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140 <dd> Gaussian:{radius},{sigma} Generate a two-dimensional gaussian kernel, as used by -gaussian. The sigma for the curve is required.  The resulting kernel is normalized, </dd>
158 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd>