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Lines Matching defs:shouldAccept

48     private void shouldAccept(Target.Floaty f, double value, double extraAllowedError) {
67 private void shouldAccept(Target.Floaty f, double value) {
68 shouldAccept(f, value, 0.);
104 shouldAccept(subnormalFloaty, (double) subnormalFloat);
105 shouldAccept(subnormalFloaty, (double) subnormalFloat + Math.ulp(subnormalFloat));
106 shouldAccept(subnormalFloaty, (double) subnormalFloat - Math.ulp(subnormalFloat));
112 shouldAccept(normalFloaty, (double) normalFloat1);
113 shouldAccept(normalFloaty, (double) normalFloat1 + Math.ulp(normalFloat1));
114 shouldAccept(normalFloaty, (double) normalFloat1 - Math.ulp(normalFloat1));
129 shouldAccept(subnormalFloaty, (double) subnormalFloat);
130 shouldAccept(subnormalFloaty, (double) subnormalFloat + 8192 * Math.ulp(subnormalFloat));
131 shouldAccept(subnormalFloaty, (double) subnormalFloat - 8192 * Math.ulp(subnormalFloat));
137 shouldAccept(normalFloaty, (double) normalFloat2);
138 shouldAccept(normalFloaty, (double) normalFloat2 + 8192 * Math.ulp(normalFloat2));
139 shouldAccept(normalFloaty, (double) normalFloat2 - 8192 * Math.ulp(normalFloat2));
153 shouldAccept(subnormalFloaty, (double) subnormalFloat);
155 shouldAccept(subnormalFloaty, (double) Float.MIN_NORMAL + Float.MIN_NORMAL);
156 shouldAccept(subnormalFloaty, (double) 0.f - Float.MIN_NORMAL);
170 shouldAccept(subnormalFloaty, (double) subnormalFloat);
172 shouldAccept(subnormalFloaty, (double) Float.MIN_NORMAL + 8192 * Float.MIN_NORMAL);
173 shouldAccept(subnormalFloaty, (double) 0.f - 8192 * Float.MIN_NORMAL);
188 shouldAccept(subnormalFloaty, subnormalDouble);
189 shouldAccept(subnormalFloaty, subnormalDouble + Math.ulp(subnormalDouble));
190 shouldAccept(subnormalFloaty, subnormalDouble - Math.ulp(subnormalDouble));
196 shouldAccept(normalFloaty, normalDouble);
197 shouldAccept(normalFloaty, normalDouble + Math.ulp(normalDouble));
198 shouldAccept(normalFloaty, normalDouble - Math.ulp(normalDouble));
213 shouldAccept(subnormalFloaty, subnormalDouble);
214 shouldAccept(subnormalFloaty, subnormalDouble + 8192 * Math.ulp(subnormalDouble));
215 shouldAccept(subnormalFloaty, subnormalDouble - 8192 * Math.ulp(subnormalDouble));
221 shouldAccept(normalFloaty, normalDouble);
222 shouldAccept(normalFloaty, normalDouble + 8192 * Math.ulp(normalDouble));
223 shouldAccept(normalFloaty, normalDouble - 8192 * Math.ulp(normalDouble));
235 shouldAccept(normalFloaty, normalHalf);
236 shouldAccept(normalFloaty, normalHalf + Float16Utils.float16Ulp(normalHalf));
237 shouldAccept(normalFloaty, normalHalf - Float16Utils.float16Ulp(normalHalf));
249 shouldAccept(normalFloaty, normalHalf);
250 shouldAccept(normalFloaty, normalHalf + 128 * Float16Utils.float16Ulp(normalHalf));
251 shouldAccept(normalFloaty, normalHalf - 128 * Float16Utils.float16Ulp(normalHalf));
256 shouldAccept(normalFloaty, normalHalf + 129 * Float16Utils.float16Ulp(normalHalf));
273 shouldAccept(normalFloaty, ub, extraError);
274 shouldAccept(normalFloaty, lb, extraError);
286 shouldAccept(subnormalFloaty, ub, extraError);
287 shouldAccept(subnormalFloaty, lb, extraError);
299 shouldAccept(halfFloaty, ub, extraError);
300 shouldAccept(halfFloaty, lb, extraError);
308 shouldAccept(halfFloaty, ub, extraError);
309 shouldAccept(halfFloaty, lb, extraError);
318 shouldAccept(negativeHalfFloaty, ub, extraError);
319 shouldAccept(negativeHalfFloaty, lb, extraError);
327 shouldAccept(negativeHalfFloaty, ub, extraError);
328 shouldAccept(negativeHalfFloaty, lb, extraError);
343 shouldAccept(floaty, (double) Float.MIN_VALUE);
344 shouldAccept(floaty, (double) Float.MIN_VALUE + 4 * Float.MIN_VALUE);
345 shouldAccept(floaty, (double) 0.f);
349 shouldAccept(floaty, (double) -Float.MIN_VALUE);
350 shouldAccept(floaty, (double) -Float.MIN_VALUE - 4 * Float.MIN_VALUE);
351 shouldAccept(floaty, (double) 0.f);
358 shouldAccept(floaty, Double.MIN_VALUE);
359 shouldAccept(floaty, Double.MIN_VALUE + 4 * Double.MIN_VALUE);
360 shouldAccept(floaty, 0.);
364 shouldAccept(floaty, -Double.MIN_VALUE);
365 shouldAccept(floaty, -Double.MIN_VALUE - 4 * Double.MIN_VALUE);
366 shouldAccept(floaty, 0.);
374 shouldAccept(floaty, Float16Utils.MIN_NORMAL);
375 shouldAccept(floaty, Float16Utils.MIN_NORMAL+ 4 * Double.MIN_NORMAL);
376 shouldAccept(floaty, 0.);
380 shouldAccept(floaty, -Float16Utils.MIN_NORMAL);
381 shouldAccept(floaty, -Float16Utils.MIN_NORMAL- 4 * Float16Utils.MIN_NORMAL);
382 shouldAccept(floaty, 0.f);