Lines Matching full:case
34 case GL_ARRAY_BUFFER: // Vertex attributes
35 case GL_ELEMENT_ARRAY_BUFFER: // Vertex array indices
38 case GL_COPY_READ_BUFFER: // Buffer copy source
39 case GL_COPY_WRITE_BUFFER: // Buffer copy destination
40 case GL_PIXEL_PACK_BUFFER: // Pixel read target
41 case GL_PIXEL_UNPACK_BUFFER: // Texture data source
42 case GL_TRANSFORM_FEEDBACK_BUFFER: // Transform feedback buffer
43 case GL_UNIFORM_BUFFER: // Uniform block storage
46 case GL_ATOMIC_COUNTER_BUFFER: // Atomic counter storage
47 case GL_DISPATCH_INDIRECT_BUFFER: // Indirect compute dispatch commands
48 case GL_DRAW_INDIRECT_BUFFER: // Indirect command arguments
49 case GL_SHADER_STORAGE_BUFFER: // Read-write storage for shaders
60 case GL_BUFFER_SIZE:
61 case GL_BUFFER_USAGE:
63 case GL_BUFFER_ACCESS_FLAGS:
64 case GL_BUFFER_MAPPED:
65 case GL_BUFFER_MAP_LENGTH:
66 case GL_BUFFER_MAP_OFFSET:
76 case GL_UNPACK_ALIGNMENT:
77 case GL_PACK_ALIGNMENT:
79 case GL_UNPACK_ROW_LENGTH:
80 case GL_UNPACK_IMAGE_HEIGHT:
81 case GL_UNPACK_SKIP_PIXELS:
82 case GL_UNPACK_SKIP_ROWS:
83 case GL_UNPACK_SKIP_IMAGES:
84 case GL_PACK_ROW_LENGTH:
85 case GL_PACK_SKIP_PIXELS:
86 case GL_PACK_SKIP_ROWS:
95 case GL_UNPACK_ALIGNMENT:
96 case GL_PACK_ALIGNMENT:
98 case GL_UNPACK_ROW_LENGTH:
99 case GL_UNPACK_IMAGE_HEIGHT:
100 case GL_UNPACK_SKIP_PIXELS:
101 case GL_UNPACK_SKIP_ROWS:
102 case GL_UNPACK_SKIP_IMAGES:
103 case GL_PACK_ROW_LENGTH:
104 case GL_PACK_SKIP_PIXELS:
105 case GL_PACK_SKIP_ROWS:
121 case GL_DEPTH_COMPONENT32F:
122 case GL_R8:
123 case GL_R8UI:
124 case GL_R8I:
125 case GL_R16UI:
126 case GL_R16I:
127 case GL_R32UI:
128 case GL_R32I:
129 case GL_RG8:
130 case GL_RG8UI:
131 case GL_RG8I:
132 case GL_RG16UI:
133 case GL_RG16I:
134 case GL_RG32UI:
135 case GL_RG32I:
136 case GL_SRGB8_ALPHA8:
137 case GL_RGBA8UI:
138 case GL_RGBA8I:
139 case GL_RGB10_A2:
140 case GL_RGB10_A2UI:
141 case GL_RGBA16UI:
142 case GL_RGBA16I:
143 case GL_RGBA32I:
144 case GL_RGBA32UI:
145 case GL_RGB32F:
155 case GL_R16F:
156 case GL_RG16F:
157 case GL_RGBA16F:
158 case GL_R32F:
159 case GL_RG32F:
160 case GL_RGBA32F:
161 case GL_R11F_G11F_B10F:
163 case GL_RGB16F:
168 case GL_DEPTH_COMPONENT16:
169 case GL_DEPTH_COMPONENT24:
170 case GL_DEPTH_COMPONENT32_OES:
171 case GL_RGBA4:
172 case GL_RGB5_A1:
173 case GL_RGB565:
174 case GL_RGB8_OES:
175 case GL_RGBA8_OES:
176 case GL_STENCIL_INDEX8:
177 case GL_DEPTH32F_STENCIL8:
178 case GL_DEPTH24_STENCIL8_OES:
190 case GL_FRAMEBUFFER:
192 case GL_DRAW_FRAMEBUFFER:
193 case GL_READ_FRAMEBUFFER:
202 case GL_COLOR_ATTACHMENT0:
203 case GL_DEPTH_ATTACHMENT:
204 case GL_STENCIL_ATTACHMENT:
206 case GL_COLOR_ATTACHMENT1:
207 case GL_COLOR_ATTACHMENT2:
208 case GL_COLOR_ATTACHMENT3:
209 case GL_COLOR_ATTACHMENT4:
210 case GL_COLOR_ATTACHMENT5:
211 case GL_COLOR_ATTACHMENT6:
212 case GL_COLOR_ATTACHMENT7:
213 case GL_COLOR_ATTACHMENT8:
214 case GL_COLOR_ATTACHMENT9:
215 case GL_COLOR_ATTACHMENT10:
216 case GL_COLOR_ATTACHMENT11:
217 case GL_COLOR_ATTACHMENT12:
218 case GL_COLOR_ATTACHMENT13:
219 case GL_COLOR_ATTACHMENT14:
220 case GL_COLOR_ATTACHMENT15:
221 case GL_DEPTH_STENCIL_ATTACHMENT:
229 case GL_RED:
230 case GL_RED_INTEGER:
231 case GL_RG:
232 case GL_RG_INTEGER:
233 case GL_RGB:
234 case GL_RGB_INTEGER:
235 case GL_RGBA:
236 case GL_RGBA_INTEGER:
237 case GL_LUMINANCE_ALPHA:
238 case GL_LUMINANCE:
239 case GL_ALPHA:
247 case GL_UNSIGNED_BYTE:
248 case GL_BYTE:
249 case GL_HALF_FLOAT:
250 case GL_FLOAT:
251 case GL_INT:
252 case GL_UNSIGNED_SHORT_5_6_5:
253 case GL_UNSIGNED_SHORT_4_4_4_4:
254 case GL_UNSIGNED_SHORT_5_5_5_1:
255 case GL_UNSIGNED_INT:
256 case GL_UNSIGNED_INT_2_10_10_10_REV:
257 case GL_UNSIGNED_INT_10F_11F_11F_REV:
258 case GL_UNSIGNED_INT_5_9_9_9_REV:
269 case GL_BYTE:
270 case GL_UNSIGNED_BYTE:
271 case GL_SHORT:
272 case GL_UNSIGNED_SHORT:
273 case GL_FIXED:
274 case GL_FLOAT:
278 case GL_INT:
279 case GL_UNSIGNED_INT:
280 case GL_HALF_FLOAT_OES:
283 case GL_HALF_FLOAT:
284 case GL_INT_2_10_10_10_REV:
285 case GL_UNSIGNED_INT_2_10_10_10_REV:
329 case GL_TEXTURE_EXTERNAL_OES:
330 case GL_TEXTURE_2D:
331 case GL_TEXTURE_CUBE_MAP:
332 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
333 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
334 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
335 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
336 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
337 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
339 case GL_TEXTURE_2D_ARRAY:
340 case GL_TEXTURE_3D:
342 case GL_TEXTURE_2D_MULTISAMPLE:
358 case internal: \
381 case internal: \
433 case internal: \
440 case internal: \
490 case GL_RED:
491 case GL_RED_INTEGER:
492 case GL_DEPTH_COMPONENT:
493 case GL_DEPTH_STENCIL:
494 case GL_RG:
495 case GL_RG_INTEGER:
496 case GL_RGB:
497 case GL_RGB_INTEGER:
498 case GL_RGBA:
499 case GL_RGBA_INTEGER:
500 case GL_ALPHA:
501 case GL_LUMINANCE:
502 case GL_LUMINANCE_ALPHA:
511 case GL_R32F:
512 case GL_RG32F:
513 case GL_RGB32F:
514 case GL_RGBA32F:
516 case GL_R8UI:
517 case GL_R8I:
518 case GL_R16UI:
519 case GL_R16I:
520 case GL_R32UI:
521 case GL_R32I:
522 case GL_RG8UI:
523 case GL_RG8I:
524 case GL_RG16UI:
525 case GL_RG16I:
526 case GL_RG32UI:
527 case GL_RG32I:
528 case GL_RGBA8UI:
529 case GL_RGBA8I:
530 case GL_RGB10_A2UI:
531 case GL_RGBA16UI:
532 case GL_RGBA16I:
533 case GL_RGBA32I:
534 case GL_RGBA32UI:
544 case GL_R8:
545 case GL_RG8:
546 case GL_RGB8:
547 case GL_RGB565:
548 case GL_RGBA4:
549 case GL_RGB5_A1:
550 case GL_RGBA8:
551 case GL_RGB10_A2:
552 case GL_RGB10_A2UI:
553 case GL_SRGB8_ALPHA8:
554 case GL_R8I:
555 case GL_R8UI:
556 case GL_R16I:
557 case GL_R16UI:
558 case GL_R32I:
559 case GL_R32UI:
560 case GL_RG8I:
561 case GL_RG8UI:
562 case GL_RG16I:
563 case GL_RG16UI:
564 case GL_RG32I:
565 case GL_RG32UI:
566 case GL_RGBA8I:
567 case GL_RGBA8UI:
568 case GL_RGBA16I:
569 case GL_RGBA16UI:
570 case GL_RGBA32I:
571 case GL_RGBA32UI:
573 case GL_R16F:
574 case GL_RG16F:
575 case GL_RGBA16F:
576 case GL_R32F:
577 case GL_RG32F:
578 case GL_RGBA32F:
579 case GL_R11F_G11F_B10F:
582 case GL_RGB16F:
591 case GL_DEPTH_COMPONENT:
592 case GL_DEPTH_STENCIL:
593 case GL_DEPTH_COMPONENT16:
594 case GL_DEPTH_COMPONENT24:
595 case GL_DEPTH_COMPONENT32F:
596 case GL_DEPTH24_STENCIL8:
597 case GL_DEPTH32F_STENCIL8:
605 case GL_DEPTH_STENCIL:
606 case GL_STENCIL_INDEX8:
607 case GL_DEPTH24_STENCIL8:
608 case GL_DEPTH32F_STENCIL8:
616 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
617 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
618 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
619 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
620 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
621 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
668 case GL_UNSIGNED_BYTE:
669 case GL_UNSIGNED_SHORT:
670 case GL_UNSIGNED_SHORT_5_6_5:
671 case GL_UNSIGNED_SHORT_4_4_4_4:
672 case GL_UNSIGNED_SHORT_5_5_5_1:
673 case GL_UNSIGNED_INT:
674 case GL_UNSIGNED_INT_10F_11F_11F_REV:
675 case GL_UNSIGNED_INT_24_8:
676 case GL_HALF_FLOAT:
677 case GL_HALF_FLOAT_OES:
678 case GL_FLOAT:
685 case type: \
701 case GL_DEPTH_COMPONENT:
704 case GL_RED:
705 case GL_RG:
706 case GL_DEPTH_STENCIL_OES:
707 case GL_ALPHA:
708 case GL_RGB:
709 case GL_RGBA:
710 case GL_BGRA_EXT:
711 case GL_LUMINANCE:
712 case GL_LUMINANCE_ALPHA:
719 case format:
797 case format: \
812 case GL_VERTEX_SHADER:
813 case GL_FRAGMENT_SHADER:
815 case GL_COMPUTE_SHADER:
825 case GL_RENDERBUFFER:
827 case GL_TEXTURE_2D_MULTISAMPLE: