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Searched
full:shader_id
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/r600/sb/
sb_core.cpp
96
unsigned
shader_id
= bc->debug_id;
local
108
SB_DUMP_STAT( sblog << "\nsb: shader " <<
shader_id
<< "\n"; );
142
if ((sb_context::dskip_start <=
shader_id
&&
143
shader_id
<= sb_context::dskip_end) ==
145
sblog << "sb: skipped shader " <<
shader_id
<< " : " << "["
272
sblog << "sb: processing shader " <<
shader_id
<< " done ( "
/external/mesa3d/src/gallium/drivers/svga/
svga_pipe_vs.c
46
substitute_vs(unsigned
shader_id
, const struct tgsi_token *old_tokens)
49
if (
shader_id
== 12) {
111
vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.
shader_id
,
127
vs->base.id = svga->debug.
shader_id
++;
svga_pipe_fs.c
59
fs->base.id = svga->debug.
shader_id
++;
svga_pipe_gs.c
59
gs->base.id = svga->debug.
shader_id
++;
svga_context.h
442
unsigned
shader_id
;
member in struct:svga_context::__anon28243
/external/mesa3d/src/gallium/drivers/radeon/
r600_perfcounter.c
255
unsigned
shader_id
;
local
261
shader_id
= sub_gid / sub_gids;
264
shaders = screen->perfcounters->shader_type_bits[
shader_id
];
Completed in 83 milliseconds