Lines Matching full:subtargets
1139 std::vector<GLint> subTargets;
1141 subTargets.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
1142 subTargets.push_back(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
1143 subTargets.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
1144 subTargets.push_back(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
1145 subTargets.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
1146 subTargets.push_back(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
1159 for (size_t i = 0; i < subTargets.size(); ++i)
1161 GLint subTarget = subTargets[i];
1702 // Verify texture using API glGetTexImage* (Only cube map as it has to be verified for subtargets)
1705 std::vector<GLint> subTargets;
1707 subTargets.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
1708 subTargets.push_back(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
1709 subTargets.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
1710 subTargets.push_back(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
1711 subTargets.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
1712 subTargets.push_back(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
1725 for (size_t i = 0; i < subTargets.size(); ++i)
1727 GLint subTarget = subTargets[i];