/external/libavc/common/arm/ |
ih264_inter_pred_luma_horz_qpel_a9q.s | 129 @ Processing row0 and row1 130 vld1.8 {d2, d3, d4}, [r0], r2 @// Load row0 131 vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0) 133 vext.8 d30, d3, d4, #5 @//extract a[5] (column2,row0) 134 vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0) 136 vaddl.u8 q5, d30, d3 @// a0 + a5 (column2,row0) 139 vext.8 d31, d2, d3, #2 @//extract a[2] (column1,row0) 141 vext.8 d30, d3, d4, #2 @//extract a[2] (column2,row0) 142 vmlal.u8 q4, d31, d1 @// a0 + a5 + 20a2 (column1,row0) 144 vmlal.u8 q5, d30, d1 @// a0 + a5 + 20a2 (column2,row0) [all...] |
ih264_inter_pred_filters_luma_horz_a9q.s | 122 @ Processing row0 and row1 123 vld1.8 {d2, d3, d4}, [r0], r2 @// Load row0 ;for checking loop 124 vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0) 126 vext.8 d30, d3, d4, #5 @//extract a[5] (column2,row0) 127 vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0) 129 vaddl.u8 q5, d30, d3 @// a0 + a5 (column2,row0) 132 vext.8 d31, d2, d3, #2 @//extract a[2] (column1,row0) 134 vext.8 d30, d3, d4, #2 @//extract a[2] (column2,row0) 135 vmlal.u8 q4, d31, d1 @// a0 + a5 + 20a2 (column1,row0) 137 vmlal.u8 q5, d30, d1 @// a0 + a5 + 20a2 (column2,row0) [all...] |
ih264_inter_pred_luma_bilinear_a9q.s | 136 vld1.8 {q0}, [r0], r3 @// Load row0 ;src1 137 vld1.8 {q2}, [r1], r4 @// Load row0 ;src2 155 vst1.8 {q14}, [r2], r5 @//Store dest row0 257 vld1.8 {d0}, [r0], r3 @// Load row0 ;src1 258 vld1.8 {d4}, [r1], r4 @// Load row0 ;src2 268 vst1.8 {d28}, [r2], r5 @//Store dest row0 349 vld1.32 d0[0], [r0], r3 @// Load row0 ;src1 350 vld1.32 d4[0], [r1], r4 @// Load row0 ;src2 360 vst1.32 d28[0], [r2], r5 @//Store dest row0
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ih264_inter_pred_chroma_a9q.s | 143 vld1.8 {d0, d1, d2}, [r0], r2 @ Load row0 195 vld1.8 {d0, d1}, [r0], r2 @ Load row0 228 vld1.8 {d0}, [r0], r2 @ Load row0 239 vst1.32 d4[0], [r1], r3 @ Store dest row0
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/external/libavc/encoder/arm/ |
ih264e_half_pel.s | 98 vld1.8 {d2, d3, d4}, [r0], r2 @// Load row0 101 @// Processing row0 and row1 103 vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0) 104 vext.8 d30, d3, d4, #5 @//extract a[5] (column2,row0) 106 vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0) 107 vext.8 d29, d4, d4, #5 @//extract a[5] (column3,row0) 108 vaddl.u8 q5, d30, d3 @// a0 + a5 (column2,row0) 110 vaddl.u8 q6, d29, d4 @// a0 + a5 (column3,row0) 116 vext.8 d31, d2, d3, #2 @//extract a[2] (column1,row0) 118 vext.8 d30, d3, d4, #2 @//extract a[2] (column2,row0) [all...] |
/external/libjpeg-turbo/simd/ |
jquanti-altivec.c | 121 __vector short row0, row1, row2, row3, row4, row5, row6, row7, local 138 row0 = vec_ld(0, workspace); 148 row0s = vec_sra(row0, pw_word_bit_m1); 156 row0 = vec_xor(row0, row0s); 164 row0 = vec_sub(row0, row0s); 182 row0 = vec_add(row0, corr0); 200 MULTIPLY(row0, recip0, row0) [all...] |
jfdctfst-altivec.c | 94 __vector short row0, row1, row2, row3, row4, row5, row6, row7, local 111 row0 = vec_ld(0, data); 137 tmp0 = vec_add(row0, row7); 138 tmp7 = vec_sub(row0, row7);
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jfdctint-altivec.c | 188 __vector short row0, row1, row2, row3, row4, row5, row6, row7, local 217 row0 = vec_ld(0, data); 243 tmp0 = vec_add(row0, row7); 244 tmp7 = vec_sub(row0, row7);
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/external/icu/icu4c/ |
APIChangeReport.html | 52 <tr class="row0"> 60 <tr class="row0"> 68 <tr class="row0"> 76 <tr class="row0"> 84 <tr class="row0"> 92 <tr class="row0"> 100 <tr class="row0"> 108 <tr class="row0"> 116 <tr class="row0"> 124 <tr class="row0"> [all...] |
/external/skia/src/core/ |
SkBitmapProcState_shaderproc.h | 29 const SRCTYPE* SK_RESTRICT row0; local 44 row0 = (const SRCTYPE*)(srcAddr + y0 * rb); 60 SRC_TO_FILTER(row0[x0]), 61 SRC_TO_FILTER(row0[x1]),
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SkBitmapProcState_sample.h | 134 const SRCTYPE* SK_RESTRICT row0; local 141 row0 = (const SRCTYPE*)(srcAddr + (y0 >> 4) * rb); 154 SRC_TO_FILTER(row0[x0]), 155 SRC_TO_FILTER(row0[x1]), 193 const SRCTYPE* SK_RESTRICT row0 = (const SRCTYPE*)(srcAddr + y0 * rb); local 197 SRC_TO_FILTER(row0[x0]), 198 SRC_TO_FILTER(row0[x1]),
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SkLinearBitmapPipeline_sample.h | 581 // Get two pixels at x from row0 and row1. 582 void get2PixelColumn(const void* row0, const void* row1, int x, Sk4f* px0, Sk4f* px1) { 583 *px0 = fAccessor.getPixelFromRow(row0, x); 599 const void* const row0 = fAccessor.row(iYs[0]); local 604 this->get2PixelColumn(row0, row1, SkScalarFloorToInt(X(start)), &pxTop, &pxBottom); 642 const void* const row0 = fAccessor.row(iYs[0]); local 649 this->get2PixelColumn(row0, row1, adjustedColumn, &pxTop, &pxBottom); 754 const void* row0 = fAccessor.row(iYs[0]); local 765 this->get2PixelColumn(row0, row1, adjustedColumn, &pxTop, &pxBottom); 775 fAccessor.get4Pixels(row0, ix, &px00, &px10, &px20, &px30) 874 const void* const row0 = fAccessor.row(iYs[0]); local [all...] |
/external/libavc/encoder/armv8/ |
ih264e_half_pel_av8.s | 102 ld1 {v2.8b, v3.8b, v4.8b}, [x0], x2 //// Load row0 105 //// Processing row0 and row1 110 uaddl v8.8h, v31.8b, v2.8b //// a0 + a5 (column1,row0) 112 uaddl v10.8h, v30.8b, v3.8b //// a0 + a5 (column2,row0) 114 uaddl v12.8h, v29.8b, v4.8b //// a0 + a5 (column3,row0) 123 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 (column1,row0) 125 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 (column2,row0) 127 umlal v12.8h, v29.8b, v1.8b //// a0 + a5 + 20a2 (column3,row0) 136 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 + 20a3 (column1,row0) 138 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 + 20a3 (column2,row0) [all...] |
/external/skia/src/opts/ |
SkBitmapProcState_opts_SSSE3.cpp | 266 // @param row0..1 top and bottom row where to find input pixels. 282 inline __m128i ProcessTwoPixelPairs(const uint32_t* row0, 291 row0[x0[0]], row0[x1[0]], row0[x0[1]], row0[x1[1]], 404 const uint32_t* row0 = local 446 row0[x0[0]], row0[x1[0]], row0[x0[1]], row0[x1[1]] 663 const uint32_t* row0 = local [all...] |
/external/libavc/common/armv8/ |
ih264_inter_pred_filters_luma_horz_av8.s | 129 //// Processing row0 and row1 130 ld1 {v2.8b, v3.8b, v4.8b}, [x0], x2 //// Load row0 132 ext v31.8b, v2.8b , v3.8b, #5 ////extract a[5] (column1,row0) 134 ext v30.8b, v3.8b , v4.8b, #5 ////extract a[5] (column2,row0) 135 uaddl v8.8h, v31.8b, v2.8b //// a0 + a5 (column1,row0) 137 uaddl v10.8h, v30.8b, v3.8b //// a0 + a5 (column2,row0) 140 ext v31.8b, v2.8b , v3.8b, #2 ////extract a[2] (column1,row0) 142 ext v30.8b, v3.8b , v4.8b, #2 ////extract a[2] (column2,row0) 143 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 (column1,row0) 145 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 (column2,row0) [all...] |
ih264_inter_pred_luma_horz_qpel_av8.s | 137 //// Processing row0 and row1 138 ld1 {v2.8b, v3.8b, v4.8b}, [x0], x2 //// Load row0 143 uaddl v8.8h, v31.8b, v2.8b //// a0 + a5 (column1,row0) 145 uaddl v10.8h, v30.8b, v3.8b //// a0 + a5 (column2,row0) 151 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 (column1,row0) 153 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 (column2,row0) 159 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 + 20a3 (column1,row0) 161 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 + 20a3 (column2,row0) 167 umlsl v8.8h, v31.8b, v0.8b //// a0 + a5 + 20a2 + 20a3 - 5a1 (column1,row0) 169 umlsl v10.8h, v30.8b, v0.8b //// a0 + a5 + 20a2 + 20a3 - 5a1 (column2,row0) [all...] |
/external/libvpx/libvpx/vp8/common/mips/msa/ |
loopfilter_filters_msa.c | 250 v16u8 row0, row1, row2, row3, row4, row5, row6, row7; local 254 LD_UB8(src - 4, pitch, row0, row1, row2, row3, row4, row5, row6, row7); 257 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, row8, 370 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local 378 LD_UB8(temp_src, pitch, row0, row1, row2, row3, row4, row5, row6, row7); 381 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, row8, 435 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local 443 LD_UB8(src_u - 4, pitch, row0, row1, row2, row3, row4, row5, row6, row7); 446 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, row8, 512 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8 local 590 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local [all...] |
/external/libvpx/libvpx/vpx_dsp/mips/ |
loopfilter_4_msa.c | 109 v16u8 row0, row1, row2, row3, row4, row5, row6, row7; local 113 LD_UB8(src - 4, pitch, row0, row1, row2, row3, row4, row5, row6, row7); 117 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, row8,
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/external/libvpx/libvpx/vpx_dsp/ppc/ |
intrapred_vsx.c | 663 uint8x16_t row0 = avg3(a0, b0, c0); local 669 vec_vsx_st(row0, 0, dst); 672 row0 = vec_perm(row0, row1, sl1); 684 uint8x16_t row0 = vec_avg(a, b); local 692 vec_vsx_st(xxpermdi(row0, d0, 1), 0, dst); 695 row0 = vec_perm(row0, above_right, sl1); 707 uint8x16_t row0 = vec_avg(a0, b); local 713 vec_vsx_st(row0, 0, dst) [all...] |
/packages/apps/DocumentsUI/tests/unit/com/android/documentsui/ |
ModelTest.java | 121 MatrixCursor.RowBuilder row0 = cIn1.newRow(); local 122 row0.add(RootCursorWrapper.COLUMN_AUTHORITY, AUTHORITY0); 123 row0.add(Document.COLUMN_DOCUMENT_ID, Integer.toString(i));
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
omxVCM4P10_FilterDeblockingChroma_VerEdge_I_s.s | 73 row0 RN 2 label 216 M_LDRH row0, [pQ0], srcdstStep 221 ;// row0 = [0 0 r0p0 r0p1] 226 AND tunpk2, mask, row0 227 AND tunpk6, mask, row0, LSL#8
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omxVCM4P10_FilterDeblockingLuma_VerEdge_I_s.s | 78 row0 RN 2 label 212 M_LDR row0, [pQ0], srcdstStep 218 ;// row0 = [r0p0 r0p1 r0p2 r0p3] 223 AND tunpk0, mask, row0 224 AND tunpk6, mask, row0, LSL#8
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/external/webp/src/dsp/ |
dec_msa.c | 363 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local 370 LD_UB8(ptmp, stride, row0, row1, row2, row3, row4, row5, row6, row7); 373 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, 445 v16u8 row0, row1, row2, row3, row4, row5, row6, row7; local 452 LD_UB8(src - 4, stride, row0, row1, row2, row3, row4, row5, row6, row7); 455 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, 529 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local 536 LD_UB8(ptmp_src_u, stride, row0, row1, row2, row3, row4, row5, row6, row7); 539 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, 594 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8 local 635 v16u8 p1, p0, q1, q0, mask, row0, row1, row2, row3, row4, row5, row6, row7; local [all...] |
/external/swiftshader/src/Shader/ |
ShaderCore.hpp | 84 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3); 85 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); 86 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); 87 void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); 88 void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); 89 void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3); 90 void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N);
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ShaderCore.cpp | 421 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) 423 Int2 tmp0 = UnpackHigh(row0, row1); 425 Int2 tmp2 = UnpackLow(row0, row1); 428 row0 = UnpackLow(tmp2, tmp3); 434 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) 436 Float4 tmp0 = UnpackLow(row0, row1); 438 Float4 tmp2 = UnpackHigh(row0, row1); 441 row0 = Float4(tmp0.xy, tmp1.xy); 447 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) 449 Float4 tmp0 = UnpackLow(row0, row1) [all...] |