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Lines Matching refs:mat

21 extern void Matrix4x4_LoadIdentity(Matrix4x4 mat);
23 // mat = ScaleMatrix(sx, sy, sz) * mat
24 extern void Matrix4x4_Scale(Matrix4x4 mat,
27 // mat = TranslateMatrix(tx, ty, tz) * mat
28 extern void Matrix4x4_Translate(Matrix4x4 mat,
31 // mat = RotateMatrix(angle, ax, ay, az) * mat
32 extern void Matrix4x4_Rotate(Matrix4x4 mat, float angle,
35 // mat = FrustumMatrix(left, right, bottom, top, near, far) * mat
36 extern void Matrix4x4_Frustum(Matrix4x4 mat,
41 extern void Matrix4x4_Perspective(Matrix4x4 mat, float fovy, float aspect,
44 // [x,y,z] = mat(3x3) * [x,y,z]
45 extern void Matrix4x4_Transform(Matrix4x4 mat, float *x, float *y, float *z);