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Lines Matching refs:view_texture_target

1256 			glw::GLenum view_texture_target = valid_texture_targets[n_view_texture_target];
1258 if (!isLegalTextureTargetForTextureView(parent_texture_target, view_texture_target))
1260 result.push_back(_internalformat_pair(parent_texture_target, view_texture_target));
1609 const glw::GLenum view_texture_target = valid_texture_targets[n_compatible_texture_target];
1611 if (TextureViewUtilities::isLegalTextureTargetForTextureView(original_texture_target, view_texture_target))
1613 result.push_back(_texture_target_pair(original_texture_target, view_texture_target));
2555 * can be used to generate a texture view of @param view_texture_target texture target.
2558 * @param view_texture_target Texture target to be used for view texture;
2563 glw::GLenum view_texture_target)
2571 result = (view_texture_target == GL_TEXTURE_1D || view_texture_target == GL_TEXTURE_1D_ARRAY);
2578 result = (view_texture_target == GL_TEXTURE_2D || view_texture_target == GL_TEXTURE_2D_ARRAY);
2585 result = (view_texture_target == GL_TEXTURE_3D);
2592 result = (view_texture_target == GL_TEXTURE_CUBE_MAP || view_texture_target == GL_TEXTURE_2D ||
2593 view_texture_target == GL_TEXTURE_2D_ARRAY || view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
2600 result = (view_texture_target == GL_TEXTURE_RECTANGLE);
2614 result = (view_texture_target == GL_TEXTURE_1D_ARRAY || view_texture_target == GL_TEXTURE_1D);
2621 result = (view_texture_target == GL_TEXTURE_2D_ARRAY || view_texture_target == GL_TEXTURE_2D ||
2622 view_texture_target == GL_TEXTURE_CUBE_MAP || view_texture_target
2629 result = (view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY || view_texture_target == GL_TEXTURE_2D_ARRAY ||
2630 view_texture_target == GL_TEXTURE_2D || view_texture_target == GL_TEXTURE_CUBE_MAP);
2637 result = (view_texture_target == GL_TEXTURE_2D_MULTISAMPLE ||
2638 view_texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2645 result = (view_texture_target == GL_TEXTURE_2D_MULTISAMPLE ||
2646 view_texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
3691 glw::GLenum view_texture_target = texture_target_pair.second;
3709 view_texture_target, m_test_modified_to_id_1, /* origtexture */
5937 * @param view_texture_target Texture target to use for the view texture.
5940 glw::GLenum view_texture_target)
5950 DE_ASSERT(view_texture_target != GL_TEXTURE_BUFFER);
5954 if (view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY)
5958 else if (view_texture_target == GL_TEXTURE_CUBE_MAP)
6002 (view_texture_target == GL_TEXTURE_1D_ARRAY || view_texture_target == GL_TEXTURE_2D_ARRAY ||
6003 view_texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY ||
6004 view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
6005 const bool is_view_cube_map_texture_target = (view_texture_target == GL_TEXTURE_CUBE_MAP);
6006 const bool is_view_cube_map_array_texture_target = (view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
6054 gl.textureView(*to_id_ptr, view_texture_target, m_to_id, GL_RGBA8, minlevel, numlevels, minlayer, numlayers);
6063 m_iteration_view_texture_target = view_texture_target;
6066 << "[" << TextureViewUtilities::getTextureTargetString(view_texture_target) << "] "
6075 gl.bindTexture(view_texture_target, *to_id_ptr);
6338 const glw::GLenum view_texture_target = texture_target_iterator->second;
6341 initTextureObject(false /* is_view_texture */, parent_texture_target, view_texture_target);
6344 initTextureObject(true /* is_view_texture */, parent_texture_target, view_texture_target);