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  /art/compiler/optimizing/
register_allocator.cc 98 size_t number_of_registers = processing_core_registers local
103 liveness_of_values.reserve(number_of_registers + number_of_spill_slots);
114 for (size_t i = 0; i < number_of_registers + number_of_spill_slots; ++i) {
127 BitVector* liveness_of_spill_slot = liveness_of_values[number_of_registers
parallel_move_resolver.h 69 int number_of_registers);
code_generator.h 759 size_t number_of_registers,
764 number_of_registers_(number_of_registers),
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parallel_move_resolver.cc 284 ParallelMoveResolverWithSwap* resolver, int blocked, int if_scratch, int number_of_registers)
288 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_);

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