Lines Matching full:uniform
19 Uniform Buffer Object tests
27 + Basic uniform buffer object usage
28 - Binding and unbinding uniform buffers
29 - Writing uniform buffer data with glBufferData()
30 + Binding uniform buffers to uniform blocks
34 + Querying uniform block memory layout
36 + Uniform blocks GLSL
37 - Basic scalar, vector and matrix types in uniform blocks
38 - Samplers in uniform blocks - as negative case!
39 - Structures and arrays in uniform blocks
40 - Uniform block instance names
41 - Uniform block arrays
44 - Negative tests for uniform block linking
45 - Unused uniforms in uniform blocks
46 + Sharing uniform blocks between vertex and fragment shaders
49 + Mapping uniform buffers
51 + Negative tests for uniform buffer API
56 Uniform block tests define a set of uniforms and uniform blocks. In addition two
58 from fragment shader respectively. The uniform sets are either specified manually
59 or choosen randomly. Values for each uniform are choosen.
61 Shaders are generated based on uniform declarations and use set. Each uniform that
68 Shaders are compiled and linked together. Uniform block layout is queried and
69 values are stored into one or more uniform buffers. If std140 memory layout is used,
74 pixels are checked. If all pixels are white and uniform layout queries didn't