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Searched
full:varying1
(Results
1 - 3
of
3
) sorted by null
/external/deqp/framework/referencerenderer/
rrShadingContext.cpp
29
FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4*
varying1
, const GenericVec4* varying2, GenericVec4* outputArray_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
38
varyings[1] =
varying1
;
rrShadingContext.hpp
40
FragmentShadingContext (const GenericVec4* varying0, const GenericVec4*
varying1
, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_emit.c
374
int
varying1
, varying2;
local
377
varying1
= vert_reg_to_varying(c, reg, 0);
378
if (
varying1
>= VARYING_SLOT_TEX0 &&
varying1
<= VARYING_SLOT_TEX7) {
379
if (c->key.point_sprite_coord_replace & (1 << (
varying1
- VARYING_SLOT_TEX0)))
382
if (
varying1
== BRW_VARYING_SLOT_PNTC)
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