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Lines Matching refs:is_ok

79 	bool is_ok	 = true;
131 is_ok = is_ok & checkSourceTextureSizeAndType(s_formats[i], s_source_texture_targets[j]);
149 is_ok = is_ok & checkDestinationTexture(s_formats[i], ColorChannelSelector(k),
168 is_ok = false;
181 if (is_ok)
526 bool is_ok = true;
528 is_ok = is_ok && (red_size >= descriptor.min_red_size);
529 is_ok = is_ok && (green_size >= descriptor.min_green_size);
530 is_ok = is_ok && (blue_size >= descriptor.min_blue_size);
531 is_ok = is_ok && (alpha_size >= descriptor.min_alpha_size);
532 is_ok = is_ok && (depth_size >= descriptor.min_depth_size);
533 is_ok = is_ok && (stencil_size >= descriptor.min_stencil_size);
535 is_ok = is_ok && ((glw::GLenum)red_type == descriptor.expected_red_type);
536 is_ok = is_ok && ((glw::GLenum)green_type == descriptor.expected_green_type);
537 is_ok = is_ok && ((glw::GLenum)blue_type == descriptor.expected_blue_type);
538 is_ok = is_ok && ((glw::GLenum)alpha_type == descriptor.expected_alpha_type);
539 is_ok = is_ok && ((glw::GLenum)depth_type == descriptor.expected_depth_type);
542 if (!is_ok)
569 return is_ok;