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  /cts/tests/openglperf2/jni/graphics/
PerspectiveProgram.cpp 27 mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix");
28 mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix");
29 mLightPosHandle = glGetUniformLocation(programId, "u_LightPos");
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 69 uiResolution_ = glGetUniformLocation(shader_program_, "iResolution");
70 uiGlobalTime_ = glGetUniformLocation(shader_program_, "iGlobalTime");
71 uiFrame_ = glGetUniformLocation(shader_program_, "iFrame");
72 uiTimeDelta_ = glGetUniformLocation(shader_program_, "iTimeDelta");
73 uiChannel0_ = glGetUniformLocation(shader_program_, "iChannel0");
78 unViewport_ = glGetUniformLocation(shader_program_, "unViewport");
79 unCorners_ = glGetUniformLocation(shader_program_, "unCorners");
  /frameworks/native/cmds/flatland/
Renderers.cpp 61 mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp");
62 mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc");
63 mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel");
64 mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm,
66 mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm,
68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0");
69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix");
62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection");
63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture");
64 mSamplerLoc = glGetUniformLocation(programId, "sampler");
65 mColorLoc = glGetUniformLocation(programId, "color");
66 mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane");
94 return glGetUniformLocation(mProgram, name);
  /external/autotest/client/deps/glbench/src/
yuvtest.cc 85 int imageWidthUniform = glGetUniformLocation(program, "imageWidth");
86 int imageHeightUniform = glGetUniformLocation(program, "imageHeight");
88 int textureSampler = glGetUniformLocation(program, "textureSampler");
89 int evenLinesSampler = glGetUniformLocation(program, "paritySampler");
90 int ySampler = glGetUniformLocation(program, "ySampler");
91 int uSampler = glGetUniformLocation(program, "uSampler");
92 int vSampler = glGetUniformLocation(program, "vSampler");
93 int uvSampler = glGetUniformLocation(program, "uvSampler");
114 int conversion = glGetUniformLocation(program, "conversion");
fillratetest.cc 97 GLint color_uniform = glGetUniformLocation(program, "color");
121 GLuint texture_uniform = glGetUniformLocation(program, "texture");
124 GLuint scale_uniform = glGetUniformLocation(program, "scale");
222 GLuint texture_uniform = glGetUniformLocation(program, "texture");
224 GLuint scale_uniform = glGetUniformLocation(program, "scale");
windowmanagercompositingtest.cc 135 int textureSampler = glGetUniformLocation(program, "texture_sampler");
183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0");
185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1");
247 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0");
249 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1");
251 int textureSampler2 = glGetUniformLocation(program, "texture_sampler_2");
main.h 39 F(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
78 F(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp 26 int textureUniformHandle1 = glGetUniformLocation(prog.mProgramId, "u_Texture1");
27 int textureUniformHandle2 = glGetUniformLocation(prog.mProgramId, "u_Texture2");
28 int timeUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Time");
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp 24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture");
25 int scaleUniformHandle = glGetUniformLocation(program.mProgramId, "u_Scale");
  /external/deqp/modules/gles2/performance/
es2pRedundantStateChangeTests.cpp 153 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
192 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
232 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
281 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
321 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
358 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
401 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
442 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
485 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
522 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
    [all...]
  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 162 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
206 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
251 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
305 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
350 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
392 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
440 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
482 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
524 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
570 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
    [all...]
es3pRedundantStateChangeTests.cpp 153 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
192 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
232 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
281 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
321 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
358 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
401 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
438 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
475 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
516 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()");
    [all...]
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 121 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
128 MyGLRenderer.checkGlError("glGetUniformLocation");
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
Gles2ColoredTriangleList.java 130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor");
131 * MyGLRenderer.checkGlError("glGetUniformLocation");</pre>
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
235 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
247 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
Gles2ColoredTriangleList.java 130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor");
131 * MyGLRenderer.checkGlError("glGetUniformLocation");</pre>
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
235 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
247 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor");
131 * MyGLRenderer.checkGlError("glGetUniformLocation");</pre>
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
235 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
247 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 63 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
  /prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilts/ndk/r10/platforms/android-13/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilts/ndk/r10/platforms/android-14/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilts/ndk/r10/platforms/android-15/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilts/ndk/r10/platforms/android-16/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilts/ndk/r10/platforms/android-17/arch-arm/usr/lib/
libGLESv2.so 

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