/frameworks/native/opengl/tests/textures/ |
Android.mk | 5 textures.cpp 19 LOCAL_MODULE:= test-opengl-textures
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/external/autotest/client/deps/glbench/src/ |
texturereusetest.cc | 5 // This test evaluates the speed of using the same textures to draw repeatedly. 6 // It uploads a series of textures initially. On subsequent iterations, it uses 7 // those uploaded textures to draw. 46 // After having uploaded |kNumberOfTextures| textures, use each of them to 47 // draw once before uploading new textures.
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/ |
ColourGrading.txt | 5 This example demonstrates using 3D textures to perform colour grading.
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/frameworks/native/opengl/tests/ |
Android.mk | 4 textures \
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLES20IdImpl.java | 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) { 26 GLES20.glDeleteTextures(n, textures, offset);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20IdImpl.java | 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) { 26 GLES20.glDeleteTextures(n, textures, offset);
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/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
GLES20IdImpl.java | 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) { 26 GLES20.glDeleteTextures(n, textures, offset);
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/development/samples/browseable/MediaEffects/ |
_index.jd | 9 These APIs let you apply effects to image frames represented as OpenGL ES 2.0 textures.
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_st.c | 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:stw_st_framebuffer 73 * Remove outdated textures and create the requested ones. 84 /* remove outdated textures */ 87 pipe_resource_reference(&stwfb->textures[i], NULL); 104 if (stwfb->textures[i] || !(mask & (1 << i))) { 106 if (stwfb->textures[i]) 132 stwfb->textures[i] = 166 pipe_resource_reference(&out[i], stwfb->textures[statts[i]]); 187 resource = stwfb->textures[statt]; 256 pipe_resource_reference(&stwfb->textures[i], NULL) [all...] |
/external/mesa3d/src/gallium/docs/source/ |
glossary.rst | 18 Non-power-of-two. Usually applied to textures which have at least one 27 3D textures have zslices, cube maps have faces, 1D and 2D array textures
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
xm_st.c | 43 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:xmesa_st_framebuffer 64 struct pipe_resource *ptex = xstfb->textures[statt]; 93 struct pipe_resource *src_ptex = xstfb->textures[src_statt]; 94 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt]; 112 * Remove outdated textures and create the requested ones. 124 /* remove outdated textures */ 127 pipe_resource_reference(&xstfb->textures[i], NULL); 143 if (xstfb->textures[i] || !(mask & (1 << i))) { 145 if (xstfb->textures[i]) 172 xstfb->textures[i] [all...] |
/frameworks/base/libs/hwui/renderstate/ |
TextureState.h | 64 * of bound textures. 65 * All textures must be deleted using this method. 70 * Signals that the cache of bound textures should be cleared. 71 * Other users of the context may have altered which textures are bound. 76 * Clear the cache of bound textures.
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Build/WindowsVC2010/ |
OGLES2ChameleonMan.vcxproj.filters | 27 <Filter Include="Content Files\Textures">
115 <Filter>Content Files\Textures</Filter>
118 <Filter>Content Files\Textures</Filter>
121 <Filter>Content Files\Textures</Filter>
124 <Filter>Content Files\Textures</Filter>
127 <Filter>Content Files\Textures</Filter>
130 <Filter>Content Files\Textures</Filter>
133 <Filter>Content Files\Textures</Filter>
136 <Filter>Content Files\Textures</Filter>
139 <Filter>Content Files\Textures</Filter> [all...] |
/cts/tests/tests/effect/src/android/effect/cts/ |
GLEnv.java | 77 int textures[] = new int[1]; local 78 GLES20.glGenTextures(1, textures, 0); 79 return textures[0]; 90 int[] textures = new int[1]; local 91 textures[0] = texId; 92 GLES20.glDeleteTextures(1, textures, 0);
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/external/mesa3d/docs/specs/ |
MESA_texture_array.spec | 44 blend two textures out of a larger set of textures. Moreover, in some 45 cases the selected textures may vary on a per-fragment basis within 48 1. High dynamic range textures. The application stores several 49 different "exposures" of an image as different textures. On a 57 textures to blend at run-time. 59 3. Storing short video clips in textures. Each depth slice is a 64 textures without mipmaps. Both of these options have major drawbacks. 74 2D textures. The per-fragment texel is selected by the R texture 182 "Textures with a base internal format of DEPTH_COMPONENT are supporte [all...] |
/external/deqp/doc/testspecs/GLES3/ |
functional.texture.specification.txt | 33 - 2D, 2D array, cube map and 3D textures 35 + Specifying textures from pixel buffer objects 47 textures and 3D textures) are then rendered and compared against a image produced
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functional.fbo.completeness.txt | 46 some renderbuffers and/or textures and attach them to the FBO, and then call 68 The "attachment_combination.*" test cases attach some textures and/or 82 both are textures or both are renderbuffers, the same image is used for both 98 The "layer.*" test cases create various layered textures (two-dimensional 99 array textures or 3D textures) and attach them to framebuffer objects with 105 The "samples.*" test cases attach textures and/or renderbuffers with various 108 (taking textures to have zero samples), or
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functional.texture.format.txt | 44 + 2D textures 45 + Cube map textures 46 + 2D array textures 47 + 3D textures 67 * 2D textures: Single quad that samples the full texture is rendered. 69 * 2D array textures: Each layer is rendered separately. 70 * 3D textures: Each slice is rendered separately.
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/external/mesa3d/src/gallium/state_trackers/hgl/ |
hgl_context.h | 43 struct pipe_resource* textures[ST_ATTACHMENT_COUNT]; member in struct:hgl_buffer 64 //struct pipe_resource* textures[ST_ATTACHMENT_COUNT];
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/external/mesa3d/src/mapi/glapi/gen/ |
ARB_multi_bind.xml | 29 <param name="textures" type="const GLuint *"/> 41 <param name="textures" type="const GLuint *"/>
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/external/replicaisland/src/com/replica/replicaisland/ |
Texture.java | 20 * Simple container class for textures. Serves as a mapping between Android resource ids and 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have
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/external/deqp/doc/testspecs/GLES2/ |
functional.texture.incomplete.txt | 25 + 2D and cube map textures 26 + NPOT textures used with unsupported wrap modes 27 + NPOT textures with mipmapping
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
nv40_verttex.c | 37 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; 82 pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]); 88 pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL);
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/external/skia/src/core/ |
SkDraw_vertices.cpp | 184 const SkPoint vertices[], const SkPoint textures[], 199 // make textures and shader mutually consistent 201 if (!(shader && textures)) { 203 textures = nullptr; 209 if (colors && textures) { 215 textures = nullptr; 221 // we don't use the shader if there are no textures 222 if (!textures) { 238 if (colors || textures) { 259 if (!textures) { // only tricolor shade [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
TexturePropertyAccessor.java | 65 GLStateType.TEXTURES, 73 GLStateType.TEXTURES, 83 return String.format("TEXTURE_STATE/TEXTURES/${activeTexture}/%s", mTextureType);
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