/external/mesa3d/src/mesa/tnl/ |
t_vb_texgen.c | 100 const GLvector4f *eye ) 102 GLuint stride = eye->stride; 103 GLfloat *coord = (GLfloat *)eye->start; 104 GLuint count = eye->count; 127 const GLvector4f *eye ) 129 GLuint stride = eye->stride; 130 GLfloat *coord = eye->start; 131 GLuint count = eye->count; 157 const GLvector4f *eye ); 176 const GLvector4f *eye ) 342 const GLvector4f *eye = VB->EyePtr; local [all...] |
t_vb_fog.c | 90 * Fog coordinates are distances from the eye (typically between the 92 * Note that fogcoords may be negative, if eye z is source absolute 167 /* Use this to store calculated eye z values: 175 /* Full eye coords weren't required, just calculate the 176 * eye Z values. 194 /* fog coordinates = eye Z coordinates - need to copy for ABS */
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t_vb_vertex.c | 44 GLvector4f eye; member in struct:vertex_stage_data 156 VB->EyePtr = TransformRaw( &store->eye, 244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); 251 !store->eye.data || 264 _mesa_vector4f_free( &store->eye );
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/external/python/cpython2/Misc/ |
vgrindefs | 2 # eye-pleasing postscript. The entry below should be added to your
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/cts/tests/openglperf2/assets/vertex/ |
perspective | 24 // Transform the vertex into eye space. 28 // Transform the normal\'s orientation into eye space.
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water | 22 // Transform the vertex into eye space.
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/developers/build/prebuilts/gradle/CustomChoiceList/Application/src/main/res/drawable/ |
ic_hideable_item.xml | 18 This state list drawable changes from an outline of an eye (ic_hideable_item_unchecked) to a 19 blue eye with iris (ic_hideable_item_checked) depending on its state (checked or not checked).
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/developers/samples/android/ui/lists/CustomChoiceList/Application/src/main/res/drawable/ |
ic_hideable_item.xml | 18 This state list drawable changes from an outline of an eye (ic_hideable_item_unchecked) to a 19 blue eye with iris (ic_hideable_item_checked) depending on its state (checked or not checked).
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/development/samples/browseable/CustomChoiceList/res/drawable/ |
ic_hideable_item.xml | 18 This state list drawable changes from an outline of an eye (ic_hideable_item_unchecked) to a 19 blue eye with iris (ic_hideable_item_checked) depending on its state (checked or not checked).
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/frameworks/native/libs/vr/libdvr/include/dvr/ |
dvr_vsync.h | 19 // Scan out for the left eye = vsync_timestamp_ns + vsync_left_eye_offset_ns. 22 // Scan out for the right eye = vsync_timestamp_ns + vsync_right_eye_offset_ns
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dvr_pose.h | 25 // Left eye head-from-start orientation quaternion x,y,z,w. 27 // Left eye head-from-start position x,y,z,pad in meters. 29 // Right eye head-from-start orientation quaternion x,y,z,w. 31 // Right eye head-from-start position x,y,z,pad in meters.
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/packages/apps/Protips/res/values-tr/ |
arrays.xml | 22 <item msgid="8903218961940756528">"Ana sayfan?z? düzenleyin.\n Bir ö?eye dokunun ve titre?ti?inde sürükleyin."</item> 23 <item msgid="3123213860439458492">"Ö?eleri kald?r?n.\n Bir ö?eye dokunup bekleyin ve titre?ti?inde Çöp Kutusu simgesine sürükleyin. @drawable/trash"</item>
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/device/google/marlin/camera/QCamera2/HAL/tsMakeuplib/include/ |
ts_makeup_engine.h | 83 * @param[in] pLeftEye : The left eye rect pointer.MUST not NULL. 84 * @param[in] pRightEye : The right eye rect pointer.MUST not NULL. 86 * @param[in] bigEyeLevel : The big eye level, value range [0,100].
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/external/mesa3d/src/mesa/program/ |
prog_statevars.h | 124 STATE_LIGHT_POSITION, /* object vs eye space */ 125 STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ 126 STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
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/hardware/qcom/camera/msm8998/QCamera2/HAL/tsMakeuplib/include/ |
ts_makeup_engine.h | 83 * @param[in] pLeftEye : The left eye rect pointer.MUST not NULL. 84 * @param[in] pRightEye : The right eye rect pointer.MUST not NULL. 86 * @param[in] bigEyeLevel : The big eye level, value range [0,100].
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/external/clang/test/SemaCXX/ |
init-priority-attr.cpp | 10 int eye( void ) { return i; }; function in class:Two
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/frameworks/base/core/java/android/hardware/camera2/params/ |
Face.java | 74 * @param leftEyePosition The position of the left eye. 75 * @param rightEyePosition The position of the right eye. 196 * The coordinates of the center of the left eye. 205 * @return The left eye position, or {@code null} if unknown. 212 * The coordinates of the center of the right eye. 221 * @return The right eye position, or {@code null} if unknown.
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/external/mesa3d/src/mesa/main/ |
rastpos.c | 260 * \param vEye eye-space vertex coordinate 381 GLfloat eye[4], clip[4], ndc[3], d; local 386 /* apply modelview matrix: eye = MV * obj */ 387 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); 388 /* apply projection matrix: clip = Proj * eye */ 389 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); 434 sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ) [all...] |
clip.c | 44 /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */ 71 * current modelview matrix and stored in the resulting eye coordinates.
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_fog.c | 91 * Fog coordinates are distances from the eye (typically between the 93 * Note the fog (eye Z) coords may be negative so we use ABS(z) below.
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/external/mesa3d/src/mesa/math/ |
m_xform.c | 71 * - Object-to-eye transform prior to culling, although this too 73 * - Eye-to-clip transform (via the function above).
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/external/vulkan-validation-layers/demos/smoke/ |
Smoke.h | 94 Camera(float eye) : eye_pos(eye) {}
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/developers/build/prebuilts/gradle/ActivitySceneTransitionBasic/Application/src/main/java/com/example/android/activityscenetransitionbasic/ |
Item.java | 31 new Item("Look Me in the Eye", "Romain Guy", "look_me_in_the_eye.jpg"),
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/res/values/ |
strings.xml | 26 <string name="fisheye">Fish Eye</string>
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/developers/samples/android/media/MediaEffects/Application/src/main/res/values/ |
strings.xml | 26 <string name="fisheye">Fish Eye</string>
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