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Lines Matching defs:GL_FALSE

111 		if (status == GL_FALSE)
801 if (p == GL_FALSE)
1061 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA32F, kWidth, kHeight, GL_FALSE);
1065 glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4, GL_RGBA32F, kWidth, kHeight, kDepth, GL_FALSE);
1220 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F);
1221 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F);
1406 if (p[0] == GL_FALSE || p[1] == GL_FALSE)
1654 glBindImageTexture(0, m_texture_buffer[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32UI);
1797 glProgramUniformMatrix2fv(m_program, glGetUniformLocation(m_program, "g_4"), 1, GL_FALSE, value);
1802 glProgramUniformMatrix2x3fv(m_program, glGetUniformLocation(m_program, "g_5"), 1, GL_FALSE, value);
1807 glProgramUniformMatrix2x4fv(m_program, glGetUniformLocation(m_program, "g_6"), 1, GL_FALSE, value);
1813 glProgramUniformMatrix3x2fv(m_program, glGetUniformLocation(m_program, "g_7"), 1, GL_FALSE, value);
1818 glProgramUniformMatrix3fv(m_program, glGetUniformLocation(m_program, "g_8"), 1, GL_FALSE, value);
1824 glProgramUniformMatrix3x4fv(m_program, glGetUniformLocation(m_program, "g_9"), 1, GL_FALSE, value);
1830 glProgramUniformMatrix4x2fv(m_program, glGetUniformLocation(m_program, "g_10"), 1, GL_FALSE, value);
1837 glProgramUniformMatrix4x3fv(m_program, glGetUniformLocation(m_program, "g_11"), 1, GL_FALSE, value);
1843 glProgramUniformMatrix4fv(m_program, glGetUniformLocation(m_program, "g_12"), 1, GL_FALSE, value);
1887 glUniformMatrix2fv(glGetUniformLocation(m_program, "g_4"), 1, GL_FALSE, value);
1892 glUniformMatrix2x3fv(glGetUniformLocation(m_program, "g_5"), 1, GL_FALSE, value);
1897 glUniformMatrix2x4fv(glGetUniformLocation(m_program, "g_6"), 1, GL_FALSE, value);
1903 glUniformMatrix3x2fv(glGetUniformLocation(m_program, "g_7"), 1, GL_FALSE, value);
1908 glUniformMatrix3fv(glGetUniformLocation(m_program, "g_8"), 1, GL_FALSE, value);
1914 glUniformMatrix3x4fv(glGetUniformLocation(m_program, "g_9"), 1, GL_FALSE, value);
1920 glUniformMatrix4x2fv(glGetUniformLocation(m_program, "g_10"), 1, GL_FALSE, value);
1927 glUniformMatrix4x3fv(glGetUniformLocation(m_program, "g_11"), 1, GL_FALSE, value);
1933 glUniformMatrix4fv(glGetUniformLocation(m_program, "g_12"), 1, GL_FALSE, value);
2270 if (b == GL_FALSE)
2273 << tcu::TestLog::Message << "Is GL_FALSE should be at least GL_TRUE." << tcu::TestLog::EndMessage;
2321 if (b != (min_value ? GL_TRUE : GL_FALSE))
2324 << (min_value ? GL_TRUE : GL_FALSE) << "." << tcu::TestLog::EndMessage;
2960 if (b != (expected != 0 ? GL_TRUE : GL_FALSE))
3138 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
3894 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
3895 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
3995 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(vec4), 0);
3996 glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(vec4), reinterpret_cast<void*>(sizeof(vec4)));
4167 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 2 * sizeof(vec3), 0);
4168 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 2 * sizeof(vec3), reinterpret_cast<void*>(sizeof(vec3)));
4368 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F);
4620 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input
4621 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output
4625 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input
4626 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output
4765 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(vec4), 0);
4766 glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(vec4), reinterpret_cast<void*>(sizeof(vec4)));
4910 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F);
5229 glBindImageTexture(i, m_image[i], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
5517 glProgramUniformMatrix2dv(m_program, glGetUniformLocation(m_program, "g_4"), 1, GL_FALSE, value);
5522 glProgramUniformMatrix2x3dv(m_program, glGetUniformLocation(m_program, "g_5"), 1, GL_FALSE, value);
5527 glProgramUniformMatrix2x4dv(m_program, glGetUniformLocation(m_program, "g_6"), 1, GL_FALSE, value);
5533 glProgramUniformMatrix3x2dv(m_program, glGetUniformLocation(m_program, "g_7"), 1, GL_FALSE, value);
5538 glProgramUniformMatrix3dv(m_program, glGetUniformLocation(m_program, "g_8"), 1, GL_FALSE, value);
5543 glProgramUniformMatrix3x4dv(m_program, glGetUniformLocation(m_program, "g_9"), 1, GL_FALSE, value);
5549 glProgramUniformMatrix4x2dv(m_program, glGetUniformLocation(m_program, "g_10"), 1, GL_FALSE, value);
5554 glProgramUniformMatrix4x3dv(m_program, glGetUniformLocation(m_program, "g_11"), 1, GL_FALSE, value);
5560 glProgramUniformMatrix4dv(m_program, glGetUniformLocation(m_program, "g_12"), 1, GL_FALSE, value);
5596 glUniformMatrix2dv(glGetUniformLocation(m_program, "g_4"), 1, GL_FALSE, value);
5601 glUniformMatrix2x3dv(glGetUniformLocation(m_program, "g_5"), 1, GL_FALSE, value);
5606 glUniformMatrix2x4dv(glGetUniformLocation(m_program, "g_6"), 1, GL_FALSE, value);
5612 glUniformMatrix3x2dv(glGetUniformLocation(m_program, "g_7"), 1, GL_FALSE, value);
5617 glUniformMatrix3dv(glGetUniformLocation(m_program, "g_8"), 1, GL_FALSE, value);
5622 glUniformMatrix3x4dv(glGetUniformLocation(m_program, "g_9"), 1, GL_FALSE, value);
5628 glUniformMatrix4x2dv(glGetUniformLocation(m_program, "g_10"), 1, GL_FALSE, value);
5633 glUniformMatrix4x3dv(glGetUniformLocation(m_program, "g_11"), 1, GL_FALSE, value);
5639 glUniformMatrix4dv(glGetUniformLocation(m_program, "g_12"), 1, GL_FALSE, value);
6513 if (status == GL_FALSE)
6532 if (status == GL_FALSE)