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  /external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp 246 deUint32 restartIndex = m_indexType == INDEX_UNSIGNED_BYTE ? RESTART_INDEX_UNSIGNED_BYTE
251 DE_ASSERT(restartIndex != 0);
258 addIndex(restartIndex);
260 addIndex(restartIndex);
288 addIndex(restartIndex);
290 addIndex(restartIndex);
324 addIndex(restartIndex);
326 addIndex(restartIndex);
355 addIndex(restartIndex);
357 addIndex(restartIndex);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_primitive_restart.c 57 cut_index_will_work = ctx->Array.RestartIndex == 0xff;
60 cut_index_will_work = ctx->Array.RestartIndex == 0xffff;
63 cut_index_will_work = ctx->Array.RestartIndex == 0xffffffff;
203 cut_index = ctx->Array.RestartIndex;
  /external/mesa3d/src/mesa/vbo/
vbo_minmax_index.c 243 const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
268 if (ui_indices[i] != restartIndex) {
296 if (us_indices[i] != restartIndex) {
318 if (ub_indices[i] != restartIndex) {
vbo_exec_array.c 426 ctx->Array.RestartIndex < count) {
429 if (ctx->Array.RestartIndex == start) {
430 /* special case: RestartIndex at beginning */
437 else if (ctx->Array.RestartIndex == start + count - 1) {
438 /* special case: RestartIndex at end */
446 /* general case: RestartIndex in middle, split into two prims */
448 prim[0].count = ctx->Array.RestartIndex - start;
451 prim[1].start = ctx->Array.RestartIndex + 1;
    [all...]
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 351 deUint32 restartIndex;
355 , restartIndex (0xFFFFFFFFul)
rrRenderer.hpp 95 bool isRestartIndex (size_t elementNdx, deUint32 restartIndex) const;
rrRenderer.cpp     [all...]
  /external/mesa3d/docs/relnotes/
9.1.4.html 216 <li>st/mesa: Go back to using ctx-&gt;Array.RestartIndex, not _RestartIndex.</li>
  /external/mesa3d/src/mesa/main/
api_arrayelt.c     [all...]
get_hash_params.py     [all...]
varray.c     [all...]
attrib.c     [all...]
mtypes.h     [all...]
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

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