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Lines Matching defs:Character

143   CHAR16                 Character;

165 Character = BOXDRAW_HORIZONTAL;
167 Buffer[Index] = Character;
177 Character = BOXDRAW_DOWN_RIGHT;
179 PrintCharAt (gScreenDimensions.LeftColumn, gScreenDimensions.TopRow, Character);
182 Character = BOXDRAW_DOWN_LEFT;
183 PrintCharAt ((UINTN) -1, (UINTN) -1, Character);
185 Character = BOXDRAW_VERTICAL;
187 PrintCharAt (gScreenDimensions.LeftColumn, Row, Character);
188 PrintCharAt (gScreenDimensions.RightColumn - 1, Row, Character);
206 Character = BOXDRAW_UP_RIGHT;
207 PrintCharAt (gScreenDimensions.LeftColumn, gScreenDimensions.TopRow + NONE_FRONT_PAGE_HEADER_HEIGHT - 1, Character);
210 Character = BOXDRAW_UP_LEFT;
211 PrintCharAt ((UINTN) -1, (UINTN) -1, Character);
219 Character = BOXDRAW_DOWN_RIGHT;
220 PrintCharAt (gScreenDimensions.LeftColumn, gScreenDimensions.BottomRow - STATUS_BAR_HEIGHT - gFooterHeight, Character);
224 Character = BOXDRAW_DOWN_LEFT;
225 PrintCharAt ((UINTN) -1, (UINTN) -1, Character);
226 Character = BOXDRAW_VERTICAL;
231 PrintCharAt (gScreenDimensions.LeftColumn, Row, Character);
232 PrintCharAt (gScreenDimensions.RightColumn - 1, Row, Character);
235 Character = BOXDRAW_UP_RIGHT;
236 PrintCharAt (gScreenDimensions.LeftColumn, gScreenDimensions.BottomRow - STATUS_BAR_HEIGHT - 1, Character);
240 Character = BOXDRAW_UP_LEFT;
241 PrintCharAt ((UINTN) -1, (UINTN) -1, Character);
484 hit, then 2 Unicode character will consume an output storage
534 // Skip to the next character
540 // Skip to the next character
843 @return Number of Unicode character printed.
913 // We are at a narrow or wide character directive. Set attributes and strip it and print it