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Searched
full:texture_depth
(Results
1 - 10
of
10
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.c
182
radeon->
texture_depth
= driQueryOptioni (&radeon->optionCache,
183
"
texture_depth
");
184
if (radeon->
texture_depth
== DRI_CONF_TEXTURE_DEPTH_FB)
185
radeon->
texture_depth
= ( glVisual->rgbBits > 16 ) ?
radeon_texture.c
274
(rmesa->
texture_depth
== DRI_CONF_TEXTURE_DEPTH_32);
276
(rmesa->
texture_depth
== DRI_CONF_TEXTURE_DEPTH_FORCE_16);
radeon_common_context.h
382
int
texture_depth
;
member in struct:radeon_context
/external/deqp/scripts/opengl/
gen_str_util.py
424
"
TEXTURE_DEPTH
",
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
t_options.h
137
DRI_CONF_OPT_BEGIN_V(
texture_depth
,enum,def,"0:3") \
/external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp
[
all
...]
/external/deqp/modules/gles31/functional/
es31fTextureLevelStateQueryTests.cpp
[
all
...]
es31fNegativeTextureApiTests.cpp
[
all
...]
/external/deqp/modules/gles3/functional/
es3fNegativeTextureApiTests.cpp
[
all
...]
/external/mesa3d/src/mapi/glapi/gen/
gl_API.xml
[
all
...]
Completed in 8069 milliseconds