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136 <dd> Gaussian:{radius},{sigma} Generate a two-dimensional gaussian kernel, as used by -gaussian. The sigma for the curve is required.  The resulting kernel is normalized, </dd>
138 <dd> If 'sigma' is zero, you get a single pixel on a field of zeros. </dd>
140 <dd> NOTE: that the 'radius' is optional, but if provided can limit (clip) the final size of the resulting kernel to a square 2*radius+1 in size. The radius should be at least 2 times that of the sigma value, or sever clipping and aliasing may result. If not given or set to 0 the radius will be determined so as to produce the best minimal error result, which is usally much larger than is normally needed. </dd>
142 <dd> LoG:{radius},{sigma} "Laplacian of a Gaussian" or "Mexician Hat" Kernel. The supposed ideal edge detection, zero-summing kernel. </dd>
144 <dd> An alturnative to this kernel is to use a "DoG" with a sigma ratio of approx 1.6 (according to wikipedia). </dd>
148 <dd> Blur:{radius},{sigma}[,{angle}] Generates a 1 dimensional or linear gaussian blur, at the angle given (current restricted to orthogonal angles). If a 'radius' is given the kernel is clipped to a width of 2*radius+1. Kernel can be rotated by a 90 degree angle. </dd>
150 <dd> If 'sigma' is zero, you get a single pixel on a field of zeros. </dd>
152 <dd> Note that two convolutions with two "Blur" kernels perpendicular to each other, is equivalent to a far larger "Gaussian" kernel with the same sigma value, However it is much faster to apply. This is how the "-blur" operator actually works. </dd>
154 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd>
160 <dd> # Still to be implemented... # # Filter2D # Filter1D # Set kernel values using a resize filter, and given scale (sigma) # Cylindrical or Linear. Is this possible with an image? # </dd>
168 <dd> Laplacian:{type} Discrete Lapacian Kernels, (without normalization) Type 0 : 3x3 with center:8 surounded by -1 (8 neighbourhood) Type 1 : 3x3 with center:4 edge:-1 corner:0 (4 neighbourhood) Type 2 : 3x3 with center:4 edge:1 corner:-2 Type 3 : 3x3 with center:4 edge:-2 corner:1 Type 5 : 5x5 laplacian Type 7 : 7x7 laplacian Type 15 : 5x5 LoG (sigma approx 1.4) Type 19 : 9x9 LoG (sigma approx 1.4) </dd>