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Lines Matching refs:x32

27         (byte)0x61, (byte)0x45, (byte)0x6d, (byte)0x8d, (byte)0x9, (byte)0x81, (byte)0x7d, (byte)0x32, 
210 int x76, x54, x32, x10;
214 x32 = ((in[inOff + 3] & 0xff) << 8) + (in[inOff + 2] & 0xff);
219 x10 = rotateWordLeft(x10 + (x32 & ~x76) + (x54 & x76) + workingKey[i ], 1);
220 x32 = rotateWordLeft(x32 + (x54 & ~x10) + (x76 & x10) + workingKey[i+1], 2);
221 x54 = rotateWordLeft(x54 + (x76 & ~x32) + (x10 & x32) + workingKey[i+2], 3);
222 x76 = rotateWordLeft(x76 + (x10 & ~x54) + (x32 & x54) + workingKey[i+3], 5);
226 x32 += workingKey[x10 & 63];
227 x54 += workingKey[x32 & 63];
232 x10 = rotateWordLeft(x10 + (x32 & ~x76) + (x54 & x76) + workingKey[i ], 1);
233 x32 = rotateWordLeft(x32 + (x54 & ~x10) + (x76 & x10) + workingKey[i+1], 2);
234 x54 = rotateWordLeft(x54 + (x76 & ~x32) + (x10 & x32) + workingKey[i+2], 3);
235 x76 = rotateWordLeft(x76 + (x10 & ~x54) + (x32 & x54) + workingKey[i+3], 5);
239 x32 += workingKey[x10 & 63];
240 x54 += workingKey[x32 & 63];
245 x10 = rotateWordLeft(x10 + (x32 & ~x76) + (x54 & x76) + workingKey[i ], 1);
246 x32 = rotateWordLeft(x32 + (x54 & ~x10) + (x76 & x10) + workingKey[i+1], 2);
247 x54 = rotateWordLeft(x54 + (x76 & ~x32) + (x10 & x32) + workingKey[i+2], 3);
248 x76 = rotateWordLeft(x76 + (x10 & ~x54) + (x32 & x54) + workingKey[i+3], 5);
253 out[outOff + 2] = (byte)x32;
254 out[outOff + 3] = (byte)(x32 >> 8);
267 int x76, x54, x32, x10;
271 x32 = ((in[inOff + 3] & 0xff) << 8) + (in[inOff + 2] & 0xff);
276 x76 = rotateWordLeft(x76, 11) - ((x10 & ~x54) + (x32 & x54) + workingKey[i+3]);
277 x54 = rotateWordLeft(x54, 13) - ((x76 & ~x32) + (x10 & x32) + workingKey[i+2]);
278 x32 = rotateWordLeft(x32, 14) - ((x54 & ~x10) + (x76 & x10) + workingKey[i+1]);
279 x10 = rotateWordLeft(x10, 15) - ((x32 & ~x76) + (x54 & x76) + workingKey[i ]);
283 x54 -= workingKey[x32 & 63];
284 x32 -= workingKey[x10 & 63];
289 x76 = rotateWordLeft(x76, 11) - ((x10 & ~x54) + (x32 & x54) + workingKey[i+3]);
290 x54 = rotateWordLeft(x54, 13) - ((x76 & ~x32) + (x10 & x32) + workingKey[i+2]);
291 x32 = rotateWordLeft(x32, 14) - ((x54 & ~x10) + (x76 & x10) + workingKey[i+1]);
292 x10 = rotateWordLeft(x10, 15) - ((x32 & ~x76) + (x54 & x76) + workingKey[i ]);
296 x54 -= workingKey[x32 & 63];
297 x32 -= workingKey[x10 & 63];
302 x76 = rotateWordLeft(x76, 11) - ((x10 & ~x54) + (x32 & x54) + workingKey[i+3]);
303 x54 = rotateWordLeft(x54, 13) - ((x76 & ~x32) + (x10 & x32) + workingKey[i+2]);
304 x32 = rotateWordLeft(x32, 14) - ((x54 & ~x10) + (x76 & x10) + workingKey[i+1]);
305 x10 = rotateWordLeft(x10, 15) - ((x32 & ~x76) + (x54 & x76) + workingKey[i ]);
310 out[outOff + 2] = (byte)x32;
311 out[outOff + 3] = (byte)(x32 >> 8);