HomeSort by relevance Sort by last modified time
    Searched full:varying1 (Results 1 - 3 of 3) sorted by null

  /external/deqp/framework/referencerenderer/
rrShadingContext.cpp 29 FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
38 varyings[1] = varying1;
rrShadingContext.hpp 40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_emit.c 374 int varying1, varying2; local
377 varying1 = vert_reg_to_varying(c, reg, 0);
378 if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) {
379 if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0)))
382 if (varying1 == BRW_VARYING_SLOT_PNTC)

Completed in 974 milliseconds