/cts/tests/openglperf2/jni/graphics/ |
PerspectiveProgram.cpp | 27 mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix"); 28 mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix"); 29 mLightPosHandle = glGetUniformLocation(programId, "u_LightPos");
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_shader.cpp | 69 uiResolution_ = glGetUniformLocation(shader_program_, "iResolution");
70 uiGlobalTime_ = glGetUniformLocation(shader_program_, "iGlobalTime");
71 uiFrame_ = glGetUniformLocation(shader_program_, "iFrame");
72 uiTimeDelta_ = glGetUniformLocation(shader_program_, "iTimeDelta");
73 uiChannel0_ = glGetUniformLocation(shader_program_, "iChannel0");
78 unViewport_ = glGetUniformLocation(shader_program_, "unViewport");
79 unCorners_ = glGetUniformLocation(shader_program_, "unCorners");
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/frameworks/native/cmds/flatland/ |
Renderers.cpp | 61 mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp"); 62 mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc"); 63 mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel"); 64 mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm, 66 mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm, 68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0"); 69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix"); 62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); 63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); 64 mSamplerLoc = glGetUniformLocation(programId, "sampler"); 65 mColorLoc = glGetUniformLocation(programId, "color"); 66 mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane"); 94 return glGetUniformLocation(mProgram, name);
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/external/autotest/client/deps/glbench/src/ |
yuvtest.cc | 85 int imageWidthUniform = glGetUniformLocation(program, "imageWidth"); 86 int imageHeightUniform = glGetUniformLocation(program, "imageHeight"); 88 int textureSampler = glGetUniformLocation(program, "textureSampler"); 89 int evenLinesSampler = glGetUniformLocation(program, "paritySampler"); 90 int ySampler = glGetUniformLocation(program, "ySampler"); 91 int uSampler = glGetUniformLocation(program, "uSampler"); 92 int vSampler = glGetUniformLocation(program, "vSampler"); 93 int uvSampler = glGetUniformLocation(program, "uvSampler"); 114 int conversion = glGetUniformLocation(program, "conversion");
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fillratetest.cc | 97 GLint color_uniform = glGetUniformLocation(program, "color"); 121 GLuint texture_uniform = glGetUniformLocation(program, "texture"); 124 GLuint scale_uniform = glGetUniformLocation(program, "scale"); 222 GLuint texture_uniform = glGetUniformLocation(program, "texture"); 224 GLuint scale_uniform = glGetUniformLocation(program, "scale");
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windowmanagercompositingtest.cc | 135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); 183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); 185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); 247 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); 249 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); 251 int textureSampler2 = glGetUniformLocation(program, "texture_sampler_2");
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main.h | 39 F(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \ 78 F(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 26 int textureUniformHandle1 = glGetUniformLocation(prog.mProgramId, "u_Texture1"); 27 int textureUniformHandle2 = glGetUniformLocation(prog.mProgramId, "u_Texture2"); 28 int timeUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Time");
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans"); 88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans"); 89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans"); 93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture"); 25 int scaleUniformHandle = glGetUniformLocation(program.mProgramId, "u_Scale");
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/external/deqp/modules/gles2/performance/ |
es2pRedundantStateChangeTests.cpp | 153 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 192 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 232 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 281 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 321 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 358 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 401 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 442 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 485 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 522 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 162 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 206 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 251 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 305 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 350 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 392 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 440 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 482 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 524 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 570 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); [all...] |
es3pRedundantStateChangeTests.cpp | 153 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 192 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 232 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 281 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 321 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 358 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 401 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 438 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 475 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); 516 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); [all...] |
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 121 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); 127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 128 MyGLRenderer.checkGlError("glGetUniformLocation");
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/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor"); 131 * MyGLRenderer.checkGlError("glGetUniformLocation");</pre> 234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix"); 235 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation"); 246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor"); 247 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor"); 131 * MyGLRenderer.checkGlError("glGetUniformLocation");</pre> 234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix"); 235 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation"); 246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor"); 247 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 130 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "uColor"); 131 * MyGLRenderer.checkGlError("glGetUniformLocation");</pre> 234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix"); 235 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation"); 246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor"); 247 if (CHECK_GL_ERRORS) checkGlError("glGetUniformLocation");
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/frameworks/native/libs/gui/tests/ |
TextureRenderer.cpp | 63 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); 66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
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/prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilts/ndk/r10/platforms/android-13/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilts/ndk/r10/platforms/android-14/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilts/ndk/r10/platforms/android-15/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilts/ndk/r10/platforms/android-16/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilts/ndk/r10/platforms/android-17/arch-arm/usr/lib/ |
libGLESv2.so | |