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  /external/deqp/framework/referencerenderer/
rrMultisamplePixelBufferAccess.hpp 23 * \brief Multisampled pixel buffer access
33 * \brief Read-write pixel data access to multisampled buffers.
35 * Multisampled data access follows the multisampled indexing convention.
37 * Prevents accidental usage of non-multisampled buffer as multisampled
60 * \brief Read-only pixel data access to multisampled buffers.
62 * Multisampled data access follows the multisampled indexing convention.
64 * Prevents accidental usage of non-multisampled buffer as multisample
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rrMultisamplePixelBufferAccess.cpp 21 * \brief Multisampled pixel buffer access
122 // fast-path for non-multisampled cases
151 // fast-path for non-multisampled cases
180 // fast-path for non-multisampled cases
  /external/skia/src/gpu/gl/
GrGLRenderTarget.h 22 // set fTexFBOID to this value to indicate that it is multisampled but
43 // multisampled, and different IDs when it is multisampled.
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_wm_surface_state.c 55 * If Multisampled Surface Storage Format is MSFMT_MSS and Number of
64 * dword 4 bit 6 "Multisampled Surface Storage" Programming Notes):
66 * All multisampled render target surfaces must have this field set to
78 * dword 4 bit 6 "Multisampled Surface Storage Format" Errata):
90 * dword 4 bit 6 "Multisampled Surface Storage Format" Errata):
intel_tex_copy.c 62 /* glCopyTexSubImage() can be called on a multisampled renderbuffer (if
70 /* glCopyTexSubImage() can't be called on a multisampled texture. */
intel_pixel_read.c 114 * multisampled. Since ReadPixels from a multisampled buffer requires a
intel_fbo.h 52 * This is multisampled if NumSamples is > 1.
  /external/deqp/doc/testspecs/GLES3/
functional.fbo.msaa.txt 39 object in such way that all allocated buffers will be exercised. Multisampled
40 colorbuffer contents are then resolved to non-multisampled renderbuffer
  /external/mesa3d/src/intel/isl/
isl_gen8.c 44 * RENDER_SURFACE_STATE Multisampled Surface Storage Format:
46 * All multisampled render target surfaces must have this field set to
158 * formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an
162 * rendered as a depth buffer, for a multisampled (4x) render target,
163 * or for a multisampled (8x) render target, since these surfaces
isl_gen7.c 62 * multisampled.
77 * *multisampled* render targets). The restrictions seem to permit an MCS
89 /* From the Ivybridge PRM, Volume 4 Part 1 p72, SURFACE_STATE, Multisampled
94 * | MSFMT_DEPTH_STENCIL | Multisampled surface was rendered as a depth or stencil buffer |
104 /* From the Ivybridge PRM, Volume 4 Part 1 p72, SURFACE_STATE, Multisampled
114 /* From the Ivybridge PRM, Volume 4 Part 1 p72, SURFACE_STATE, Multisampled
126 /* From the Ivybridge PRM, Volume 4 Part 1 p72, SURFACE_STATE, Multisampled
338 * rendered as a depth buffer, for a multisampled (4x) render target,
339 * or for a multisampled (8x) render target, since these surfaces
README 78 For a multisampled surface, this unit has the obvious meaning.
79 A singlesampled surface, from ISL's perspective, is simply a multisampled
107 type multisampled surfaces, an element is a sample.
isl_gen6.c 98 * - j = 4 for any render target surface is multisampled (4x)
  /external/mesa3d/src/intel/vulkan/
anv_nir_lower_input_attachments.c 54 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS); local
69 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2 + multisampled);
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageMultisampleLoadStoreTests.hpp 23 * \brief Multisampled image load/store Tests
vktImageTexture.hpp 44 int numSamples (void) const { return m_numSamples; } //!< Number of samples per texel (multisampled texture)
vktImageMultisampleLoadStoreTests.cpp 22 * \brief Multisampled image load/store Tests
70 // Multisampled storage image test.
186 TCU_THROW(NotSupportedError, "Multisampled storage images are not supported");
504 MovePtr<tcu::TestCaseGroup> testGroup(new tcu::TestCaseGroup(testCtx, "load_store_multisample", "Multisampled image store and load"));
  /external/mesa3d/src/gallium/docs/source/cso/
blend.rst 97 multisample is enabled or the destination buffer is multisampled.
101 is enabled or the destination buffer is multisampled.
  /external/skia/dm/
DMSrcSink.h 62 enum Multisampled { kNotMultisampled, kMultisampled } multisampled; member in struct:DM::SinkFlags
63 SinkFlags(Type t, Approach a, Multisampled ms = kNotMultisampled)
64 : type(t), approach(a), multisampled(ms) {}
316 SinkFlags::Multisampled ms = fSampleCount > 0 ? SinkFlags::kMultisampled
  /external/deqp/doc/testspecs/GLES31/
functional.fbo.no_attachments.txt 29 - Multisampled
  /external/mesa3d/docs/relnotes/
9.2.4.html 70 <li>i965: Fix vertical alignment for multisampled buffers.</li>
  /external/swiftshader/src/Shader/
PixelRoutine.hpp 33 Float4 z[4]; // Multisampled z
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleImageTests.cpp 514 TCU_THROW(NotSupportedError, "Multisampled storage images are not supported");
766 //! Synchronously render to a multisampled color image.
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  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_image.c 109 * "If Multisampled Surface Storage Format is MSFMT_MSS and Number of
131 * See "Multisampled Surface Storage Format" field of SURFACE_STATE.
341 * multisampled (Number of Multisamples any value other than
405 * - align_j = 4 for any render target surface is multisampled (4x)
427 * 4x multisampled 4 4
467 * multisampled (4x) render target, or for a multisampled (8x)
496 * 2x or 4x multisampled 4 or 8 4
621 * "If the surface is multisampled (4x), these values must be adjusted
629 * "If the surface is multisampled and it is a depth or stencil surfac
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 497 // Generate and bind a render buffer which will become a multisampled depth buffer shared between our two FBOs
507 // Attach the multisampled depth buffer we created earlier to our FBO.
510 // Attach the multisampled colour renderbuffer to the FBO
517 PVRShellSet(prefExitMessage, "ERROR: Failed to initialise multisampled FBO");
762 // Blit and resolve the multisampled render buffer to the non-multisampled FBO
  /external/mesa3d/docs/specs/
EXT_shader_samples_identical.txt 42 Multisampled antialiasing has become a common method for improving the

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