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    Searched full:m_numiterations (Results 1 - 11 of 11) sorted by null

  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.hpp 124 int m_numIterations;
es31fMultisampleShaderRenderCase.cpp 83 , m_numIterations (1)
379 if (m_iteration < m_numIterations)
452 const std::string sectionDescription = (m_numIterations > 1) ? ("Iteration " + de::toString(m_iteration+1) + "/" + de::toString(m_numIterations) + ": " + getIterationDescription(m_iteration)) : ("Test");
es31fMultisampleTests.cpp 545 int m_numIterations;
553 , m_numIterations (-1)
577 m_numIterations = m_numSamples + 1;
589 DE_ASSERT(m_numIterations >= 0);
656 if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels)
668 if (m_currentIteration >= m_numIterations)
    [all...]
es31fSampleShadingTests.cpp 297 m_numIterations = m_numTargetSamples + 1;
es31fShaderMultisampleInterpolationTests.cpp 116 m_numIterations = -1; // must be set by deriving class
207 m_numIterations = 6; // float, vec2, .3, .4, array, struct
395 m_numIterations = 5; // float, vec2, .3, .4, array
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es31fPrimitiveBoundingBoxTests.cpp 557 const int m_numIterations;
576 , m_numIterations (numIterations)
696 for (int iterationNdx = 0; iterationNdx < m_numIterations; ++iterationNdx)
    [all...]
es31fSampleVariableTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 597 const int m_numIterations;
604 , m_numIterations (caseType == CASETYPE_SMALL_QUADS ? getIterationCount(m_testCtx, DEFAULT_SMALL_QUADS_ITERATIONS)
673 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
747 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
862 else if (m_currentIteration < m_numIterations)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fMultisampleTests.cpp 762 const int m_numIterations;
769 , m_numIterations (caseType == CASETYPE_SMALL_QUADS ? getIterationCount(m_testCtx, DEFAULT_SMALL_QUADS_ITERATIONS)
835 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
909 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
    [all...]
  /external/deqp/modules/glshared/
glsLongStressCase.cpp     [all...]
glsLongStressCase.hpp 311 const int m_numIterations;

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