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Lines Matching defs:VectorNum

37     .byte   0x6a    #  push #VectorNum

44 .byte 0x6a # push #VectorNum
51 .byte 0x6a # push #VectorNum
58 .byte 0x6a # push #VectorNum
65 .byte 0x6a # push #VectorNum
72 .byte 0x6a # push #VectorNum
79 .byte 0x6a # push #VectorNum
86 .byte 0x6a # push #VectorNum
93 .byte 0x6a # push #VectorNum
100 .byte 0x6a # push #VectorNum
107 .byte 0x6a # push #VectorNum
114 .byte 0x6a # push #VectorNum
121 .byte 0x6a # push #VectorNum
128 .byte 0x6a # push #VectorNum
135 .byte 0x6a # push #VectorNum
142 .byte 0x6a # push #VectorNum
149 .byte 0x6a # push #VectorNum
156 .byte 0x6a # push #VectorNum
163 .byte 0x6a # push #VectorNum
170 .byte 0x6a # push #VectorNum
177 .byte 0x6a # push #VectorNum
184 .byte 0x6a # push #VectorNum
191 .byte 0x6a # push #VectorNum
198 .byte 0x6a # push #VectorNum
205 .byte 0x6a # push #VectorNum
212 .byte 0x6a # push #VectorNum
219 .byte 0x6a # push #VectorNum
226 .byte 0x6a # push #VectorNum
233 .byte 0x6a # push #VectorNum
240 .byte 0x6a # push #VectorNum
247 .byte 0x6a # push #VectorNum
254 .byte 0x6a # push #VectorNum
263 VectorNum:
660 # AsmVectorNumFixup (*NewVectorAddr, VectorNum, *OldVectorAddr);
666 movb %al, (VectorNum - HookAfterStubBegin)(%ecx)