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    Searched full:shader_id (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/gallium/drivers/r600/sb/
sb_core.cpp 96 unsigned shader_id = bc->debug_id; local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; );
142 if ((sb_context::dskip_start <= shader_id &&
143 shader_id <= sb_context::dskip_end) ==
145 sblog << "sb: skipped shader " << shader_id << " : " << "["
272 sblog << "sb: processing shader " << shader_id << " done ( "
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_vs.c 46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens)
49 if (shader_id == 12) {
111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
127 vs->base.id = svga->debug.shader_id++;
svga_pipe_fs.c 59 fs->base.id = svga->debug.shader_id++;
svga_pipe_gs.c 59 gs->base.id = svga->debug.shader_id++;
svga_context.h 442 unsigned shader_id; member in struct:svga_context::__anon28243
  /external/mesa3d/src/gallium/drivers/radeon/
r600_perfcounter.c 255 unsigned shader_id; local
261 shader_id = sub_gid / sub_gids;
264 shaders = screen->perfcounters->shader_type_bits[shader_id];

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