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  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_builder_3d.h 42 uint32_t vertex_count; member in struct:gen6_3dprimitive_info
65 dw[1] = info->vertex_count;
89 dw[2] = info->vertex_count;
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_gs_visitor.cpp 163 this->vertex_count = src_reg(this, glsl_type::uint_type);
165 /* Initialize the vertex_count register to 0 */
166 this->current_annotation = "initialize vertex_count";
167 inst = emit(MOV(dst_reg(this->vertex_count), brw_imm_ud(0u)));
231 emit(GS_OPCODE_SET_VERTEX_COUNT, mrf_reg, this->vertex_count);
256 emit(GS_OPCODE_SET_WRITE_OFFSET, mrf_reg, this->vertex_count,
288 * The current value of the vertex_count register determines which DWORD in
327 * dword_index = (vertex_count - 1) * bits_per_vertex / 32
332 * dword_index = (vertex_count - 1) >> (6 - log2(bits_per_vertex))
337 emit(ADD(dst_reg(prev_count), this->vertex_count,
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brw_vec4_gs_nir.cpp 108 this->vertex_count =
116 this->vertex_count =
122 this->vertex_count =
brw_vec4_gs_visitor.h 70 src_reg vertex_count; member in class:brw::vec4_gs_visitor
gen6_gs_visitor.cpp 215 * unless we haven't emitted that vertex at all (vertex_count != 0).
217 * Notice that we have already incremented vertex_count when we processed
223 emit(CMP(dst_null_ud(), this->vertex_count,
226 this->vertex_count, brw_imm_ud(0u),
353 emit(CMP(dst_null_ud(), this->vertex_count, brw_imm_ud(0u), BRW_CONDITIONAL_G));
363 this->vertex_count,
383 emit(CMP(dst_null_d(), vertex, this->vertex_count, BRW_CONDITIONAL_GE));
630 emit(CMP(dst_null_d(), sol_temp, this->vertex_count,
brw_fs_nir.cpp     [all...]
brw_fs.h 248 void set_gs_stream_control_data_bits(const fs_reg &vertex_count,
250 void emit_gs_control_data_bits(const fs_reg &vertex_count);
  /external/mesa3d/src/compiler/nir/
nir_lower_gs_intrinsics.c 65 * if (vertex_count < max_vertices) {
66 * emit_vertex_with_counter vertex_count ...
67 * vertex_count += 1
82 /* Create: if (vertex_count < max_vertices) and insert it.
201 nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_swtnl_t.c 160 swtnl->vertex_count = 0;
203 unsigned npush, start = 0, count = swtnl->vertex_count;
259 if (swtnl->vertex_count + (n) > SWTNL_VBO_SIZE/vertex_len \
260 || (swtnl->vertex_count && swtnl->primitive != p)) \
266 memcpy(swtnl->buf + swtnl->vertex_count * vertex_len, \
268 swtnl->vertex_count++; \
nouveau_render.h 48 unsigned vertex_count; member in struct:nouveau_swtnl_state
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_emit.c 140 unsigned vertex_count = vert_info->count; local
153 if (vertex_count == 0)
163 (ushort)vertex_count);
186 vertex_count,
191 render->unmap_vertices(render, 0, vertex_count - 1);
draw_pipe.c 234 draw->pipeline.vertex_count = vert_info->count;
272 draw->pipeline.vertex_count = 0;
329 draw->pipeline.vertex_count = count;
342 draw->pipeline.vertex_count = 0;
draw_pipe_util.c 131 for (i = 0; i < draw->pipeline.vertex_count; i++) {
draw_gs.c 294 int vertex_count = 0; local
319 debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count,
327 memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size,
331 vertex_count += current_verts;
draw_private.h 146 unsigned vertex_count; member in struct:draw_context::__anon27526
  /external/vulkan-validation-layers/demos/smoke/
Meshes.cpp 111 uint32_t vertex_count() const function in class:__anon38382::Mesh
118 return vertex_stride() * vertex_count();
265 mesh_.positions_.reserve(mesh_.vertex_count() + middle_point_count);
266 mesh_.normals_.reserve(mesh_.vertex_count() + middle_point_count);
315 int mid = mesh_.vertex_count() - 1;
446 vertex_offset += mesh.vertex_count();
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.h 123 jint vertex_count);
jni_shader_program.cpp 244 jint vertex_count) {
247 program->SetVertexCount(vertex_count);
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_cmdbuf.c 137 static void r200FireEB(r200ContextPtr rmesa, int vertex_count, int type)
141 if (vertex_count > 0) {
146 ((vertex_count + 0) << 16) |
152 OUT_BATCH((vertex_count + 1)/2);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d.h 659 STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE
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d3dx9mesh.h 702 HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags
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d3drmobj.h     [all...]
  /external/skia/src/core/
SkVertices.cpp 151 // storage = packed | vertex_count | index_count | pos[] | texs[] | colors[] | indices[]
  /external/mesa3d/src/gallium/drivers/ilo/
ilo_blitter_rectlist.c 49 blitter->draw_info.vertex_count = 3;
  /external/mesa3d/src/gallium/drivers/nouveau/codegen/
nv50_ir_print.cpp 295 "VERTEX_COUNT",

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