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Lines Matching full:shader

107     bool attachShader(GLuint shader);
108 bool detachShader(GLuint shader);
169 void attachShader(GLuint program, GLuint shader);
170 void detachShader(GLuint program, GLuint shader);
181 bool isShader(GLuint shader);
182 bool addShaderData(GLuint shader);
183 // caller must hold a reference to the shader as long as it holds the pointer
184 ShaderData* getShaderData(GLuint shader);
185 void unrefShaderData(GLuint shader);
187 // For separable shader programs.