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  /external/vulkan-validation-layers/libs/glm/gtx/
normalize_dot.inl 21 glm::inversesqrt(glm::dot(x, x) *
34 glm::inversesqrt(glm::dot(x, x) *
47 glm::inversesqrt(glm::dot(x, x) *
60 glm::inversesqrt(glm::dot(x, x) *
fast_square_root.hpp 60 //! Faster than the common inversesqrt function but less accurate.
65 //! Faster than the common inversesqrt function but less accurate.
simd_vec4.inl 649 __m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data;
696 return _mm_mul_ps(inversesqrt(x).Data, x.Data);
711 GLM_FUNC_QUALIFIER detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x)
simd_vec4.hpp 553 detail::fvec4SIMD inversesqrt(
557 //! Faster than inversesqrt but less accurate.
  /external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
sqrt.glsl 41 gl_FragColor.x = inversesqrt(f);
55 gl_FragColor.x = 1 / inversesqrt(f);
  /external/vulkan-validation-layers/libs/glm/detail/
func_exponential.inl 225 // inversesqrt
226 GLM_FUNC_QUALIFIER float inversesqrt(float const & x)
231 GLM_FUNC_QUALIFIER double inversesqrt(double const & x)
237 GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt
242 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
246 VECTORIZE_VEC(inversesqrt)
func_exponential.hpp 119 /// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
122 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
125 GLM_FUNC_DECL genType inversesqrt(genType const & x);
func_geometric.inl 253 return x * inversesqrt(sqr);
265 return x * inversesqrt(sqr);
277 return x * inversesqrt(sqr);
  /external/skia/src/gpu/effects/
GrEllipseEffect.fp 66 // Avoid calling inversesqrt on zero.
68 float approx_dist = implicit * inversesqrt(grad_dot);
GrEllipseEffect.cpp 39 "inversesqrt(grad_dot);\n@if (useScale) {\n approx_dist *= %s.x;\n}\nfloat "
GrDistanceFieldGeoProc.cpp 151 fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
408 fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
    [all...]
GrBezierEffect.cpp 611 fragBuilder->codeAppendf("%s = %s * inversesqrt(dot(%s, %s));",
627 fragBuilder->codeAppendf("%s = %s * inversesqrt(dot(%s, %s));",
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.builtin_functions.precision.txt 134 | inversesqrt(x) | 2 ULP | | |
141 | sqrt(x) | 1.0 / inversesqrt(x) |
  /external/deqp/framework/common/
tcuInterval.cpp 138 Interval inverseSqrt (const Interval& x)
tcuInterval.hpp 161 Interval inverseSqrt (const Interval& x);
tcuVectorUtil.hpp 66 inline float inverseSqrt (float f) { return deFloatRsq(f); }
447 TCU_DECLARE_VECTOR_UNARY_FUNC(inverseSqrt, deFloatRsq)
  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 97 {"inversesqrt", "inversesqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatRsq(10.0f) },
  /external/mesa3d/docs/
shading.html 152 float x = inversesqrt(y);
  /external/skia/src/core/
SkNormalMapSource.cpp 67 fragBuilder->codeAppendf(" %s = vec4(transformed*inversesqrt(scalingFactorSquared),"
  /external/skia/src/gpu/ccpr/
GrCCPRQuadraticProcessor.cpp 84 f->codeAppendf("highp float d = (%s.x * %s.x - %s.y) * inversesqrt(dot(%s.zw, %s.zw));",
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.0/
extinst.glsl.std.450.grammar.json 250 "opname" : "InverseSqrt",
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.1/
extinst.glsl.std.450.grammar.json 250 "opname" : "InverseSqrt",
  /external/deqp/modules/gles3/functional/
es3fShaderConstExprTests.cpp 104 {"inversesqrt", "inversesqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatRsq(10.0f) },
  /external/skia/src/gpu/ops/
GrOvalOpFactory.cpp 310 // avoid calling inversesqrt on zero.
312 fragBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
321 fragBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
458 // avoid calling inversesqrt on zero.
460 fragBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
479 fragBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
    [all...]
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Initialize.cpp 245 "float inversesqrt(float x);"
246 "vec2 inversesqrt(vec2 x);"
247 "vec3 inversesqrt(vec3 x);"
248 "vec4 inversesqrt(vec4 x);"
448 "double inversesqrt(double);"
449 "dvec2 inversesqrt(dvec2);"
450 "dvec3 inversesqrt(dvec3);"
451 "dvec4 inversesqrt(dvec4);"
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