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  /frameworks/base/libs/hwui/
FboCache.h 41 * total number of FBOs available in the cache decreases.
57 * Clears the cache. This causes all FBOs to be deleted.
67 * Returns the maximum number of FBOs that the cache can hold.
BakedOpRenderer.h 33 * Main rendering manager for a collection of work - one frame + any contained FBOs.
36 * place where FBOs are bound, created, and destroyed.
  /external/deqp/modules/gles3/functional/
es3fFboColorbufferTests.cpp 375 std::vector<deUint32> fbos; local
407 fbos.push_back(layerFbo);
414 for (size_t n = 0; n < fbos.size(); n++)
427 const deUint32 fbo = fbos[face];
504 std::vector<deUint32> fbos; local
534 fbos.push_back(layerFbo);
541 for (size_t n = 0; n < fbos.size(); n++)
553 const deUint32 fbo = fbos[layer];
630 std::vector<deUint32> fbos; local
658 fbos.push_back(layerFbo)
841 deUint32 fbos[] = { 0, 0 }; local
910 deUint32 fbos[] = { 0, 0 }; local
976 deUint32 fbos[] = { 0, 0 }; local
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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
GLToolbox.java 50 int[] fbos = new int[] { fboId }; local
52 GLES20.glDeleteFramebuffers(1, fbos, 0);
64 int[] fbos = new int[1]; local
65 GLES20.glGenFramebuffers(1, fbos, 0);
67 return fbos[0];
  /external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp 151 std::vector<deUint32> fbos; local
189 fbos.push_back(layerFbo);
196 std::vector<int> order(fbos.size());
210 const deUint32 fbo = fbos[layerFace];
  /external/mesa3d/docs/relnotes/
7.7.1.html 59 glCopy/DrawPixels() to FBOs.
7.9.1.html 220 <li>i965: Add support for rendering to SARGB8 FBOs.</li>
336 <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li>
8.0.5.html 239 <li>i965: Compute dFdy() correctly for FBOs.</li>
9.0.2.html 64 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=57984">Bug 57984</a> - r300g: blend sfactor=GL_DST_COLOR fails with FBOs</li>
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_private.h 72 struct pipe_resource *tmp[2]; /* Two temp FBOs for the queue */
pp_init.c 140 /** Free any allocated FBOs (temp buffers). Called after resizing for example. */
253 /** Allocate the temp FBOs. Called on makecurrent and resize. */
267 pp_debug("Initializing FBOs, size %ux%u\n", w, h);
  /external/mesa3d/src/mesa/main/
shared.c 277 rb->RefCount = 0; /* see comment for FBOs above */
363 * Free texture objects (after FBOs since some textures might have
364 * been bound to FBOs).
multisample.c 90 /* winsys FBOs are upside down */
  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 82 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
83 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 119 // FBOs are not shared across contexts, textures and renderbuffers are though.
  /external/deqp/doc/testspecs/GLES3/
functional.fbo.completeness.txt 39 + Trying FBO operations on in/complete FBOs.
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_pixel_read.c 151 /* Disable source Y flipping for FBOs */
radeon_common_context.h 115 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 435 // Set wrap mode to clamp for NPOT FBOs
842 : FboRenderCase (context, (string(npot ? "mix_npot_" : "mix_") + config.getName()).c_str(), "Use two fbos as sources in draw operation", config)
2004 deUint32 fbos[] = { 0, 0 }; local
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  /external/skia/src/gpu/gl/
GrGLCaps.h 35 * The type of MSAA for FBOs supported. Different extensions have different
40 * no support for MSAA FBOs
  /external/deqp/doc/testspecs/GLES2/
functional.fbo.completeness.txt 38 + Trying FBO operations on in/complete FBOs.
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 497 // Generate and bind a render buffer which will become a multisampled depth buffer shared between our two FBOs
584 // Create FBOs
641 // Tidy up the FBOs and renderbuffers
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 71 // Off-screen FBOs to store the low-res and high-res RGBA copied out from
77 // Off-screen FBOs to store the low-res and high-res YVU textures for processing
84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
  /external/mesa3d/src/gallium/docs/source/
resources.rst 194 OpenGL: FBOs are collections of surfaces in GL 3.0 or GL_ARB_framebuffer_object
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 32 // containers for this: Textures and Frame Buffer Objects (FBOs). Textures are

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