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Lines Matching defs:CheckIndexed

3954 			is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_ENABLED, i, GL_FALSE);
3955 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_SIZE, i, 4);
3956 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_STRIDE, i, 0);
3957 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_TYPE, i, GL_FLOAT);
3958 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, i, GL_FALSE);
3959 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_INTEGER, i, GL_FALSE);
3960 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, i, 0);
3961 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_LONG, i, GL_FALSE);
3962 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, i, 0);
4056 bool DefaultsTest::CheckIndexed(const glw::GLenum pname, const glw::GLuint index, const glw::GLint expected)