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140 <dd> NOTE: that the 'radius' is optional, but if provided can limit (clip) the final size of the resulting kernel to a square 2*radius+1 in size. The radius should be at least 2 times that of the sigma value, or sever clipping and aliasing may result. If not given or set to 0 the radius will be determined so as to produce the best minimal error result, which is usally much larger than is normally needed. </dd>
152 <dd> Note that two convolutions with two "Blur" kernels perpendicular to each other, is equivalent to a far larger "Gaussian" kernel with the same sigma value, However it is much faster to apply. This is how the "-blur" operator actually works. </dd>
154 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd>
270 <dd> However using a larger radius such as "Euclidean:4" you will get a much smoother distance gradient from the edge of the shape. Especially if the image is pre-processed to include any anti-aliasing pixels. Of course a larger kernel is slower to use, and not always needed. </dd>