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Lines Matching refs:Matrix

76 Matrix* GlowingScene::setUpModelMatrix() {
77 return new Matrix();
80 Matrix* GlowingScene::setUpViewMatrix() {
96 // Set the view matrix.
97 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
100 Matrix* GlowingScene::setUpProjectionMatrix(float width, float height) {
101 // Create a new perspective projection matrix. The height will stay the same
111 return Matrix::newFrustum(left, right, bottom, top, near, far);
170 Matrix* transformMatrix = Matrix::newScale(mFboRatio, 1.0f, 1.0f);