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  /frameworks/native/opengl/tests/textures/
Android.mk 5 textures.cpp
19 LOCAL_MODULE:= test-opengl-textures
  /external/autotest/client/deps/glbench/src/
texturereusetest.cc 5 // This test evaluates the speed of using the same textures to draw repeatedly.
6 // It uploads a series of textures initially. On subsequent iterations, it uses
7 // those uploaded textures to draw.
46 // After having uploaded |kNumberOfTextures| textures, use each of them to
47 // draw once before uploading new textures.
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/
ColourGrading.txt 5 This example demonstrates using 3D textures to perform colour grading.
  /frameworks/native/opengl/tests/
Android.mk 4 textures \
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
26 GLES20.glDeleteTextures(n, textures, offset);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
26 GLES20.glDeleteTextures(n, textures, offset);
  /packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20IdImpl.java 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
26 GLES20.glDeleteTextures(n, textures, offset);
  /development/samples/browseable/MediaEffects/
_index.jd 9 These APIs let you apply effects to image frames represented as OpenGL ES 2.0 textures.
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_st.c 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:stw_st_framebuffer
73 * Remove outdated textures and create the requested ones.
84 /* remove outdated textures */
87 pipe_resource_reference(&stwfb->textures[i], NULL);
104 if (stwfb->textures[i] || !(mask & (1 << i))) {
106 if (stwfb->textures[i])
132 stwfb->textures[i] =
166 pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
187 resource = stwfb->textures[statt];
256 pipe_resource_reference(&stwfb->textures[i], NULL)
    [all...]
  /external/mesa3d/src/gallium/docs/source/
glossary.rst 18 Non-power-of-two. Usually applied to textures which have at least one
27 3D textures have zslices, cube maps have faces, 1D and 2D array textures
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
xm_st.c 43 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:xmesa_st_framebuffer
64 struct pipe_resource *ptex = xstfb->textures[statt];
93 struct pipe_resource *src_ptex = xstfb->textures[src_statt];
94 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt];
112 * Remove outdated textures and create the requested ones.
124 /* remove outdated textures */
127 pipe_resource_reference(&xstfb->textures[i], NULL);
143 if (xstfb->textures[i] || !(mask & (1 << i))) {
145 if (xstfb->textures[i])
172 xstfb->textures[i]
    [all...]
  /frameworks/base/libs/hwui/renderstate/
TextureState.h 64 * of bound textures.
65 * All textures must be deleted using this method.
70 * Signals that the cache of bound textures should be cleared.
71 * Other users of the context may have altered which textures are bound.
76 * Clear the cache of bound textures.
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Build/WindowsVC2010/
OGLES2ChameleonMan.vcxproj.filters 27 <Filter Include="Content Files\Textures">
115 <Filter>Content Files\Textures</Filter>
118 <Filter>Content Files\Textures</Filter>
121 <Filter>Content Files\Textures</Filter>
124 <Filter>Content Files\Textures</Filter>
127 <Filter>Content Files\Textures</Filter>
130 <Filter>Content Files\Textures</Filter>
133 <Filter>Content Files\Textures</Filter>
136 <Filter>Content Files\Textures</Filter>
139 <Filter>Content Files\Textures</Filter>
    [all...]
  /cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java 77 int textures[] = new int[1]; local
78 GLES20.glGenTextures(1, textures, 0);
79 return textures[0];
90 int[] textures = new int[1]; local
91 textures[0] = texId;
92 GLES20.glDeleteTextures(1, textures, 0);
  /external/mesa3d/docs/specs/
MESA_texture_array.spec 44 blend two textures out of a larger set of textures. Moreover, in some
45 cases the selected textures may vary on a per-fragment basis within
48 1. High dynamic range textures. The application stores several
49 different "exposures" of an image as different textures. On a
57 textures to blend at run-time.
59 3. Storing short video clips in textures. Each depth slice is a
64 textures without mipmaps. Both of these options have major drawbacks.
74 2D textures. The per-fragment texel is selected by the R texture
182 "Textures with a base internal format of DEPTH_COMPONENT are supporte
    [all...]
  /external/deqp/doc/testspecs/GLES3/
functional.texture.specification.txt 33 - 2D, 2D array, cube map and 3D textures
35 + Specifying textures from pixel buffer objects
47 textures and 3D textures) are then rendered and compared against a image produced
functional.fbo.completeness.txt 46 some renderbuffers and/or textures and attach them to the FBO, and then call
68 The "attachment_combination.*" test cases attach some textures and/or
82 both are textures or both are renderbuffers, the same image is used for both
98 The "layer.*" test cases create various layered textures (two-dimensional
99 array textures or 3D textures) and attach them to framebuffer objects with
105 The "samples.*" test cases attach textures and/or renderbuffers with various
108 (taking textures to have zero samples), or
functional.texture.format.txt 44 + 2D textures
45 + Cube map textures
46 + 2D array textures
47 + 3D textures
67 * 2D textures: Single quad that samples the full texture is rendered.
69 * 2D array textures: Each layer is rendered separately.
70 * 3D textures: Each slice is rendered separately.
  /external/mesa3d/src/gallium/state_trackers/hgl/
hgl_context.h 43 struct pipe_resource* textures[ST_ATTACHMENT_COUNT]; member in struct:hgl_buffer
64 //struct pipe_resource* textures[ST_ATTACHMENT_COUNT];
  /external/mesa3d/src/mapi/glapi/gen/
ARB_multi_bind.xml 29 <param name="textures" type="const GLuint *"/>
41 <param name="textures" type="const GLuint *"/>
  /external/replicaisland/src/com/replica/replicaisland/
Texture.java 20 * Simple container class for textures. Serves as a mapping between Android resource ids and
21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have
  /external/deqp/doc/testspecs/GLES2/
functional.texture.incomplete.txt 25 + 2D and cube map textures
26 + NPOT textures used with unsupported wrap modes
27 + NPOT textures with mipmapping
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv40_verttex.c 37 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
82 pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]);
88 pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL);
  /external/skia/src/core/
SkDraw_vertices.cpp 184 const SkPoint vertices[], const SkPoint textures[],
199 // make textures and shader mutually consistent
201 if (!(shader && textures)) {
203 textures = nullptr;
209 if (colors && textures) {
215 textures = nullptr;
221 // we don't use the shader if there are no textures
222 if (!textures) {
238 if (colors || textures) {
259 if (!textures) { // only tricolor shade
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TexturePropertyAccessor.java 65 GLStateType.TEXTURES,
73 GLStateType.TEXTURES,
83 return String.format("TEXTURE_STATE/TEXTURES/${activeTexture}/%s", mTextureType);

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