Home | History | Annotate | Download | only in gl

Lines Matching refs:is_ok

98 	bool is_ok	= true;
129 is_ok = false;
149 is_ok = false;
161 is_ok = false;
191 if (is_ok)
1104 bool is_ok = true;
1110 is_ok = false;
1116 return is_ok;
1288 bool is_ok = true;
1300 is_ok &= Test(use_range);
1312 is_ok = false;
1328 if (is_ok)
2372 bool is_ok = true;
2379 is_ok = Test();
2387 is_ok = false;
2403 if (is_ok)
3893 bool is_ok = true;
3905 is_ok = Test();
3913 is_ok = false;
3931 if (is_ok)
4878 bool is_ok = true;
4883 is_ok &= Test<1>(GL_COMPRESSED_RGB);
4885 is_ok &= Test<2>(GL_COMPRESSED_RED_RGTC1);
4886 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RED_RGTC1);
4887 is_ok &= Test<2>(GL_COMPRESSED_RG_RGTC2);
4888 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RG_RGTC2);
4889 is_ok &= Test<2>(GL_COMPRESSED_RGBA_BPTC_UNORM);
4890 is_ok &= Test<2>(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM);
4891 is_ok &= Test<2>(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT);
4892 is_ok &= Test<2>(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT);
4893 is_ok &= Test<2>(GL_COMPRESSED_RGB8_ETC2);
4894 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_ETC2);
4895 is_ok &= Test<2>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
4896 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
4897 is_ok &= Test<2>(GL_COMPRESSED_RGBA8_ETC2_EAC);
4898 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
4899 is_ok &= Test<2>(GL_COMPRESSED_R11_EAC);
4900 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_R11_EAC);
4901 is_ok &= Test<2>(GL_COMPRESSED_RG11_EAC);
4902 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RG11_EAC);
4904 is_ok &= Test<3>(GL_COMPRESSED_RED_RGTC1);
4905 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RED_RGTC1);
4906 is_ok &= Test<3>(GL_COMPRESSED_RG_RGTC2);
4907 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RG_RGTC2);
4908 is_ok &= Test<3>(GL_COMPRESSED_RGBA_BPTC_UNORM);
4909 is_ok &= Test<3>(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM);
4910 is_ok &= Test<3>(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT);
4911 is_ok &= Test<3>(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT);
4912 is_ok &= Test<3>(GL_COMPRESSED_RGB8_ETC2);
4913 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_ETC2);
4914 is_ok &= Test<3>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
4915 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
4916 is_ok &= Test<3>(GL_COMPRESSED_RGBA8_ETC2_EAC);
4917 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
4918 is_ok &= Test<3>(GL_COMPRESSED_R11_EAC);
4919 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_R11_EAC);
4920 is_ok &= Test<3>(GL_COMPRESSED_RG11_EAC);
4921 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RG11_EAC);
4925 is_ok = false;
4937 if (is_ok)
5547 bool is_ok = true;
5552 is_ok &= Test<1>();
5553 is_ok &= Test<2>();
5554 is_ok &= Test<3>();
5558 is_ok = false;
5566 if (is_ok)
5646 bool is_ok = true;
5666 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5669 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5671 is_ok &= CompareAndLog(value_src, value_dst, name);
5680 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5683 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5685 is_ok &= CompareAndLog(value_src, value_dst, name);
5694 is_ok &= CheckErrorAndLog("glTextureParameterfv", name);
5697 is_ok &= CheckErrorAndLog("glGetTextureParameterfv", name);
5699 is_ok &= CompareAndLog(value_src, value_dst, name);
5708 is_ok &= CheckErrorAndLog("glTextureParameterIiv", name);
5711 is_ok &= CheckErrorAndLog("glGetTextureParameterIiv", name);
5713 is_ok &= CompareAndLog(value_src, value_dst, name);
5722 is_ok &= CheckErrorAndLog("glTextureParameterIuiv", name);
5725 is_ok &= CheckErrorAndLog("glGetTextureParameterIuiv", name);
5727 is_ok &= CompareAndLog(value_src, value_dst, name);
5736 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5739 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5741 is_ok &= CompareAndLog(value_src, value_dst, name);
5750 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5753 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5755 is_ok &= CompareAndLog(value_src, value_dst, name);
5764 is_ok &= CheckErrorAndLog("glTextureParameterf", name);
5767 is_ok &= CheckErrorAndLog("glGetTextureParameterfv", name);
5769 is_ok &= CompareAndLog(value_src, value_dst, name);
5778 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5781 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5783 is_ok &= CompareAndLog(value_src, value_dst, name);
5792 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5795 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5797 is_ok &= CompareAndLog(value_src, value_dst, name);
5806 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5809 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5811 is_ok &= CompareAndLog(value_src, value_dst, name);
5820 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5823 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5825 is_ok &= CompareAndLog(value_src, value_dst, name);
5834 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5837 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5839 is_ok &= CompareAndLog(value_src, value_dst, name);
5848 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5851 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5853 is_ok &= CompareAndLog(value_src, value_dst, name);
5862 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5865 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5867 is_ok &= CompareAndLog(value_src, value_dst, name);
5876 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5879 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5881 is_ok &= CompareAndLog(value_src, value_dst, name);
5890 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5893 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5895 is_ok &= CompareAndLog(value_src, value_dst, name);
5904 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5907 is_ok
5909 is_ok &= CompareAndLog(value_src, value_dst, name);
5918 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5921 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5923 is_ok &= CompareAndLog(value_src, value_dst, name);
5932 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5935 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5937 is_ok &= CompareAndLog(value_src, value_dst, name);
5946 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
5949 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
5951 is_ok &= CompareAndLog(value_src, value_dst, name);
5956 is_ok = false;
5970 if (is_ok)
6196 bool is_ok = true;
6215 is_ok &= CompareAndLog(value_ref, value_dst, name);
6226 is_ok &= CompareAndLog(value_ref, value_dst, name);
6237 is_ok &= CompareAndLog(value_ref, value_dst, name);
6248 is_ok &= CompareAndLog(value_ref, value_dst, name);
6259 is_ok &= CompareAndLog(value_ref, value_dst, name);
6270 is_ok &= CompareAndLog(value_ref, value_dst, name);
6281 is_ok &= CompareAndLog(value_ref, value_dst, name);
6292 is_ok &= CompareAndLog(value_ref, value_dst, name);
6303 is_ok &= CompareAndLog(value_ref, value_dst, name);
6314 is_ok &= CompareAndLog(value_ref, value_dst, name);
6325 is_ok &= CompareAndLog(value_ref, value_dst, name);
6336 is_ok &= CompareAndLog(value_ref, value_dst, name);
6347 is_ok &= CompareAndLog(value_ref, value_dst, name);
6358 is_ok &= CompareAndLog(value_ref, value_dst, name);
6369 is_ok &= CompareAndLog(value_ref, value_dst, name);
6380 is_ok &= CompareAndLog(value_ref, value_dst, name);
6391 is_ok &= CompareAndLog(value_ref, value_dst, name);
6402 is_ok &= CompareAndLog(value_ref, value_dst, name);
6407 is_ok = false;
6421 if (is_ok)
6619 bool is_ok = true;
6649 is_ok = false;
6653 if (is_ok)
6679 is_ok = false;
6698 is_ok = false;
6708 is_ok = false;
6727 if (is_ok)
6804 bool is_ok = true;
6813 is_ok &= Draw();
6814 is_ok &= Check();
6818 is_ok = false;
6826 if (is_ok)
7390 bool is_ok = true;
7425 is_ok = false;
7439 is_ok = false;
7479 is_ok = false;
7494 is_ok = false;
7504 is_ok = false;
7515 if (is_ok)
7627 bool is_ok = true;
7682 is_ok = false;
7695 is_ok = false;
7725 is_ok = false;
7738 is_ok = false;
7746 is_ok = false;
7760 if (is_ok)
7844 bool is_ok = true;
7854 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCreateTextures",
7866 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCreateTextures", "n is negative.");
7870 is_ok = false;
7885 if (is_ok)
7975 bool is_ok = true;
8012 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBuffer",
8021 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureBuffer",
8030 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureBuffer",
8045 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBuffer",
8051 is_ok = false;
8076 if (is_ok)
8128 bool is_ok = true;
8165 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBufferRange",
8174 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureBufferRange",
8183 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureBufferRange",
8198 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBufferRange",
8208 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "offset is negative.");
8212 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "size is zero.");
8216 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "size is negative.");
8220 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange",
8236 is_ok &= CheckErrorAndLog(
8244 is_ok = false;
8269 if (is_ok)
8332 bool is_ok = true;
8339 is_ok &= Test1D();
8340 is_ok &= Test2D();
8341 is_ok &= Test3D();
8342 is_ok &= Test2DMultisample();
8343 is_ok &= Test3DMultisample();
8347 is_ok = false;
8355 if (is_ok)
8575 bool is_ok = true;
8581 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D",
8589 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage1D",
8598 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D",
8606 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage1D", "levels is less than 1.");
8609 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage1D", "width is less than 1.");
8616 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D",
8620 return is_ok;
8633 bool is_ok = true;
8639 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D",
8647 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage2D",
8656 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D",
8664 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "levels is less than 1.");
8667 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "width is less than 1.");
8670 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "height is less than 1.");
8678 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D",
8687 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D",
8691 return is_ok;
8704 bool is_ok = true;
8710 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D",
8718 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage3D",
8727 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D",
8735 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "levels is less than 1.");
8738 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "width is less than 1.");
8741 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "height is less than 1.");
8744 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "depth is less than 1.");
8752 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D",
8762 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D",
8766 return is_ok;
8779 bool is_ok = true;
8785 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample",
8794 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage2DMultisample",
8803 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample",
8812 is_ok &=
8816 is_ok &=
8820 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2DMultisample",
8824 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2DMultisample",
8832 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample",
8841 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample",
8845 return is_ok;
8858 bool is_ok = true;
8864 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample",
8873 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage3DMultisample",
8882 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample",
8891 is_ok &=
8895 is_ok &=
8899 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample",
8903 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample",
8912 is_ok &=
8916 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample",
8924 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample",
8933 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample",
8937 return is_ok;
9084 bool is_ok = true;
9091 is_ok &= Test1D();
9092 is_ok &= Test2D();
9093 is_ok &= Test3D();
9094 is_ok &= Test1DCompressed();
9095 is_ok &= Test2DCompressed();
9096 is_ok &= Test3DCompressed();
9100 is_ok = false;
9108 if (is_ok)
9541 bool is_ok = true;
9547 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9555 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage1D",
9563 is_ok
9571 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "level is less than 0.");
9580 is_ok &=
9591 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D",
9595 is_ok &= CheckErrorAndLog(
9604 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "width is less than 0.");
9613 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9618 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9623 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9628 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9640 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9645 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9650 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9655 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9660 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9665 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9670 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9675 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9691 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9713 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9732 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
9741 return is_ok;
9754 bool is_ok = true;
9761 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9770 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage2D",
9779 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage2D",
9788 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "level is less than 0.");
9797 is_ok &=
9813 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D",
9818 is_ok &= CheckErrorAndLog(
9824 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D",
9829 is_ok &= CheckErrorAndLog(
9839 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "width is less than 0.");
9843 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "height is less than 0.");
9853 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9858 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9863 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9868 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9880 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9885 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9890 is_ok
9895 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9900 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9905 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9910 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9915 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9932 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9954 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9973 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
9982 return is_ok;
9995 bool is_ok = true;
10002 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10011 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage3D",
10020 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage3D",
10029 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D", "level is less than 0.");
10038 is_ok &=
10052 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D",
10057 is_ok &= CheckErrorAndLog(
10063 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D",
10068 is_ok &= CheckErrorAndLog(
10074 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D",
10079 is_ok &= CheckErrorAndLog(
10089 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "width is less than 0.");
10093 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "height is less than 0.");
10097 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "depth is less than 0.");
10107 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10112 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10117 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10122 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10134 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10139 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10144 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10149 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10154 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10159 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10164 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10169 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10186 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10208 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10227 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10236 return is_ok;
10249 bool is_ok = true;
10259 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D",
10271 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage1D",
10284 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D",
10296 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage1D",
10314 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D",
10337 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D",
10346 return is_ok;
10359 bool is_ok = true;
10370 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
10381 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage2D",
10394 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
10406 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage2D",
10424 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
10447 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
10466 is_ok &= CheckErrorAndLog(m_context, GL_NO_ERROR, "glCompressedTextureSubImage2D",
10471 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
10477 return is_ok;
10490 bool is_ok = true;
10501 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D",
10513 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage3D",
10526 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D",
10538 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage3D",
10557 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D",
10580 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D",
10589 return is_ok;
10801 bool is_ok = true;
10808 is_ok &= Test1D();
10809 is_ok &= Test2D();
10810 is_ok &= Test3D();
10814 is_ok = false;
10822 if (is_ok)
10945 bool is_ok = true;
10956 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage1D",
10972 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D",
10976 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D",
10983 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage1D", "level is less than 0.");
10991 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage1D", "xoffset<0.");
10994 is_ok &=
11006 is_ok &=
11022 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D",
11026 return is_ok;
11039 bool is_ok = true;
11050 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage2D",
11066 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage2D",
11070 is_ok &= CheckErrorAndLog(
11078 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "level is less than 0.");
11087 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "xoffset<0.");
11090 is_ok &=
11095 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "yoffset<0.");
11098 is_ok &=
11110 is_ok &=
11126 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage2D",
11130 return is_ok;
11143 bool is_ok = true;
11154 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage3D",
11170 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage3D",
11174 is_ok &= CheckErrorAndLog(
11182 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "level is less than 0.");
11192 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "xoffset<0.");
11195 is_ok &=
11200 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "yoffset<0.");
11203 is_ok &=
11208 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "zoffset<0.");
11211 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D",
11222 is_ok &=
11238 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage3D",
11242 return is_ok;
11357 bool is_ok = true;
11364 is_ok &= Testf();
11365 is_ok &= Testi();
11366 is_ok &= Testfv();
11367 is_ok &= Testiv();
11368 is_ok &= TestIiv();
11369 is_ok &= TestIuiv();
11373 is_ok = false;
11381 if (is_ok)
11499 bool is_ok = true;
11506 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf",
11516 is_ok &=
11526 is_ok &=
11537 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf",
11549 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf",
11561 is_ok
11573 is_ok &=
11584 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterf",
11594 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterf",
11605 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterf",
11610 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterf",
11614 return is_ok;
11627 bool is_ok = true;
11634 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri",
11644 is_ok &=
11654 is_ok &=
11665 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri",
11677 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri",
11689 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri",
11701 is_ok &=
11712 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteri",
11722 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteri",
11733 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteri",
11738 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteri",
11742 return is_ok;
11755 bool is_ok = true;
11768 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv",
11778 is_ok &=
11789 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv",
11801 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv",
11813 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv",
11825 is_ok &=
11836 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterfv",
11846 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterfv",
11857 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterfv",
11862 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterfv",
11866 return is_ok;
11879 bool is_ok = true;
11892 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv",
11902 is_ok &=
11913 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv",
11925 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv",
11937 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv",
11949 is_ok &=
11960 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteriv",
11970 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteriv",
11981 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteriv",
11986 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteriv",
11990 return is_ok;
12003 bool is_ok = true;
12016 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv",
12026 is_ok &=
12037 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv",
12049 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv",
12061 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv",
12073 is_ok &=
12084 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIiv",
12094 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIiv",
12105 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterIiv",
12110 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterIiv",
12114 return is_ok;
12127 bool is_ok = true;
12139 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv",
12149 is_ok &=
12160 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv",
12172 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv",
12184 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv",
12196 is_ok &=
12207 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIuiv",
12217 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIuiv",
12222 return is_ok;
12301 bool is_ok = true;
12330 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGenerateTextureMipmap",
12338 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGenerateTextureMipmap",
12344 is_ok = false;
12358 if (is_ok)
12421 bool is_ok = true;
12438 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glBindTextureUnit",
12443 is_ok = false;
12452 if (is_ok)
12518 bool is_ok = true;
12628 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12636 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12644 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12651 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage", "level is less than 0.");
12654 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage",
12660 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage",
12680 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12685 is_ok &= CheckErrorAndLog(
12690 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12694 is_ok &= CheckErrorAndLog(
12699 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12704 is_ok &= CheckErrorAndLog(
12716 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12732 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12745 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
12751 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage",
12758 is_ok &=
12762 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetCompressedTextureImage",
12769 is_ok &=
12786 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage",
12810 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage",
12820 is_ok = false;
12869 if (is_ok)
12921 bool is_ok = true;
13007 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameterfv",
13011 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameteriv",
13017 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureLevelParameterfv", "level is less than 0.");
13020 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureLevelParameteriv", "level is less than 0.");
13025 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureLevelParameterfv",
13029 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureLevelParameteriv",
13035 is_ok &=
13040 is_ok &=
13048 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameterfv",
13053 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameteriv",
13059 is_ok = false;
13073 if (is_ok)
13125 bool is_ok = true;
13211 is_ok &=
13215 is_ok &=
13219 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureParameterIuiv",
13223 is_ok &=
13229 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterfv",
13233 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterIiv",
13237 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterIuiv",
13241 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameteriv",
13247 is_ok &=
13252 is_ok &=
13257 is_ok &=
13262 is_ok &=
13268 is_ok = false;
13287 if (is_ok)