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    Searched full:num_shaders (Results 1 - 12 of 12) sorted by null

  /external/mesa3d/src/compiler/glsl/
link_functions.cpp 42 gl_shader **shader_list, unsigned num_shaders)
46 this->num_shaders = num_shaders;
94 for (unsigned i = 0; i < num_shaders; i++) {
293 unsigned num_shaders; member in class:__anon27334::call_link_visitor
335 gl_shader **shader_list, unsigned num_shaders)
337 call_link_visitor v(prog, main, shader_list, num_shaders);
linker.h 31 gl_shader **shader_list, unsigned num_shaders);
69 unsigned num_shaders);
94 unsigned num_shaders,
linker.cpp     [all...]
link_interface_blocks.cpp 289 unsigned num_shaders)
296 for (unsigned int i = 0; i < num_shaders; i++) {
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_context.h 78 unsigned num_shaders; member in struct:rbug_context
rbug_core.c 532 shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t));
  /prebuilts/misc/windows/sdl2/test/
testshader.c 28 NUM_SHADERS
39 static ShaderData shaders[NUM_SHADERS] = {
245 for (i = 0; i < NUM_SHADERS; ++i) {
260 for (i = 0; i < NUM_SHADERS; ++i) {
475 current_shader = (current_shader + 1) % NUM_SHADERS;
  /external/mesa3d/src/gallium/drivers/svga/
svga_shader.c 428 svga->hud.num_shaders++;
474 svga->hud.num_shaders--;
svga_context.h 550 uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */ member in struct:svga_context::__anon28248
svga_pipe_query.c     [all...]
  /external/mesa3d/src/gallium/drivers/r600/
r600_pipe.h 318 unsigned num_shaders; member in struct:r600_pipe_shader_selector
r600_state_common.c 778 if (sel->num_shaders > 1) {
809 sel->num_shaders == 0) {
815 sel->num_shaders++;
    [all...]

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