/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 128 gl->uniform3iv = &glUniform3iv;
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glwInitES20.inl | 128 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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glwFunctions.inl | 535 glUniform3ivFunc uniform3iv; [all...] |
glwInitES30Direct.inl | 213 gl->uniform3iv = &glUniform3iv;
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glwInitES30.inl | 213 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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glwInitES31Direct.inl | 275 gl->uniform3iv = &glUniform3iv;
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glwInitES32Direct.inl | 319 gl->uniform3iv = &glUniform3iv;
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glwInitGL30.inl | 211 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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glwInitES31.inl | 275 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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glwInitES32.inl | 319 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); [all...] |
glwInitGL31.inl | 222 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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glwInitGL32.inl | 240 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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glwInitGL33.inl | 259 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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glwInitGL40.inl | 293 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 275 dst->uniform3iv = src.uniform3iv;
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/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 227 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); 263 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]);
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es31fShaderTextureSizeTests.cpp | 434 gl.uniform3iv(shaderSizeLoc, 1, size.getPtr());
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es31fUniformLocationTests.cpp | 593 case glu::TYPE_INT_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; 603 case glu::TYPE_BOOL_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 181 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*);
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sglrContext.hpp | 169 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 235 GET_PROC(Uniform3iv); 730 GET_PROC(Uniform3iv); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
main.cpp | 306 void Uniform3iv(GLint location, GLsizei count, const GLint* v); [all...] |
/external/deqp/modules/glshared/ |
glsShaderLibraryCase.cpp | 800 case TYPE_INT_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; 804 case TYPE_BOOL_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; [all...] |
glsFragOpInteractionCase.cpp | 354 case 3: ctx.uniform3iv(location, 1, (int*)value.value().getValuePtr()); break;
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/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 535 gl->uniform3iv = glUniform3iv; [all...] |