Lines Matching full:functional
2 dEQP-GLES3.functional.prerequisite.* 2x2 32x32
3 dEQP-GLES3.functional.implementation_limits.* 1x1 1x1
4 dEQP-GLES3.functional.color_clear.* 1x1 128x128
5 dEQP-GLES3.functional.depth_stencil_clear.* 1x1 128x128
6 dEQP-GLES3.functional.buffer.* 64x64 128x128
7 dEQP-GLES3.functional.shaders.preprocessor.* 2x2 32x32
8 dEQP-GLES3.functional.shaders.constants.* 2x2 32x32
9 dEQP-GLES3.functional.shaders.linkage.* 2x2 32x32
10 dEQP-GLES3.functional.shaders.conversions.* 2x2 32x32
11 dEQP-GLES3.functional.shaders.conditionals.* 2x2 32x32
12 dEQP-GLES3.functional.shaders.declarations.* 2x2 32x32
13 dEQP-GLES3.functional.shaders.swizzles.* 2x2 32x32
14 dEQP-GLES3.functional.shaders.functions.* 2x2 32x32
15 dEQP-GLES3.functional.shaders.arrays.* 2x2 32x32
16 dEQP-GLES3.functional.shaders.keywords.* 2x2 16x16
17 dEQP-GLES3.functional.shaders.qualification_order.* 2x2 16x16
18 dEQP-GLES3.functional.shaders.discard.* 32x32 128x128
19 dEQP-GLES3.functional.shaders.indexing.* 32x32 128x128
20 dEQP-GLES3.functional.shaders.loops.* 32x32 128x128
21 dEQP-GLES3.functional.shaders.operator.* 64x64 128x128
22 dEQP-GLES3.functional.shaders.matrix.* 32x32 128x128
23 dEQP-GLES3.functional.shaders.return.* 32x32 128x128
24 dEQP-GLES3.functional.shaders.struct.* 32x32 128x128
25 dEQP-GLES3.functional.shaders.switch.* 32x32 128x128
26 dEQP-GLES3.functional.shaders.fragdepth.* 32x32 128x128
27 dEQP-GLES3.functional.shaders.precision.* 1x1 1x1
28 dEQP-GLES3.functional.shaders.builtin_variable.* 32x32 64x64
29 dEQP-GLES3.functional.shaders.texture_functions.* 128x112 128x128
30 dEQP-GLES3.functional.shaders.derivate.* 64x64 256x256
31 dEQP-GLES3.functional.shaders.scoping.* 2x2 32x32
32 dEQP-GLES3.functional.shaders.builtin_functions.* 1x1 1x1
33 dEQP-GLES3.functional.shaders.invariance.* 256x256 256x256
34 dEQP-GLES3.functional.shaders.fragdata.* 16x16 32x32
35 dEQP-GLES3.functional.shaders.random.* 16x16 64x64
36 dEQP-GLES3.functional.shaders.negative.* 1x1 1x1
37 dEQP-GLES3.functional.shaders.constant_expressions.* 2x2 32x32
38 dEQP-GLES3.functional.texture.format.* 64x64 128x128
39 dEQP-GLES3.functional.texture.size.* 64x64 128x128
40 dEQP-GLES3.functional.texture.wrap.* 256x256 256x256
41 dEQP-GLES3.functional.texture.filtering.2d.* 256x256 256x256
42 dEQP-GLES3.functional.texture.filtering.cube.* 168x112 168x112
43 dEQP-GLES3.functional.texture.filtering.2d_array.* 256x256 256x256
44 dEQP-GLES3.functional.texture.filtering.3d.* 256x256 256x256
45 dEQP-GLES3.functional.texture.mipmap.2d.* 256x256 256x256
46 dEQP-GLES3.functional.texture.mipmap.cube.* 128x128 128x128
47 dEQP-GLES3.functional.texture.mipmap.3d.* 128x128 128x128
48 dEQP-GLES3.functional.texture.swizzle.* 16x16 64x64
49 dEQP-GLES3.functional.texture.shadow.2d.* 128x128 256x256
50 dEQP-GLES3.functional.texture.shadow.cube.* 84x56 168x112
51 dEQP-GLES3.functional.texture.shadow.2d_array.* 128x128 256x256
52 dEQP-GLES3.functional.texture.specification.* 128x128 256x256
53 dEQP-GLES3.functional.texture.vertex.* 128x128 256x256
54 dEQP-GLES3.functional.texture.compressed.* 256x256 256x256
55 dEQP-GLES3.functional.texture.units.* 64x64 128x128
56 dEQP-GLES3.functional.fragment_ops.depth.* 32x32 64x64
57 dEQP-GLES3.functional.fragment_ops.stencil.* 32x32 64x64
58 dEQP-GLES3.functional.fragment_ops.depth_stencil.* 48x48 64x64
59 dEQP-GLES3.functional.fragment_ops.blend.* 32x32 64x64
60 dEQP-GLES3.functional.fragment_ops.random.* 32x32 64x64
61 dEQP-GLES3.functional.fragment_ops.interaction.* 32x32 64x64
62 dEQP-GLES3.functional.fragment_ops.scissor.* 64x64 256x256
63 dEQP-GLES3.functional.fbo.* 128x128 128x128
64 dEQP-GLES3.functional.vertex_arrays.* 64x64 256x256
65 dEQP-GLES3.functional.draw.* 128x128 256x256
66 dEQP-GLES3.functional.ubo.* 16x16 32x32
67 dEQP-GLES3.functional.uniform_api.* 16x16 32x32
68 dEQP-GLES3.functional.attribute_location.* 16x16 32x32
69 dEQP-GLES3.functional.fragment_out.* 1x1 1x1
70 dEQP-GLES3.functional.samplers.* 64x64 128x128
71 dEQP-GLES3.functional.pbo.* 64x64 128x128
72 dEQP-GLES3.functional.rasterization.* 256x256 256x256
73 dEQP-GLES3.functional.occlusion_query.* 128x128 256x256
74 dEQP-GLES3.functional.vertex_array_objects.* 64x64 256x256
75 dEQP-GLES3.functional.primitive_restart.* 64x64 256x256
76 dEQP-GLES3.functional.instanced.* 32x32 128x128
77 dEQP-GLES3.functional.rasterizer_discard.* 32x32 64x64
78 dEQP-GLES3.functional.transform_feedback.* 16x16 64x64
79 dEQP-GLES3.functional.fence_sync.* 16x16 64x64
80 dEQP-GLES3.functional.negative_api.* 1x1 16x16
81 dEQP-GLES3.functional.multisample.* 128x128 256x256
82 dEQP-GLES3.functional.read_pixels.* 16x16 32x32
83 dEQP-GLES3.functional.dither.* 128x128 256x256
84 dEQP-GLES3.functional.state_query.* 1x1 32x32
85 dEQP-GLES3.functional.clipping.* 200x200 256x256
86 dEQP-GLES3.functional.polygon_offset.* 200x200 256x256
87 dEQP-GLES3.functional.flush_finish.* 256x256 256x256
88 dEQP-GLES3.functional.shader_api.* 1x1 1x1
89 dEQP-GLES3.functional.default_vertex_attrib.* 128x128 256x256
90 dEQP-GLES3.functional.lifetime.* 1x1 16x16