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Lines Matching refs:is_ok

88 	bool is_ok	= true;
106 is_ok = false;
117 is_ok = false;
133 if (is_ok)
182 bool is_ok = true;
191 is_ok &= testSamplerFloatVectorParameter(GL_TEXTURE_BORDER_COLOR, expected_vector);
192 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
193 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_MODE, GL_NONE);
194 is_ok &= testSamplerFloatParameter(GL_TEXTURE_LOD_BIAS, 0.0);
195 is_ok &= testSamplerFloatParameter(GL_TEXTURE_MAX_LOD, 1000);
196 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
197 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
198 is_ok &= testSamplerFloatParameter(GL_TEXTURE_MIN_LOD, -1000);
199 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_S, GL_REPEAT);
200 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_T, GL_REPEAT);
201 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_R, GL_REPEAT);
205 is_ok = false;
213 if (is_ok)
399 bool is_ok = true;
413 is_ok = false;
424 is_ok = false;
437 if (is_ok)
492 bool is_ok = true;
504 is_ok &= checkFramebufferContent();
508 is_ok = false;
516 if (is_ok)