Lines Matching full:shaders
26 * \brief Negative tests for shaders and interface matching.
189 failReason = "expected shaders to compile, but failed.";
193 failReason = "expected shaders to link, but failed.";
197 failReason = "expected shaders to fail linking, but succeeded.";
310 /* Use highp in vertex shaders, mediump in fragment shaders. Check variations as above.
326 /* Use highp in vertex shaders, mediump in fragment shaders. Check variations as above.
333 /* Use mediump in vertex shaders, highp in fragment shaders. Check variations as above.