SkLua.cpp | 83 template <typename T> T* push_ref(lua_State* L, T* ref) { function 90 template <typename T> void push_ref(lua_State* L, sk_sp<T> sp) { function 348 push_ref(fL, const_cast<SkTextBlob*>(blob)); 625 push_ref(L, surface); 811 push_ref(L, get_obj<SkPaint>(L, 1)->getTypeface()); 980 push_ref(L, cf); 996 push_ref(L, imf); 1012 push_ref(L, shader); 1028 push_ref(L, pe); [all...] |