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Searched
full:weapon_two_name
(Results
1 - 2
of
2
) sorted by null
/external/flatbuffers/samples/
sample_binary.cpp
31
auto
weapon_two_name
= builder.CreateString("Axe");
local
36
auto axe = CreateWeapon(builder,
weapon_two_name
, weapon_two_damage);
/external/flatbuffers/docs/source/
Tutorial.md
471
auto
weapon_two_name
= builder.CreateString("Axe");
476
auto axe = CreateWeapon(builder,
weapon_two_name
, weapon_two_damage);
565
$
weapon_two_name
= $builder->createString("Axe");
566
$axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $
weapon_two_name
, 5);
579
ns(Weapon_ref_t)
weapon_two_name
= flatbuffers_string_create_str(B, "Axe");
583
ns(Weapon_ref_t) axe = ns(Weapon_create(B,
weapon_two_name
, weapon_two_damage));
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Completed in 613 milliseconds