/external/deqp/framework/referencerenderer/ |
rrMultisamplePixelBufferAccess.hpp | 23 * \brief Multisampled pixel buffer access 33 * \brief Read-write pixel data access to multisampled buffers. 35 * Multisampled data access follows the multisampled indexing convention. 37 * Prevents accidental usage of non-multisampled buffer as multisampled 60 * \brief Read-only pixel data access to multisampled buffers. 62 * Multisampled data access follows the multisampled indexing convention. 64 * Prevents accidental usage of non-multisampled buffer as multisample [all...] |
rrMultisamplePixelBufferAccess.cpp | 21 * \brief Multisampled pixel buffer access 122 // fast-path for non-multisampled cases 151 // fast-path for non-multisampled cases 180 // fast-path for non-multisampled cases
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/external/skia/src/gpu/gl/ |
GrGLRenderTarget.h | 22 // set fTexFBOID to this value to indicate that it is multisampled but 43 // multisampled, and different IDs when it is multisampled.
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_wm_surface_state.c | 55 * If Multisampled Surface Storage Format is MSFMT_MSS and Number of 64 * dword 4 bit 6 "Multisampled Surface Storage" Programming Notes): 66 * All multisampled render target surfaces must have this field set to 78 * dword 4 bit 6 "Multisampled Surface Storage Format" Errata): 90 * dword 4 bit 6 "Multisampled Surface Storage Format" Errata):
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intel_tex_copy.c | 62 /* glCopyTexSubImage() can be called on a multisampled renderbuffer (if 70 /* glCopyTexSubImage() can't be called on a multisampled texture. */
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intel_pixel_read.c | 114 * multisampled. Since ReadPixels from a multisampled buffer requires a
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intel_fbo.h | 52 * This is multisampled if NumSamples is > 1.
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/external/deqp/doc/testspecs/GLES3/ |
functional.fbo.msaa.txt | 39 object in such way that all allocated buffers will be exercised. Multisampled 40 colorbuffer contents are then resolved to non-multisampled renderbuffer
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/external/mesa3d/src/intel/isl/ |
isl_gen8.c | 44 * RENDER_SURFACE_STATE Multisampled Surface Storage Format: 46 * All multisampled render target surfaces must have this field set to 158 * formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an 162 * rendered as a depth buffer, for a multisampled (4x) render target, 163 * or for a multisampled (8x) render target, since these surfaces
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isl_gen7.c | 62 * multisampled. 77 * *multisampled* render targets). The restrictions seem to permit an MCS 89 /* From the Ivybridge PRM, Volume 4 Part 1 p72, SURFACE_STATE, Multisampled 94 * | MSFMT_DEPTH_STENCIL | Multisampled surface was rendered as a depth or stencil buffer | 104 /* From the Ivybridge PRM, Volume 4 Part 1 p72, SURFACE_STATE, Multisampled 114 /* From the Ivybridge PRM, Volume 4 Part 1 p72, SURFACE_STATE, Multisampled 126 /* From the Ivybridge PRM, Volume 4 Part 1 p72, SURFACE_STATE, Multisampled 338 * rendered as a depth buffer, for a multisampled (4x) render target, 339 * or for a multisampled (8x) render target, since these surfaces
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README | 78 For a multisampled surface, this unit has the obvious meaning. 79 A singlesampled surface, from ISL's perspective, is simply a multisampled 107 type multisampled surfaces, an element is a sample.
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isl_gen6.c | 98 * - j = 4 for any render target surface is multisampled (4x)
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/external/mesa3d/src/intel/vulkan/ |
anv_nir_lower_input_attachments.c | 54 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS); local 69 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2 + multisampled);
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageMultisampleLoadStoreTests.hpp | 23 * \brief Multisampled image load/store Tests
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vktImageTexture.hpp | 44 int numSamples (void) const { return m_numSamples; } //!< Number of samples per texel (multisampled texture)
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vktImageMultisampleLoadStoreTests.cpp | 22 * \brief Multisampled image load/store Tests 70 // Multisampled storage image test. 186 TCU_THROW(NotSupportedError, "Multisampled storage images are not supported"); 504 MovePtr<tcu::TestCaseGroup> testGroup(new tcu::TestCaseGroup(testCtx, "load_store_multisample", "Multisampled image store and load"));
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/external/mesa3d/src/gallium/docs/source/cso/ |
blend.rst | 97 multisample is enabled or the destination buffer is multisampled. 101 is enabled or the destination buffer is multisampled.
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/external/skia/dm/ |
DMSrcSink.h | 62 enum Multisampled { kNotMultisampled, kMultisampled } multisampled; member in struct:DM::SinkFlags 63 SinkFlags(Type t, Approach a, Multisampled ms = kNotMultisampled) 64 : type(t), approach(a), multisampled(ms) {} 316 SinkFlags::Multisampled ms = fSampleCount > 0 ? SinkFlags::kMultisampled
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/external/deqp/doc/testspecs/GLES31/ |
functional.fbo.no_attachments.txt | 29 - Multisampled
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/external/mesa3d/docs/relnotes/ |
9.2.4.html | 70 <li>i965: Fix vertical alignment for multisampled buffers.</li>
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/external/swiftshader/src/Shader/ |
PixelRoutine.hpp | 33 Float4 z[4]; // Multisampled z
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineMultisampleImageTests.cpp | 514 TCU_THROW(NotSupportedError, "Multisampled storage images are not supported"); 766 //! Synchronously render to a multisampled color image. [all...] |
/external/mesa3d/src/gallium/drivers/ilo/core/ |
ilo_image.c | 109 * "If Multisampled Surface Storage Format is MSFMT_MSS and Number of 131 * See "Multisampled Surface Storage Format" field of SURFACE_STATE. 341 * multisampled (Number of Multisamples any value other than 405 * - align_j = 4 for any render target surface is multisampled (4x) 427 * 4x multisampled 4 4 467 * multisampled (4x) render target, or for a multisampled (8x) 496 * 2x or 4x multisampled 4 or 8 4 621 * "If the surface is multisampled (4x), these values must be adjusted 629 * "If the surface is multisampled and it is a depth or stencil surfac [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
OGLES3ColourGrading.cpp | 497 // Generate and bind a render buffer which will become a multisampled depth buffer shared between our two FBOs 507 // Attach the multisampled depth buffer we created earlier to our FBO. 510 // Attach the multisampled colour renderbuffer to the FBO 517 PVRShellSet(prefExitMessage, "ERROR: Failed to initialise multisampled FBO"); 762 // Blit and resolve the multisampled render buffer to the non-multisampled FBO
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/external/mesa3d/docs/specs/ |
EXT_shader_samples_identical.txt | 42 Multisampled antialiasing has become a common method for improving the
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