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  /external/mesa3d/src/mesa/tnl/
t_vb_texgen.c 100 const GLvector4f *eye )
102 GLuint stride = eye->stride;
103 GLfloat *coord = (GLfloat *)eye->start;
104 GLuint count = eye->count;
127 const GLvector4f *eye )
129 GLuint stride = eye->stride;
130 GLfloat *coord = eye->start;
131 GLuint count = eye->count;
157 const GLvector4f *eye );
176 const GLvector4f *eye )
342 const GLvector4f *eye = VB->EyePtr; local
    [all...]
t_vb_fog.c 90 * Fog coordinates are distances from the eye (typically between the
92 * Note that fogcoords may be negative, if eye z is source absolute
167 /* Use this to store calculated eye z values:
175 /* Full eye coords weren't required, just calculate the
176 * eye Z values.
194 /* fog coordinates = eye Z coordinates - need to copy for ABS */
t_vb_vertex.c 44 GLvector4f eye; member in struct:vertex_stage_data
156 VB->EyePtr = TransformRaw( &store->eye,
244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
251 !store->eye.data ||
264 _mesa_vector4f_free( &store->eye );
  /external/python/cpython2/Misc/
vgrindefs 2 # eye-pleasing postscript. The entry below should be added to your
  /cts/tests/openglperf2/assets/vertex/
perspective 24 // Transform the vertex into eye space.
28 // Transform the normal\'s orientation into eye space.
water 22 // Transform the vertex into eye space.
  /developers/build/prebuilts/gradle/CustomChoiceList/Application/src/main/res/drawable/
ic_hideable_item.xml 18 This state list drawable changes from an outline of an eye (ic_hideable_item_unchecked) to a
19 blue eye with iris (ic_hideable_item_checked) depending on its state (checked or not checked).
  /developers/samples/android/ui/lists/CustomChoiceList/Application/src/main/res/drawable/
ic_hideable_item.xml 18 This state list drawable changes from an outline of an eye (ic_hideable_item_unchecked) to a
19 blue eye with iris (ic_hideable_item_checked) depending on its state (checked or not checked).
  /development/samples/browseable/CustomChoiceList/res/drawable/
ic_hideable_item.xml 18 This state list drawable changes from an outline of an eye (ic_hideable_item_unchecked) to a
19 blue eye with iris (ic_hideable_item_checked) depending on its state (checked or not checked).
  /frameworks/native/libs/vr/libdvr/include/dvr/
dvr_vsync.h 19 // Scan out for the left eye = vsync_timestamp_ns + vsync_left_eye_offset_ns.
22 // Scan out for the right eye = vsync_timestamp_ns + vsync_right_eye_offset_ns
dvr_pose.h 25 // Left eye head-from-start orientation quaternion x,y,z,w.
27 // Left eye head-from-start position x,y,z,pad in meters.
29 // Right eye head-from-start orientation quaternion x,y,z,w.
31 // Right eye head-from-start position x,y,z,pad in meters.
  /packages/apps/Protips/res/values-tr/
arrays.xml 22 <item msgid="8903218961940756528">"Ana sayfan?z? düzenleyin.\n Bir ö?eye dokunun ve titre?ti?inde sürükleyin."</item>
23 <item msgid="3123213860439458492">"Ö?eleri kald?r?n.\n Bir ö?eye dokunup bekleyin ve titre?ti?inde Çöp Kutusu simgesine sürükleyin. @drawable/trash"</item>
  /device/google/marlin/camera/QCamera2/HAL/tsMakeuplib/include/
ts_makeup_engine.h 83 * @param[in] pLeftEye : The left eye rect pointer.MUST not NULL.
84 * @param[in] pRightEye : The right eye rect pointer.MUST not NULL.
86 * @param[in] bigEyeLevel : The big eye level, value range [0,100].
  /external/mesa3d/src/mesa/program/
prog_statevars.h 124 STATE_LIGHT_POSITION, /* object vs eye space */
125 STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
126 STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
  /hardware/qcom/camera/msm8998/QCamera2/HAL/tsMakeuplib/include/
ts_makeup_engine.h 83 * @param[in] pLeftEye : The left eye rect pointer.MUST not NULL.
84 * @param[in] pRightEye : The right eye rect pointer.MUST not NULL.
86 * @param[in] bigEyeLevel : The big eye level, value range [0,100].
  /external/clang/test/SemaCXX/
init-priority-attr.cpp 10 int eye( void ) { return i; }; function in class:Two
  /frameworks/base/core/java/android/hardware/camera2/params/
Face.java 74 * @param leftEyePosition The position of the left eye.
75 * @param rightEyePosition The position of the right eye.
196 * The coordinates of the center of the left eye.
205 * @return The left eye position, or {@code null} if unknown.
212 * The coordinates of the center of the right eye.
221 * @return The right eye position, or {@code null} if unknown.
  /external/mesa3d/src/mesa/main/
rastpos.c 260 * \param vEye eye-space vertex coordinate
381 GLfloat eye[4], clip[4], ndc[3], d; local
386 /* apply modelview matrix: eye = MV * obj */
387 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
388 /* apply projection matrix: clip = Proj * eye */
389 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
434 sqrtf( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] )
    [all...]
clip.c 44 /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */
71 * current modelview matrix and stored in the resulting eye coordinates.
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_fog.c 91 * Fog coordinates are distances from the eye (typically between the
93 * Note the fog (eye Z) coords may be negative so we use ABS(z) below.
  /external/mesa3d/src/mesa/math/
m_xform.c 71 * - Object-to-eye transform prior to culling, although this too
73 * - Eye-to-clip transform (via the function above).
  /external/vulkan-validation-layers/demos/smoke/
Smoke.h 94 Camera(float eye) : eye_pos(eye) {}
  /developers/build/prebuilts/gradle/ActivitySceneTransitionBasic/Application/src/main/java/com/example/android/activityscenetransitionbasic/
Item.java 31 new Item("Look Me in the Eye", "Romain Guy", "look_me_in_the_eye.jpg"),
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/res/values/
strings.xml 26 <string name="fisheye">Fish Eye</string>
  /developers/samples/android/media/MediaEffects/Application/src/main/res/values/
strings.xml 26 <string name="fisheye">Fish Eye</string>

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