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  /external/libavc/common/arm/
ih264_inter_pred_luma_horz_qpel_a9q.s 129 @ Processing row0 and row1
130 vld1.8 {d2, d3, d4}, [r0], r2 @// Load row0
131 vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0)
133 vext.8 d30, d3, d4, #5 @//extract a[5] (column2,row0)
134 vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0)
136 vaddl.u8 q5, d30, d3 @// a0 + a5 (column2,row0)
139 vext.8 d31, d2, d3, #2 @//extract a[2] (column1,row0)
141 vext.8 d30, d3, d4, #2 @//extract a[2] (column2,row0)
142 vmlal.u8 q4, d31, d1 @// a0 + a5 + 20a2 (column1,row0)
144 vmlal.u8 q5, d30, d1 @// a0 + a5 + 20a2 (column2,row0)
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ih264_inter_pred_filters_luma_horz_a9q.s 122 @ Processing row0 and row1
123 vld1.8 {d2, d3, d4}, [r0], r2 @// Load row0 ;for checking loop
124 vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0)
126 vext.8 d30, d3, d4, #5 @//extract a[5] (column2,row0)
127 vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0)
129 vaddl.u8 q5, d30, d3 @// a0 + a5 (column2,row0)
132 vext.8 d31, d2, d3, #2 @//extract a[2] (column1,row0)
134 vext.8 d30, d3, d4, #2 @//extract a[2] (column2,row0)
135 vmlal.u8 q4, d31, d1 @// a0 + a5 + 20a2 (column1,row0)
137 vmlal.u8 q5, d30, d1 @// a0 + a5 + 20a2 (column2,row0)
    [all...]
ih264_inter_pred_luma_bilinear_a9q.s 136 vld1.8 {q0}, [r0], r3 @// Load row0 ;src1
137 vld1.8 {q2}, [r1], r4 @// Load row0 ;src2
155 vst1.8 {q14}, [r2], r5 @//Store dest row0
257 vld1.8 {d0}, [r0], r3 @// Load row0 ;src1
258 vld1.8 {d4}, [r1], r4 @// Load row0 ;src2
268 vst1.8 {d28}, [r2], r5 @//Store dest row0
349 vld1.32 d0[0], [r0], r3 @// Load row0 ;src1
350 vld1.32 d4[0], [r1], r4 @// Load row0 ;src2
360 vst1.32 d28[0], [r2], r5 @//Store dest row0
ih264_inter_pred_chroma_a9q.s 143 vld1.8 {d0, d1, d2}, [r0], r2 @ Load row0
195 vld1.8 {d0, d1}, [r0], r2 @ Load row0
228 vld1.8 {d0}, [r0], r2 @ Load row0
239 vst1.32 d4[0], [r1], r3 @ Store dest row0
  /external/libavc/encoder/arm/
ih264e_half_pel.s 98 vld1.8 {d2, d3, d4}, [r0], r2 @// Load row0
101 @// Processing row0 and row1
103 vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0)
104 vext.8 d30, d3, d4, #5 @//extract a[5] (column2,row0)
106 vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0)
107 vext.8 d29, d4, d4, #5 @//extract a[5] (column3,row0)
108 vaddl.u8 q5, d30, d3 @// a0 + a5 (column2,row0)
110 vaddl.u8 q6, d29, d4 @// a0 + a5 (column3,row0)
116 vext.8 d31, d2, d3, #2 @//extract a[2] (column1,row0)
118 vext.8 d30, d3, d4, #2 @//extract a[2] (column2,row0)
    [all...]
  /external/libjpeg-turbo/simd/
jquanti-altivec.c 121 __vector short row0, row1, row2, row3, row4, row5, row6, row7, local
138 row0 = vec_ld(0, workspace);
148 row0s = vec_sra(row0, pw_word_bit_m1);
156 row0 = vec_xor(row0, row0s);
164 row0 = vec_sub(row0, row0s);
182 row0 = vec_add(row0, corr0);
200 MULTIPLY(row0, recip0, row0)
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jfdctfst-altivec.c 94 __vector short row0, row1, row2, row3, row4, row5, row6, row7, local
111 row0 = vec_ld(0, data);
137 tmp0 = vec_add(row0, row7);
138 tmp7 = vec_sub(row0, row7);
jfdctint-altivec.c 188 __vector short row0, row1, row2, row3, row4, row5, row6, row7, local
217 row0 = vec_ld(0, data);
243 tmp0 = vec_add(row0, row7);
244 tmp7 = vec_sub(row0, row7);
  /external/icu/icu4c/
APIChangeReport.html 52 <tr class="row0">
60 <tr class="row0">
68 <tr class="row0">
76 <tr class="row0">
84 <tr class="row0">
92 <tr class="row0">
100 <tr class="row0">
108 <tr class="row0">
116 <tr class="row0">
124 <tr class="row0">
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  /external/skia/src/core/
SkBitmapProcState_shaderproc.h 29 const SRCTYPE* SK_RESTRICT row0; local
44 row0 = (const SRCTYPE*)(srcAddr + y0 * rb);
60 SRC_TO_FILTER(row0[x0]),
61 SRC_TO_FILTER(row0[x1]),
SkBitmapProcState_sample.h 134 const SRCTYPE* SK_RESTRICT row0; local
141 row0 = (const SRCTYPE*)(srcAddr + (y0 >> 4) * rb);
154 SRC_TO_FILTER(row0[x0]),
155 SRC_TO_FILTER(row0[x1]),
193 const SRCTYPE* SK_RESTRICT row0 = (const SRCTYPE*)(srcAddr + y0 * rb); local
197 SRC_TO_FILTER(row0[x0]),
198 SRC_TO_FILTER(row0[x1]),
SkLinearBitmapPipeline_sample.h 581 // Get two pixels at x from row0 and row1.
582 void get2PixelColumn(const void* row0, const void* row1, int x, Sk4f* px0, Sk4f* px1) {
583 *px0 = fAccessor.getPixelFromRow(row0, x);
599 const void* const row0 = fAccessor.row(iYs[0]); local
604 this->get2PixelColumn(row0, row1, SkScalarFloorToInt(X(start)), &pxTop, &pxBottom);
642 const void* const row0 = fAccessor.row(iYs[0]); local
649 this->get2PixelColumn(row0, row1, adjustedColumn, &pxTop, &pxBottom);
754 const void* row0 = fAccessor.row(iYs[0]); local
765 this->get2PixelColumn(row0, row1, adjustedColumn, &pxTop, &pxBottom);
775 fAccessor.get4Pixels(row0, ix, &px00, &px10, &px20, &px30)
874 const void* const row0 = fAccessor.row(iYs[0]); local
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  /external/libavc/encoder/armv8/
ih264e_half_pel_av8.s 102 ld1 {v2.8b, v3.8b, v4.8b}, [x0], x2 //// Load row0
105 //// Processing row0 and row1
110 uaddl v8.8h, v31.8b, v2.8b //// a0 + a5 (column1,row0)
112 uaddl v10.8h, v30.8b, v3.8b //// a0 + a5 (column2,row0)
114 uaddl v12.8h, v29.8b, v4.8b //// a0 + a5 (column3,row0)
123 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 (column1,row0)
125 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 (column2,row0)
127 umlal v12.8h, v29.8b, v1.8b //// a0 + a5 + 20a2 (column3,row0)
136 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 + 20a3 (column1,row0)
138 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 + 20a3 (column2,row0)
    [all...]
  /external/skia/src/opts/
SkBitmapProcState_opts_SSSE3.cpp 266 // @param row0..1 top and bottom row where to find input pixels.
282 inline __m128i ProcessTwoPixelPairs(const uint32_t* row0,
291 row0[x0[0]], row0[x1[0]], row0[x0[1]], row0[x1[1]],
404 const uint32_t* row0 = local
446 row0[x0[0]], row0[x1[0]], row0[x0[1]], row0[x1[1]]
663 const uint32_t* row0 = local
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  /external/libavc/common/armv8/
ih264_inter_pred_filters_luma_horz_av8.s 129 //// Processing row0 and row1
130 ld1 {v2.8b, v3.8b, v4.8b}, [x0], x2 //// Load row0
132 ext v31.8b, v2.8b , v3.8b, #5 ////extract a[5] (column1,row0)
134 ext v30.8b, v3.8b , v4.8b, #5 ////extract a[5] (column2,row0)
135 uaddl v8.8h, v31.8b, v2.8b //// a0 + a5 (column1,row0)
137 uaddl v10.8h, v30.8b, v3.8b //// a0 + a5 (column2,row0)
140 ext v31.8b, v2.8b , v3.8b, #2 ////extract a[2] (column1,row0)
142 ext v30.8b, v3.8b , v4.8b, #2 ////extract a[2] (column2,row0)
143 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 (column1,row0)
145 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 (column2,row0)
    [all...]
ih264_inter_pred_luma_horz_qpel_av8.s 137 //// Processing row0 and row1
138 ld1 {v2.8b, v3.8b, v4.8b}, [x0], x2 //// Load row0
143 uaddl v8.8h, v31.8b, v2.8b //// a0 + a5 (column1,row0)
145 uaddl v10.8h, v30.8b, v3.8b //// a0 + a5 (column2,row0)
151 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 (column1,row0)
153 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 (column2,row0)
159 umlal v8.8h, v31.8b, v1.8b //// a0 + a5 + 20a2 + 20a3 (column1,row0)
161 umlal v10.8h, v30.8b, v1.8b //// a0 + a5 + 20a2 + 20a3 (column2,row0)
167 umlsl v8.8h, v31.8b, v0.8b //// a0 + a5 + 20a2 + 20a3 - 5a1 (column1,row0)
169 umlsl v10.8h, v30.8b, v0.8b //// a0 + a5 + 20a2 + 20a3 - 5a1 (column2,row0)
    [all...]
  /external/libvpx/libvpx/vp8/common/mips/msa/
loopfilter_filters_msa.c 250 v16u8 row0, row1, row2, row3, row4, row5, row6, row7; local
254 LD_UB8(src - 4, pitch, row0, row1, row2, row3, row4, row5, row6, row7);
257 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, row8,
370 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local
378 LD_UB8(temp_src, pitch, row0, row1, row2, row3, row4, row5, row6, row7);
381 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, row8,
435 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local
443 LD_UB8(src_u - 4, pitch, row0, row1, row2, row3, row4, row5, row6, row7);
446 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, row8,
512 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8 local
590 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local
    [all...]
  /external/libvpx/libvpx/vpx_dsp/mips/
loopfilter_4_msa.c 109 v16u8 row0, row1, row2, row3, row4, row5, row6, row7; local
113 LD_UB8(src - 4, pitch, row0, row1, row2, row3, row4, row5, row6, row7);
117 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7, row8,
  /external/libvpx/libvpx/vpx_dsp/ppc/
intrapred_vsx.c 663 uint8x16_t row0 = avg3(a0, b0, c0); local
669 vec_vsx_st(row0, 0, dst);
672 row0 = vec_perm(row0, row1, sl1);
684 uint8x16_t row0 = vec_avg(a, b); local
692 vec_vsx_st(xxpermdi(row0, d0, 1), 0, dst);
695 row0 = vec_perm(row0, above_right, sl1);
707 uint8x16_t row0 = vec_avg(a0, b); local
713 vec_vsx_st(row0, 0, dst)
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  /packages/apps/DocumentsUI/tests/unit/com/android/documentsui/
ModelTest.java 121 MatrixCursor.RowBuilder row0 = cIn1.newRow(); local
122 row0.add(RootCursorWrapper.COLUMN_AUTHORITY, AUTHORITY0);
123 row0.add(Document.COLUMN_DOCUMENT_ID, Integer.toString(i));
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
omxVCM4P10_FilterDeblockingChroma_VerEdge_I_s.s 73 row0 RN 2 label
216 M_LDRH row0, [pQ0], srcdstStep
221 ;// row0 = [0 0 r0p0 r0p1]
226 AND tunpk2, mask, row0
227 AND tunpk6, mask, row0, LSL#8
omxVCM4P10_FilterDeblockingLuma_VerEdge_I_s.s 78 row0 RN 2 label
212 M_LDR row0, [pQ0], srcdstStep
218 ;// row0 = [r0p0 r0p1 r0p2 r0p3]
223 AND tunpk0, mask, row0
224 AND tunpk6, mask, row0, LSL#8
  /external/webp/src/dsp/
dec_msa.c 363 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local
370 LD_UB8(ptmp, stride, row0, row1, row2, row3, row4, row5, row6, row7);
373 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7,
445 v16u8 row0, row1, row2, row3, row4, row5, row6, row7; local
452 LD_UB8(src - 4, stride, row0, row1, row2, row3, row4, row5, row6, row7);
455 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7,
529 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8; local
536 LD_UB8(ptmp_src_u, stride, row0, row1, row2, row3, row4, row5, row6, row7);
539 TRANSPOSE16x8_UB_UB(row0, row1, row2, row3, row4, row5, row6, row7,
594 v16u8 row0, row1, row2, row3, row4, row5, row6, row7, row8 local
635 v16u8 p1, p0, q1, q0, mask, row0, row1, row2, row3, row4, row5, row6, row7; local
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  /external/swiftshader/src/Shader/
ShaderCore.hpp 84 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3);
85 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
86 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
87 void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
88 void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
89 void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
90 void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N);
ShaderCore.cpp 421 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3)
423 Int2 tmp0 = UnpackHigh(row0, row1);
425 Int2 tmp2 = UnpackLow(row0, row1);
428 row0 = UnpackLow(tmp2, tmp3);
434 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3)
436 Float4 tmp0 = UnpackLow(row0, row1);
438 Float4 tmp2 = UnpackHigh(row0, row1);
441 row0 = Float4(tmp0.xy, tmp1.xy);
447 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3)
449 Float4 tmp0 = UnpackLow(row0, row1)
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