HomeSort by relevance Sort by last modified time
    Searched full:weapon_two_name (Results 1 - 2 of 2) sorted by null

  /external/flatbuffers/samples/
sample_binary.cpp 31 auto weapon_two_name = builder.CreateString("Axe"); local
36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
  /external/flatbuffers/docs/source/
Tutorial.md 471 auto weapon_two_name = builder.CreateString("Axe");
476 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
565 $weapon_two_name = $builder->createString("Axe");
566 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5);
579 ns(Weapon_ref_t) weapon_two_name = flatbuffers_string_create_str(B, "Axe");
583 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage));
    [all...]

Completed in 613 milliseconds