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/external/deqp/android/cts/master/src/
gles31-master.txt
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dEQP-
GLES31
.info.*
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dEQP-
GLES31
.functional.*
gles31-pixelformat.txt
3
dEQP-
GLES31
.info.*
4
dEQP-
GLES31
.functional.shaders.sample_variables.*.default_framebuffer
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dEQP-
GLES31
.functional.sample_shading.*.default_framebuffer_*
gles31-rotation.txt
3
dEQP-
GLES31
.info.*
4
dEQP-
GLES31
.functional.shaders.sample_variables.*.default_framebuffer
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dEQP-
GLES31
.functional.shaders.multisample_interpolation.*.default_framebuffer
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dEQP-
GLES31
.functional.primitive_bounding_box.*.default_framebuffer_*
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dEQP-
GLES31
.functional.primitive_bounding_box.blit_fbo.*default*
8
dEQP-
GLES31
.functional.primitive_bounding_box.clear.*
gles31-multisample.txt
3
dEQP-
GLES31
.info.*
4
dEQP-
GLES31
.functional.shaders.sample_variables.*.default_framebuffer
5
dEQP-
GLES31
.functional.shaders.multisample_interpolation.*.default_framebuffer
6
dEQP-
GLES31
.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth
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dEQP-
GLES31
.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_stencil
8
dEQP-
GLES31
.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth
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dEQP-
GLES31
.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil
10
dEQP-
GLES31
.functional.multisample.*
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dEQP-
GLES31
.functional.sample_shading.*.default_framebuffer_*
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dEQP-
GLES31
.functional.blend_equation_advanced.basic.
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/external/deqp/modules/gles31/
CMakeLists.txt
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# dEQP-
GLES31
28
deqp-
gles31
-functional
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deqp-
gles31
-stress
35
add_deqp_module(deqp-
gles31
"${DEQP_GLES31_SRCS}" "${DEQP_GLES31_LIBS}" tes31TestPackageEntry.cpp)
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add_data_dir(deqp-
gles31
../../data/
gles31
/data
gles31
/data)
39
add_data_dir(deqp-
gles31
../../data/
gles31
/shaders
gles31
/shaders
[
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...]
/external/deqp/android/cts/mnc/src/
gles31-pixelformat.txt
3
dEQP-
GLES31
.info.*
4
dEQP-
GLES31
.functional.shaders.sample_variables.*.default_framebuffer
5
dEQP-
GLES31
.functional.sample_shading.*.default_framebuffer_*
gles31-rotation.txt
3
dEQP-
GLES31
.info.*
4
dEQP-
GLES31
.functional.shaders.sample_variables.*.default_framebuffer
5
dEQP-
GLES31
.functional.shaders.multisample_interpolation.*.default_framebuffer
6
dEQP-
GLES31
.functional.primitive_bounding_box.*.default_framebuffer_*
7
dEQP-
GLES31
.functional.primitive_bounding_box.blit_fbo.*default*
8
dEQP-
GLES31
.functional.primitive_bounding_box.clear.*
gles31-multisample.txt
3
dEQP-
GLES31
.info.*
4
dEQP-
GLES31
.functional.shaders.sample_variables.*.default_framebuffer
5
dEQP-
GLES31
.functional.shaders.multisample_interpolation.*.default_framebuffer
6
dEQP-
GLES31
.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth
7
dEQP-
GLES31
.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_stencil
8
dEQP-
GLES31
.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth
9
dEQP-
GLES31
.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil
10
dEQP-
GLES31
.functional.multisample.*
11
dEQP-
GLES31
.functional.sample_shading.*.default_framebuffer_*
12
dEQP-
GLES31
.functional.blend_equation_advanced.basic.
[
all
...]
gles31-master.txt
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dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
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dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
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dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
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/external/deqp/android/cts/mnc/
gles31-multisample.txt
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dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP-
GLES31
.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP-
GLES31
.functional.shaders.sample_variables.sample_id.default_framebuffer
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dEQP-
GLES31
.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
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gles31-565-no-depth-no-stencil.txt
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dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP-
GLES31
.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP-
GLES31
.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP-
GLES31
.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
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gles31-master.txt
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dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
9
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
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dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
[
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...]
/external/deqp/android/cts/nyc/
gles31-multisample.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
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dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP-
GLES31
.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP-
GLES31
.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP-
GLES31
.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
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gles31-565-no-depth-no-stencil.txt
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dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP-
GLES31
.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP-
GLES31
.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP-
GLES31
.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
gles31-master.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
9
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
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dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
[
all
...]
/external/deqp/android/cts/nyc/src/
gles31-multisample.txt
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dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP-
GLES31
.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP-
GLES31
.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP-
GLES31
.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
gles31-pixelformat.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP-
GLES31
.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP-
GLES31
.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP-
GLES31
.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
gles31-master.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
9
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
10
dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
[
all
...]
/external/deqp/android/cts/master/
gles31-565-no-depth-no-stencil.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP-
GLES31
.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP-
GLES31
.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP-
GLES31
.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
gles31-master.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
9
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
10
dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
[
all
...]
gles31-multisample.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP-
GLES31
.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP-
GLES31
.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP-
GLES31
.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
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/external/deqp/android/cts/lmp-mr1/
gles31-master.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
9
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
10
dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
[
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/external/deqp/android/cts/lmp-mr1/src/
es31-lmp-mr1.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
9
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
10
dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
[
all
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/external/deqp/android/cts/lmp/
gles31-master.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
9
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
10
dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
[
all
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/external/deqp/android/cts/lmp/src/
es31-lmp.txt
1
dEQP-
GLES31
.info.vendor
2
dEQP-
GLES31
.info.renderer
3
dEQP-
GLES31
.info.version
4
dEQP-
GLES31
.info.shading_language_version
5
dEQP-
GLES31
.info.extensions
6
dEQP-
GLES31
.info.render_target
7
dEQP-
GLES31
.functional.shaders.builtin_var.compute.num_work_groups
8
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_size
9
dEQP-
GLES31
.functional.shaders.builtin_var.compute.work_group_id
10
dEQP-
GLES31
.functional.shaders.builtin_var.compute.local_invocation_i
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