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  /frameworks/native/services/inputflinger/
InputReader.cpp 546 uint32_t keyboardSource = 0;
549 keyboardSource |= AINPUT_SOURCE_KEYBOARD;
555 keyboardSource |= AINPUT_SOURCE_DPAD;
558 keyboardSource |= AINPUT_SOURCE_GAMEPAD;
561 if (keyboardSource != 0) {
562 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType));
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