Lines Matching full:eliminate
72 // Eliminate the move, in case following moves need a scratch register.
73 move->Eliminate();
132 move->Eliminate();
188 move->Eliminate();
222 move->Eliminate();
237 move->Eliminate();
332 move->Eliminate();
350 move->Eliminate();
412 // to become a no-op, so we can safely eliminate it. Consider for example
420 move->Eliminate();
464 move->Eliminate();
471 move->Eliminate();
488 move->Eliminate();