.y0 = destRect->top; 109 dRect.x1 = destRect->right; 110 dRect.y1 = destRect->bottom; 113 frameBuffer->blit(destWindowOverride, source, sourceRect ? &sRect : nullptr, destRect ? &dRect : nullptr, format, stride);
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Direct3DDevice8.cpp | 455 RECT dRect; 457 dRect.top = dPoint.y; 458 dRect.left = dPoint.x; 459 dRect.bottom = dPoint.y + rHeight; 460 dRect.right = dPoint.x + rWidth; 466 destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD); [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Device.cpp | 510 SliceRect dRect; 526 dRect = *destRect; 530 dRect.y0 = 0; 531 dRect.x0 = 0; 532 dRect.y1 = dHeight; 533 dRect.x1 = dWidth; 536 bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0) [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DSwapChain9.cpp | 169 sw::Rect dRect(0, 0, 0, 0); 181 dRect.x0 = destRect->left; 182 dRect.y0 = destRect->top; 183 dRect.x1 = destRect->right; 184 dRect.y1 = destRect->bottom; 187 frameBuffer->blit(window, source, sourceRect ? &sRect : nullptr, destRect ? &dRect : nullptr, format, stride);
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Direct3DDevice9.cpp | [all...] |
/external/swiftshader/src/OpenGL/libEGL/ |
Context.hpp | 41 virtual void blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) = 0;
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
nv50_surface.c | 226 struct nv50_m2mf_rect drect, srect; local 233 nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); 238 nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny); 241 drect.z++; 243 drect.base += dst_mt->layer_stride; [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
nvc0_surface.c | 230 struct nv50_m2mf_rect drect, srect; local 237 nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); 242 nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny); 245 drect.z++; 247 drect.base += dst_mt->layer_stride; [all...] |
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/ |
Types.h | 210 case EsdRect: s.append("2DRect"); break; [all...] |
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/lib/ |
libSDL2_test.a | [all...] |
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/lib/ |
libSDL2_test.a | [all...] |