/external/deqp/modules/gles31/functional/ |
es31fMultisampleShaderRenderCase.hpp | 124 int m_numIterations;
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es31fMultisampleShaderRenderCase.cpp | 83 , m_numIterations (1) 379 if (m_iteration < m_numIterations) 452 const std::string sectionDescription = (m_numIterations > 1) ? ("Iteration " + de::toString(m_iteration+1) + "/" + de::toString(m_numIterations) + ": " + getIterationDescription(m_iteration)) : ("Test");
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es31fMultisampleTests.cpp | 545 int m_numIterations; 553 , m_numIterations (-1) 577 m_numIterations = m_numSamples + 1; 589 DE_ASSERT(m_numIterations >= 0); 656 if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels) 668 if (m_currentIteration >= m_numIterations) [all...] |
es31fSampleShadingTests.cpp | 297 m_numIterations = m_numTargetSamples + 1;
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es31fShaderMultisampleInterpolationTests.cpp | 116 m_numIterations = -1; // must be set by deriving class 207 m_numIterations = 6; // float, vec2, .3, .4, array, struct 395 m_numIterations = 5; // float, vec2, .3, .4, array [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 557 const int m_numIterations; 576 , m_numIterations (numIterations) 696 for (int iterationNdx = 0; iterationNdx < m_numIterations; ++iterationNdx) [all...] |
es31fSampleVariableTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fMultisampleTests.cpp | 597 const int m_numIterations; 604 , m_numIterations (caseType == CASETYPE_SMALL_QUADS ? getIterationCount(m_testCtx, DEFAULT_SMALL_QUADS_ITERATIONS) 673 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); 747 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); 862 else if (m_currentIteration < m_numIterations) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fMultisampleTests.cpp | 762 const int m_numIterations; 769 , m_numIterations (caseType == CASETYPE_SMALL_QUADS ? getIterationCount(m_testCtx, DEFAULT_SMALL_QUADS_ITERATIONS) 835 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); 909 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); [all...] |
/external/deqp/modules/glshared/ |
glsLongStressCase.cpp | [all...] |
glsLongStressCase.hpp | 311 const int m_numIterations;
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