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Lines Matching refs:is_ok

88 	bool is_ok	= true;
107 is_ok = false;
125 is_ok = false;
136 is_ok = false;
159 if (is_ok)
209 bool is_ok = true;
216 is_ok &= testProgramPipelineParameter(GL_ACTIVE_PROGRAM, 0);
217 is_ok &= testProgramPipelineParameter(GL_VERTEX_SHADER, 0);
218 is_ok &= testProgramPipelineParameter(GL_GEOMETRY_SHADER, 0);
219 is_ok &= testProgramPipelineParameter(GL_FRAGMENT_SHADER, 0);
220 is_ok &= testProgramPipelineParameter(GL_COMPUTE_SHADER, 0);
221 is_ok &= testProgramPipelineParameter(GL_TESS_CONTROL_SHADER, 0);
222 is_ok &= testProgramPipelineParameter(GL_TESS_EVALUATION_SHADER, 0);
223 is_ok &= testProgramPipelineParameter(GL_VALIDATE_STATUS, 0);
224 is_ok &= testProgramPipelineParameter(GL_INFO_LOG_LENGTH, 0);
226 is_ok &= testProgramPipelineInfoLog(DE_NULL);
230 is_ok = false;
238 if (is_ok)
421 bool is_ok = true;
435 is_ok = false;
446 is_ok = false;
459 if (is_ok)
514 bool is_ok = true;
525 is_ok &= checkFramebufferContent();
529 is_ok = false;
537 if (is_ok)