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    Searched full:if_conversion (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/drivers/r600/sb/
sb_if_conversion.cpp 40 int if_conversion::run() {
59 void if_conversion::convert_kill_instructions(region_node *r,
115 bool if_conversion::check_and_convert(region_node *r) {
144 // if_conversion allows to eliminate JUMP-ALU_POP_AFTER or
158 // So we should perform if_conversion if
164 // So if real_alu_count is more than 400, than we think that if_conversion
202 bool if_conversion::run_on(region_node* r) {
279 alu_node* if_conversion::convert_phi(value* select, node* phi) {
sb_core.cpp 195 SB_RUN_PASS(if_conversion, 1);
197 // if_conversion breaks info about uses, but next pass (peephole)
sb_pass.h 338 class if_conversion : public pass { class in namespace:r600_sb
342 if_conversion(shader &sh) : pass(sh) {} function in class:r600_sb::if_conversion

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