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Searched
full:keyboardsource
(Results
1 - 1
of
1
) sorted by null
/frameworks/native/services/inputflinger/
InputReader.cpp
546
uint32_t
keyboardSource
= 0;
549
keyboardSource
|= AINPUT_SOURCE_KEYBOARD;
555
keyboardSource
|= AINPUT_SOURCE_DPAD;
558
keyboardSource
|= AINPUT_SOURCE_GAMEPAD;
561
if (
keyboardSource
!= 0) {
562
device->addMapper(new KeyboardInputMapper(device,
keyboardSource
, keyboardType));
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