Lines Matching full:uniform
84 values { uniform bool u_false = false; }
112 values { uniform bool u_false = false; }
138 values { uniform bool u_false = false; }
165 values { uniform bool u_false = false; }
2344 group uniform "Uniform linkage"
2348 desc "Vertex side uniform has highp, fragment side uniform mediump."
2354 uniform highp float u_val;
2365 uniform float u_val;
2377 desc "Vertex side uniform has highp, fragment side uniform mediump."
2383 uniform highp float u_val;
2394 uniform mediump float u_val;
2406 desc "Vertex side uniform has lowp, fragment side uniform highp."
2412 uniform lowp int u_val;
2423 uniform highp int u_val;
2435 desc "Vertex side uniform has lowp, fragment side uniform mediump."
2441 uniform lowp vec3 u_val;
2452 uniform mediump vec3 u_val;
2464 group struct "Uniform structs"
2468 desc "Same uniform struct in both shaders"
2470 uniform float val.a = 1.0;
2471 uniform float val.b = 2.0;
2478 uniform Struct val;
2490 uniform Struct val;
2505 desc "Uniform struct declared in both, used only in vertex."
2507 uniform float val.a = 1.0;
2508 uniform float val.b = 2.0;
2515 uniform Struct val;
2527 uniform Struct val;
2540 desc "Uniform struct declared in both, used only in fragment."
2542 uniform float val.a = 1.0;
2543 uniform float val.b = 2.0;
2550 uniform Struct val;
2560 uniform Struct val;
2572 desc "Uniform struct declared in both, used partially in both."
2574 uniform float val.a = 1.0;
2575 uniform float val.b = 2.0;
2582 uniform Struct val;
2594 uniform Struct val;
2607 desc "Same uniform struct in both shaders. Datatype vec4"
2609 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2610 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
2617 uniform Struct val;
2629 uniform Struct val;
2644 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 "
2646 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2647 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
2654 uniform Struct val;
2666 uniform Struct val;
2678 desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
2680 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2681 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
2688 uniform Struct val;
2698 uniform Struct val;
2709 desc "Uniform struct declared in both, used partially in both. Datatype vec4"
2711 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2712 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
2719 uniform Struct val;
2731 uniform Struct val;
2743 desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
2745 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2746 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
2753 uniform Struct val;
2765 uniform Struct val;
2779 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
2781 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2782 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
2789 uniform Struct val;
2801 uniform Struct val;
2813 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
2815 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2816 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
2823 uniform Struct val;
2833 uniform Struct val;
2844 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
2846 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2847 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
2854 uniform Struct val;
2866 uniform Struct val;
2878 desc "Same uniform struct in both shaders. Datatype vec4 and float"
2880 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2881 uniform float val.b = 2.0;
2888 uniform Struct val;
2900 uniform Struct val;
2914 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
2916 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2917 uniform float val.b = 2.0;
2924 uniform Struct val;
2936 uniform Struct val;
2948 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and float"
2950 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2951 uniform float val.b = 2.0;
2958 uniform Struct val;
2968 uniform Struct val;
2979 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and float"
2981 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
2982 uniform float val.b = 2.0;
2989 uniform Struct val;
3001 uniform Struct val;
3013 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec4"
3015 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
3016 uniform vec4 val.b.c = vec4(1.0, 2.0, 3.0, 4.0);
3024 uniform Struct val;
3037 uniform Struct val;
3049 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec3"
3051 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
3052 uniform vec3 val.b.c = vec3(1.0, 2.0, 3.0);
3060 uniform Struct val;
3073 uniform Struct val;
3085 desc "Uniform struct declared in both, used partially in both. Datatype vec2 and vec3"
3087 uniform vec2 val.a = vec2(1.0, 2.0);
3088 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
3095 uniform Struct val;
3107 uniform Struct val;
3119 desc "Uniform struct declared in both, used partially in both. Datatype vec2 and int"
3121 uniform vec2 val.a = vec2(1.0, 2.0);
3122 uniform int val.b = 2;
3129 uniform Struct val;
3141 uniform Struct val;
3153 desc "Uniform struct declared in both, used partially in both. Datatype int and float"
3155 uniform float val.a = 1.0;
3156 uniform int val.b = 2;
3163 uniform Struct val;
3175 uniform Struct val;
3187 desc "Uniform struct declared in both, used partially in both. Datatype bvec2 and vec2"
3189 uniform bvec2 val.a = bvec2(true, true);
3190 uniform vec2 val.b = vec2(1.0, 2.0);
3197 uniform Struct val;
3209 uniform Struct val;
3221 desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and vec2"
3223 uniform ivec2 val.a = ivec2(1, 2);
3224 uniform vec2 val.b = vec2(1.0, 2.0);
3231 uniform Struct val;
3243 uniform Struct val;
3255 desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and ivec2"
3257 uniform ivec2 val.a = ivec2(1, 2);
3258 uniform ivec2 val.b = ivec2(1, 2);
3265 uniform Struct val;
3277 uniform Struct val;
3296 uniform Struct val;
3308 uniform Struct val;
3327 uniform Struct val;
3339 uniform Struct val;
3358 uniform Struct val;
3370 uniform Struct val;
3389 uniform Struct val;
3401 uniform Struct val;
3420 uniform Struct val;
3432 uniform Struct val;
3451 uniform Struct val;
3463 uniform Struct val;
3482 uniform Struct val;
3494 uniform Struct val;
3508 uniform float val.constantAttenuation = 1.0;
3509 uniform float val.quadraticAttenuation = 1.0;
3524 uniform Light val;
3545 uniform Light val;
3560 uniform float val.constantAttenuation = 1.0;
3561 uniform float val.quadraticAttenuation = 1.0;
3576 uniform Light val;
3597 uniform Light val;
3609 group block "Uniform blocks"
3616 uniform Block
3632 uniform Block
3653 uniform Block
3669 uniform Block
3691 layout(std140) uniform Block
3707 uniform Block
3728 layout(shared) uniform Block
3744 layout(packed) uniform Block
3765 layout(row_major) uniform Block
3781 layout(column_major) uniform Block
3802 layout(row_major) uniform Block
3818 layout(column_major) uniform Block
3839 uniform Block
3841 layout(row_major) uniform highp mat3 val;
3855 uniform Block
3857 layout(column_major) uniform highp mat3 val;