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Lines Matching refs:is_ok

100 	bool is_ok	= true;
119 is_ok = false;
137 is_ok = false;
148 is_ok = false;
175 if (is_ok)
231 bool is_ok = true;
255 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferData, hints[i]);
256 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferSubData, hints[i]);
257 is_ok &= TestCase(&DataTest::UploadUsingCopyNamedBufferSubData, hints[i]);
269 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferStorage, bits[i]);
274 is_ok = false;
283 if (is_ok)
315 bool is_ok = true;
331 is_ok = compare(data, s_reference, s_reference_count);
333 if (!is_ok)
343 is_ok = false;
360 return is_ok;
873 bool is_ok = true;
893 is_ok = Compare<T>(_data, data, count);
895 if (!is_ok)
906 is_ok = false;
923 return is_ok;
947 bool is_ok = true;
966 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, reference);
967 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RG8, 2, GL_RG, GL_UNSIGNED_BYTE, reference);
968 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8, 4, GL_RGBA, GL_UNSIGNED_BYTE, reference);
971 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, reference);
972 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RG8, 2, GL_RG, GL_UNSIGNED_BYTE, reference);
973 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8, 4, GL_RGBA, GL_UNSIGNED_BYTE, reference);
976 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE, reference);
977 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE, reference);
978 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, reference);
981 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE, reference);
982 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE, reference);
983 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, reference);
990 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference);
991 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference);
992 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference);
995 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference);
996 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference);
997 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference);
1004 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16, 1, GL_RED, GL_UNSIGNED_SHORT, reference);
1005 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_RG16, 2, GL_RG, GL_UNSIGNED_SHORT, reference);
1006 is_ok &=
1010 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16, 1, GL_RED, GL_UNSIGNED_SHORT, reference);
1011 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RG16, 2, GL_RG, GL_UNSIGNED_SHORT, reference);
1012 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RGBA16, 4, GL_RGBA, GL_UNSIGNED_SHORT, reference);
1015 is_ok
1016 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SHORT, reference);
1017 is_ok &=
1021 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_SHORT, reference);
1022 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SHORT, reference);
1023 is_ok &=
1031 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, reference);
1032 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, reference);
1033 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, reference);
1036 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, reference);
1037 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, reference);
1038 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, reference);
1045 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, reference);
1046 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_INT, reference);
1047 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGB32UI, 3, GL_RGB_INTEGER, GL_UNSIGNED_INT, reference);
1048 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, reference);
1051 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, reference);
1052 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_INT, reference);
1053 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGB32UI, 3, GL_RGB_INTEGER, GL_UNSIGNED_INT, reference);
1054 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, reference);
1061 is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_R32I, 1, GL_RED_INTEGER, GL_INT, reference);
1062 is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RG32I, 2, GL_RG_INTEGER, GL_INT, reference);
1063 is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RGB32I, 3, GL_RGB_INTEGER, GL_INT, reference);
1064 is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RGBA32I, 4, GL_RGBA_INTEGER, GL_INT, reference);
1067 is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_R32I, 1, GL_RED_INTEGER, GL_INT, reference);
1068 is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RG32I, 2, GL_RG_INTEGER, GL_INT, reference);
1069 is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RGB32I, 3, GL_RGB_INTEGER, GL_INT, reference);
1070 is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RGBA32I, 4, GL_RGBA_INTEGER, GL_INT, reference);
1078 is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_R16F, 1, GL_RED, GL_HALF_FLOAT, reference);
1079 is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_RG16F, 2, GL_RG, GL_HALF_FLOAT, reference);
1080 is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_RGBA16F, 4, GL_RGBA, GL_HALF_FLOAT, reference);
1083 is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_R16F, 1, GL_RED, GL_HALF_FLOAT, reference);
1084 is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_RG16F, 2, GL_RG, GL_HALF_FLOAT, reference);
1085 is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_RGBA16F, 4, GL_RGBA, GL_HALF_FLOAT, reference);
1092 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_R32F, 1, GL_RED, GL_FLOAT, reference);
1093 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RG32F, 2, GL_RG, GL_FLOAT, reference);
1094 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RGB32F, 3, GL_RGB, GL_FLOAT, reference);
1095 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RGBA32F, 4, GL_RGBA, GL_FLOAT, reference);
1098 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_R32F, 1, GL_RED, GL_FLOAT, reference);
1099 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RG32F, 2, GL_RG, GL_FLOAT, reference);
1100 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RGB32F, 3, GL_RGB, GL_FLOAT, reference);
1101 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RGBA32F, 4, GL_RGBA, GL_FLOAT, reference);
1106 is_ok = false;
1115 if (is_ok)
1170 bool is_ok = true;
1210 is_ok &= (data[i] == s_reference[i]);
1213 if (!is_ok)
1225 is_ok = false;
1238 is_ok = false;
1255 if (is_ok)
1314 bool is_ok = true;
1354 is_ok &= (data[i] == s_reference[i]);
1357 if (!is_ok)
1375 is_ok = false;
1403 is_ok &= (data[i] == s_reference[s_reference_count - i - 1]);
1409 is_ok = false;
1423 is_ok = false;
1440 if (is_ok)
1502 is_ok = true;
1548 is_ok = false;
1570 is_ok &= (data[i] == s_reference[i]);
1573 if (!is_ok)
1588 is_ok = false;
1605 if (is_ok)
1667 bool is_ok = true;
1704 is_ok &= CompareWithReference(data, 0, s_reference_size / 2);
1716 is_ok &= CompareWithReference(data, s_reference_size / 2, s_reference_size / 2);
1733 is_ok = false;
1750 if (is_ok)
1861 bool is_ok = true;
1959 is_ok &= CompareWithReference(buffer, access_flags[i].first_mapping | access_flags[i].second_mapping);
1972 is_ok = false;
1989 if (is_ok)
2028 bool is_ok = true;
2064 is_ok = false;
2075 return is_ok;
2128 bool is_ok = true;
2162 is_ok &= (data[i] == s_reference[i]);
2165 if (!is_ok)
2176 is_ok = false;
2193 if (is_ok)
2274 bool is_ok = true;
2321 is_ok &= CheckParameterError(test_values[i].pname_string, "glGetNamedBufferParameteriv");
2323 is_ok &= CheckValue<glw::GLint>(data, test_values[i].expected_data, test_values[i].pname_string,
2334 is_ok &= CheckParameterError(test_values[i].pname_string, "glGetNamedBufferParameteri64v");
2336 is_ok &= CheckValue<glw::GLint64>(data, (glw::GLint64)test_values[i].expected_data,
2346 is_ok &= CheckParameterError("GL_BUFFER_MAP_POINTER", "glGetNamedBufferPointer");
2348 is_ok &= CheckValue<glw::GLvoid*>(data, (glw::GLvoid*)DE_NULL, "GL_BUFFER_MAP_POINTER",
2354 is_ok = false;
2371 if (is_ok)
2463 bool is_ok = true;
2497 is_ok &= TestErrorsOfClearNamedBufferData();
2500 is_ok &= TestErrorsOfClearNamedBufferSubData();
2503 is_ok &= TestErrorsOfCopyNamedBufferSubData();
2506 is_ok &= TestErrorsOfCreateBuffers();
2509 is_ok &= TestErrorsOfFlushMappedNamedBufferRange();
2512 is_ok &= TestErrorsOfGetNamedBufferParameter();
2515 is_ok &= TestErrorsOfGetNamedBufferPointerv();
2518 is_ok &= TestErrorsOfGetNamedBufferSubData();
2521 is_ok &= TestErrorsOfMapNamedBuffer();
2524 is_ok &= TestErrorsOfMapNamedBufferRange();
2527 is_ok &= TestErrorsOfNamedBufferData();
2530 is_ok &= TestErrorsOfNamedBufferStorage();
2533 is_ok &= TestErrorsOfNamedBufferSubData();
2536 is_ok &= TestErrorsOfUnmapNamedBuffer();
2542 is_ok = false;
2551 if (is_ok)
2633 bool is_ok = true;
2661 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_INVALID_OPERATION,
2688 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_INVALID_ENUM,
2704 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_INVALID_OPERATION,
2720 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_INVALID_OPERATION,
2737 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_NO_ERROR,
2768 is_ok &= ErrorCheckAndLog(
2798 is_ok &= ErrorCheckAndLog(
2811 is_ok = false;
2827 return is_ok;
2866 bool is_ok = true;
2895 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_OPERATION,
2922 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_ENUM,
2937 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_VALUE,
2947 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_VALUE,
2957 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_VALUE, " if offset or size is negative.");
2966 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_VALUE, " if offset or size is negative.");
2975 is_ok &= ErrorCheckAndLog(
2987 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_OPERATION,
3003 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_OPERATION,
3020 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_NO_ERROR,
3052 is_ok &= ErrorCheckAndLog(
3082 is_ok &= ErrorCheckAndLog(
3095 is_ok = false;
3111 return is_ok;
3142 bool is_ok = true;
3178 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3183 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3192 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE, "if readOffset is negative.");
3200 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE, "if writeOffset is negative.");
3208 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE, "if size is negative.");
3216 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE,
3225 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE,
3234 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE,
3243 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE,
3255 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3269 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3283 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3297 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3312 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_NO_ERROR,
3330 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_NO_ERROR,
3341 is_ok = false;
3364 return is_ok;
3379 bool is_ok = true;
3386 is_ok &= ErrorCheckAndLog("glCreateBuffers", GL_INVALID_VALUE, " if n is negative.");
3398 return is_ok;
3422 bool is_ok = true;
3449 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_OPERATION,
3461 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_VALUE, " if offset is negative.");
3475 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_VALUE, " if length is negative.");
3489 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_VALUE,
3504 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_VALUE,
3515 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_OPERATION,
3526 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_OPERATION,
3535 is_ok = false;
3551 return is_ok;
3574 bool is_ok = true;
3603 is_ok &= ErrorCheckAndLog("glGetNamedBufferParameteriv", GL_INVALID_OPERATION,
3620 is_ok &= ErrorCheckAndLog("glGetNamedBufferParameteri64v", GL_INVALID_OPERATION,
3646 is_ok &= ErrorCheckAndLog("glGetNamedBufferParameteriv", GL_INVALID_ENUM,
3675 is_ok &= ErrorCheckAndLog("glGetNamedBufferParameteri64v", GL_INVALID_ENUM,
3684 is_ok = false;
3700 return is_ok;
3716 bool is_ok = true;
3745 is_ok &= ErrorCheckAndLog("glGetNamedBufferPointerv", GL_INVALID_OPERATION,
3751 is_ok = false;
3767 return is_ok;
3792 bool is_ok = true;
3822 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_OPERATION,
3834 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_VALUE, " if offset is negative.");
3845 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_VALUE, " if size is negative.");
3856 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_VALUE,
3868 is_ok &=
3881 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_VALUE,
3896 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_OPERATION,
3914 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_OPERATION,
3933 is_ok &= ErrorCheckAndLog(
3943 is_ok = false;
3959 return is_ok;
3981 bool is_ok = true;
4008 is_ok &= ErrorCheckAndLog("glMapNamedBuffer", GL_INVALID_OPERATION,
4029 is_ok &= ErrorCheckAndLog("glMapNamedBuffer", GL_INVALID_ENUM,
4048 is_ok &= ErrorCheckAndLog("glMapNamedBuffer", GL_INVALID_OPERATION,
4068 is_ok = false;
4084 return is_ok;
4117 bool is_ok = true;
4146 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION,
4154 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_VALUE, " if offset is negative.");
4169 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_VALUE, " if length is negative.");
4184 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_VALUE,
4203 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_VALUE,
4221 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION, " if length is zero.");
4240 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION,
4263 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION,
4292 is_ok &=
4310 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION,
4349 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION, mapping_flags_log[i]);
4371 is_ok = false;
4394 return is_ok;
4420 bool is_ok = true;
4452 is_ok &= ErrorCheckAndLog("glNamedBufferData", GL_INVALID_OPERATION,
4474 is_ok &=
4484 is_ok &= ErrorCheckAndLog("glNamedBufferData", GL_INVALID_VALUE, " if size is negative.");
4491 is_ok
4497 is_ok = false;
4532 return is_ok;
4563 bool is_ok = true;
4584 is_ok &= ErrorCheckAndLog("glNamedBufferStorage", GL_INVALID_OPERATION,
4597 is_ok &= ErrorCheckAndLog("glNamedBufferStorage", GL_INVALID_VALUE, " if size is negative.");
4602 is_ok &= ErrorCheckAndLog("glNamedBufferStorage", GL_INVALID_VALUE, " if size zero.");
4647 is_ok &=
4671 is_ok &= ErrorCheckAndLog("glNamedBufferStorage", GL_INVALID_VALUE, " if flags contains MAP_PERSISTENT_BIT "
4693 is_ok &=
4707 is_ok = false;
4735 return is_ok;
4765 bool is_ok = true;
4800 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_OPERATION,
4809 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_VALUE, " if offset or size is negative.");
4817 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_VALUE, " if offset or size is negative.");
4825 is_ok &= ErrorCheckAndLog(
4835 is_ok &= ErrorCheckAndLog(
4847 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_OPERATION,
4863 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_OPERATION,
4880 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_NO_ERROR,
4894 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_OPERATION,
4905 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_NO_ERROR,
4913 is_ok = false;
4936 return is_ok;
4955 bool is_ok = true;
4983 is_ok &= ErrorCheckAndLog("glUnmapNamedBuffer", GL_INVALID_OPERATION,
4991 is_ok &= ErrorCheckAndLog("glUnmapNamedBuffer", GL_INVALID_OPERATION,
4997 is_ok = false;
5013 return is_ok;
5109 bool is_ok = true;
5146 is_ok = is_ok && PrepareInputBuffer();
5147 is_ok = is_ok && PrepareOutputBuffer();
5149 if (is_ok)
5154 is_ok = is_ok && CheckArrayBufferImmutableFlag();
5155 is_ok = is_ok && CheckTransformFeedbackBufferSize();
5156 is_ok = is_ok && CheckTransformFeedbackResult();
5160 is_ok = false;
5172 if (is_ok)